5 #include "../app/Assets.hpp"
6 #include "../graphics/Font.hpp"
7 #include "../graphics/Viewport.hpp"
9 #include <glm/gtx/transform.hpp>
15 Label::Label(const graphics::Font &f)
19 , fg_color(0.0f, 0.0f, 0.0f, 1.0f)
20 , bg_color(0.0f, 0.0f, 0.0f, 0.0f)
27 Label &Label::Text(const std::string &t) {
35 Label &Label::Font(const graphics::Font &f) {
43 Label &Label::Foreground(const glm::vec4 &c) {
48 Label &Label::Background(const glm::vec4 &c) {
53 glm::vec2 Label::Size() {
55 return glm::vec2(0.0f);
61 void Label::Draw(app::Assets &assets, graphics::Viewport &viewport) noexcept {
63 glm::vec2 size = Size();
65 assets.shaders.alpha_sprite.Activate();
66 assets.shaders.alpha_sprite.SetM(glm::translate(AlignedPosition())
67 * glm::scale(glm::vec3(size.x, size.y, 1.0f)));
68 assets.shaders.alpha_sprite.SetTexture(tex);
69 assets.shaders.alpha_sprite.SetFgColor(fg_color);
70 assets.shaders.alpha_sprite.SetBgColor(bg_color);
71 assets.shaders.alpha_sprite.DrawRect();
74 void Label::Update() {
76 font->Render(text, tex);
83 , bg_color(0.0f, 0.0f, 0.0f, 0.0f)
93 Panel &Panel::Add(Widget *w) {
94 std::unique_ptr<Widget> widget(w);
95 glm::vec2 wsize = widget->Size();
96 if (dir == HORIZONTAL) {
98 size.y = std::max(size.y, wsize.y);
100 size.x = std::max(size.x, wsize.x);
103 widgets.emplace_back(std::move(widget));
107 Panel &Panel::Background(const glm::vec4 &c) {
112 Panel &Panel::Padding(const glm::vec2 &p) {
117 Panel &Panel::Spacing(float s) {
122 Panel &Panel::Direction(Dir d) {
128 glm::vec2 Panel::Size() {
129 return 2.0f * padding + glm::vec2(0.0f, (widgets.size() - 1) * spacing) + size;
132 void Panel::Relayout() {
133 size = glm::vec2(0.0f);
134 if (dir == HORIZONTAL) {
135 for (auto &w : widgets) {
136 glm::vec2 wsize = w->Size();
138 size.y = std::max(size.y, wsize.y);
141 for (auto &w : widgets) {
142 glm::vec2 wsize = w->Size();
143 size.x = std::max(size.x, wsize.x);
149 void Panel::Draw(app::Assets &assets, graphics::Viewport &viewport) noexcept {
150 if (bg_color.a > 0.0f) {
151 glm::vec2 fullsize = Size();
152 assets.shaders.plain_color.Activate();
153 assets.shaders.plain_color.SetM(glm::translate(AlignedPosition())
154 * glm::scale(glm::vec3(fullsize.x, fullsize.y, 1.0f)));
155 assets.shaders.plain_color.SetColor(bg_color);
156 assets.shaders.plain_color.DrawRect();
159 glm::vec3 cursor = TopLeft();
160 cursor.x += padding.x;
161 cursor.y += padding.y;
163 for (auto &w : widgets) {
164 w->Position(cursor).Origin(Gravity::NORTH_WEST);
165 w->Draw(assets, viewport);
166 cursor[dir] += w->Size()[dir] + spacing;
173 , origin(Gravity::CENTER) {
179 glm::vec3 Widget::AlignedPosition() noexcept {
180 return align(origin, Size(), pos);
183 glm::vec3 Widget::TopLeft() noexcept {
184 glm::vec2 size = Size();
185 return align(origin, size, pos) - glm::vec3(size * 0.5f, 0.0f);