6 #include "../app/Assets.hpp"
7 #include "../graphics/Font.hpp"
8 #include "../graphics/Viewport.hpp"
10 #include <glm/gtx/transform.hpp>
16 Label::Label(const graphics::Font &f)
20 , fg_color(0.0f, 0.0f, 0.0f, 1.0f)
21 , bg_color(0.0f, 0.0f, 0.0f, 0.0f)
28 Label *Label::Text(const std::string &t) {
36 Label *Label::Font(const graphics::Font &f) {
44 Label *Label::Foreground(const glm::vec4 &c) {
49 Label *Label::Background(const glm::vec4 &c) {
54 glm::vec2 Label::Size() {
56 return glm::vec2(0.0f);
62 void Label::Draw(app::Assets &assets, graphics::Viewport &viewport) noexcept {
64 glm::vec2 size = Size();
66 assets.shaders.alpha_sprite.Activate();
67 assets.shaders.alpha_sprite.SetM(glm::translate(AlignedPosition())
68 * glm::scale(glm::vec3(size.x, size.y, 1.0f)));
69 assets.shaders.alpha_sprite.SetTexture(tex);
70 assets.shaders.alpha_sprite.SetFgColor(fg_color);
71 assets.shaders.alpha_sprite.SetBgColor(bg_color);
72 assets.shaders.alpha_sprite.DrawRect();
75 void Label::Update() {
77 font->Render(text, tex);
94 glm::vec2 Meter::Size() {
95 return size + (2.0f * padding) + (2.0f * border);
98 void Meter::Draw(app::Assets &assets, graphics::Viewport &viewport) noexcept {
99 glm::vec2 fullsize = Size();
100 assets.shaders.plain_color.Activate();
103 assets.shaders.plain_color.SetM(glm::translate(AlignedPosition())
104 * glm::scale(glm::vec3(fullsize.x, fullsize.y, 1.0f)));
105 assets.shaders.plain_color.SetColor(border_color);
106 assets.shaders.plain_color.OutlineRect();
110 glm::vec3 top_left(glm::vec2(TopLeft()) + padding + glm::vec2(border), Position().z);
111 glm::vec3 actual_size(size.x * value, size.y, 1.0f);
113 assets.shaders.plain_color.SetM(glm::translate(align(Gravity::NORTH_WEST, actual_size, top_left))
114 * glm::scale(actual_size));
115 assets.shaders.plain_color.SetColor(fill_color);
116 assets.shaders.plain_color.DrawRect();
123 , bg_color(0.0f, 0.0f, 0.0f, 0.0f)
133 Panel *Panel::Add(Widget *w) {
134 std::unique_ptr<Widget> widget(w);
135 glm::vec2 wsize = widget->Size();
136 if (dir == HORIZONTAL) {
138 size.y = std::max(size.y, wsize.y);
140 size.x = std::max(size.x, wsize.x);
143 widgets.emplace_back(std::move(widget));
147 Panel *Panel::Clear() {
149 size = glm::vec2(0.0f);
153 Panel *Panel::Background(const glm::vec4 &c) {
158 Panel *Panel::Padding(const glm::vec2 &p) {
163 Panel *Panel::Spacing(float s) {
168 Panel *Panel::Direction(Dir d) {
174 glm::vec2 Panel::Size() {
175 return (2.0f * padding) + glm::vec2(0.0f, (widgets.size() - 1) * spacing) + size;
178 void Panel::Relayout() {
179 size = glm::vec2(0.0f);
180 if (dir == HORIZONTAL) {
181 for (auto &w : widgets) {
182 glm::vec2 wsize = w->Size();
184 size.y = std::max(size.y, wsize.y);
187 for (auto &w : widgets) {
188 glm::vec2 wsize = w->Size();
189 size.x = std::max(size.x, wsize.x);
195 void Panel::Draw(app::Assets &assets, graphics::Viewport &viewport) noexcept {
196 if (bg_color.a > 0.0f) {
197 glm::vec2 fullsize = Size();
198 assets.shaders.plain_color.Activate();
199 assets.shaders.plain_color.SetM(glm::translate(AlignedPosition())
200 * glm::scale(glm::vec3(fullsize.x, fullsize.y, 1.0f)));
201 assets.shaders.plain_color.SetColor(bg_color);
202 assets.shaders.plain_color.DrawRect();
205 glm::vec3 cursor = TopLeft();
206 cursor.x += padding.x;
207 cursor.y += padding.y;
209 for (auto &w : widgets) {
210 w->Position(cursor)->Origin(Gravity::NORTH_WEST);
211 w->Draw(assets, viewport);
212 cursor[dir] += w->Size()[dir] + spacing;
219 , origin(Gravity::CENTER) {
225 glm::vec3 Widget::AlignedPosition() noexcept {
226 return align(origin, Size(), pos);
229 glm::vec3 Widget::TopLeft() noexcept {
230 glm::vec2 size = Size();
231 return align(origin, size, pos) - glm::vec3(size * 0.5f, 0.0f);