]> git.localhorst.tv Git - blobs.git/blob - src/ui/widgets.cpp
better 2D rendering
[blobs.git] / src / ui / widgets.cpp
1 #include "Label.hpp"
2 #include "Meter.hpp"
3 #include "Panel.hpp"
4 #include "Widget.hpp"
5
6 #include "../app/Assets.hpp"
7 #include "../graphics/Font.hpp"
8 #include "../graphics/Viewport.hpp"
9
10 #include <glm/gtx/transform.hpp>
11
12
13 namespace blobs {
14 namespace ui {
15
16 Label::Label(const graphics::Font &f)
17 : font(&f)
18 , text()
19 , tex()
20 , fg_color(0.0f, 0.0f, 0.0f, 1.0f)
21 , bg_color(0.0f, 0.0f, 0.0f, 0.0f)
22 , dirty(true) {
23 }
24
25 Label::~Label() {
26 }
27
28 Label *Label::Text(const std::string &t) {
29         if (text != t) {
30                 dirty = true;
31         }
32         text = t;
33         return this;
34 }
35
36 Label *Label::Font(const graphics::Font &f) {
37         if (font != &f) {
38                 dirty = true;
39         }
40         font = &f;
41         return this;
42 }
43
44 Label *Label::Foreground(const glm::vec4 &c) {
45         fg_color = c;
46         return this;
47 }
48
49 Label *Label::Background(const glm::vec4 &c) {
50         bg_color = c;
51         return this;
52 }
53
54 glm::vec2 Label::Size() {
55         if (text.empty()) {
56                 return glm::vec2(0.0f);
57         }
58         Update();
59         return tex.Size();
60 }
61
62 void Label::Draw(app::Assets &assets, graphics::Viewport &viewport) noexcept {
63         Update();
64         glm::vec2 size = Size();
65
66         assets.shaders.alpha_sprite.Activate();
67         assets.shaders.alpha_sprite.SetM(glm::translate(glm::vec3(Position() + (size * 0.5f), -ZIndex()))
68                 * glm::scale(glm::vec3(size.x, size.y, 1.0f)));
69         assets.shaders.alpha_sprite.SetTexture(tex);
70         assets.shaders.alpha_sprite.SetFgColor(fg_color);
71         assets.shaders.alpha_sprite.SetBgColor(bg_color);
72         assets.shaders.alpha_sprite.DrawRect();
73 }
74
75 void Label::Update() {
76         if (!dirty) return;
77         font->Render(text, tex);
78         dirty = false;
79 }
80
81
82 Meter::Meter()
83 : fill_color(1.0f)
84 , border_color(1.0f)
85 , size(3.0f)
86 , padding(1.0f)
87 , border(1.0f)
88 , value(0.0f) {
89 }
90
91 Meter::~Meter() {
92 }
93
94 glm::vec2 Meter::Size() {
95         return size + (2.0f * padding) + glm::vec2(2.0f * border);
96 }
97
98 void Meter::Draw(app::Assets &assets, graphics::Viewport &viewport) noexcept {
99         glm::vec2 fullsize = Size();
100         assets.shaders.canvas.Activate();
101         assets.shaders.canvas.ZIndex(ZIndex());
102
103         if (border > 0.0f) {
104                 assets.shaders.canvas.SetColor(border_color);
105                 assets.shaders.canvas.DrawRect(
106                         Position() + glm::vec2(border * 0.5f),
107                         Position() + fullsize - glm::vec2(border * 0.5f),
108                         border
109                 );
110         }
111
112         if (value > 0.0f) {
113                 assets.shaders.canvas.SetColor(fill_color);
114                 assets.shaders.canvas.FillRect(
115                         Position() + glm::vec2(border) + padding,
116                         Position() + fullsize - glm::vec2(border) - padding
117                 );
118         }
119 }
120
121
122 Panel::Panel()
123 : widgets()
124 , bg_color(0.0f, 0.0f, 0.0f, 0.0f)
125 , padding(0.0f)
126 , spacing(0.0f)
127 , dir(VERTICAL)
128 , size(0.0f, 0.0f) {
129 }
130
131 Panel::~Panel() {
132 }
133
134 Panel *Panel::Add(Widget *w) {
135         std::unique_ptr<Widget> widget(w);
136         glm::vec2 wsize = widget->Size();
137         if (dir == HORIZONTAL) {
138                 size.x += wsize.x;
139                 size.y = std::max(size.y, wsize.y);
140         } else {
141                 size.x = std::max(size.x, wsize.x);
142                 size.y += wsize.y;
143         }
144         widgets.emplace_back(std::move(widget));
145         return this;
146 }
147
148 Panel *Panel::Clear() {
149         widgets.clear();
150         size = glm::vec2(0.0f);
151         return this;
152 }
153
154 Panel *Panel::Background(const glm::vec4 &c) {
155         bg_color = c;
156         return this;
157 }
158
159 Panel *Panel::Padding(const glm::vec2 &p) {
160         padding = p;
161         return this;
162 }
163
164 Panel *Panel::Spacing(float s) {
165         spacing = s;
166         return this;
167 }
168
169 Panel *Panel::Direction(Dir d) {
170         dir = d;
171         Relayout();
172         return this;
173 }
174
175 glm::vec2 Panel::Size() {
176         return (2.0f * padding) + glm::vec2(0.0f, (widgets.size() - 1) * spacing) + size;
177 }
178
179 void Panel::Relayout() {
180         size = glm::vec2(0.0f);
181         if (dir == HORIZONTAL) {
182                 for (auto &w : widgets) {
183                         glm::vec2 wsize = w->Size();
184                         size.x += wsize.x;
185                         size.y = std::max(size.y, wsize.y);
186                 }
187         } else {
188                 for (auto &w : widgets) {
189                         glm::vec2 wsize = w->Size();
190                         size.x = std::max(size.x, wsize.x);
191                         size.y += wsize.y;
192                 }
193         }
194 }
195
196 void Panel::Draw(app::Assets &assets, graphics::Viewport &viewport) noexcept {
197         if (bg_color.a > 0.0f) {
198                 assets.shaders.canvas.Activate();
199                 assets.shaders.canvas.ZIndex(ZIndex());
200                 assets.shaders.canvas.SetColor(bg_color);
201                 assets.shaders.canvas.FillRect(Position(), Position() + Size());
202         }
203
204         glm::vec2 cursor = Position();
205         cursor.x += padding.x;
206         cursor.y += padding.y;
207         for (auto &w : widgets) {
208                 w->Position(cursor)->ZIndex(ZIndex() + 1.0f);
209                 w->Draw(assets, viewport);
210                 cursor[dir] += w->Size()[dir] + spacing;
211         }
212 }
213
214
215 Widget::Widget()
216 : pos(0.0f)
217 , z_index(1.0f)  {
218 }
219
220 Widget::~Widget() {
221 }
222
223 }
224 }