1 #ifndef BLOBS_WORLD_RESOURCE_HPP_
2 #define BLOBS_WORLD_RESOURCE_HPP_
4 #include "../math/glm.hpp"
15 std::string name = "";
16 std::string label = "";
20 double inverse_energy = 1.0;
30 // the resource's natural state
31 // TODO: something about temperature and pressure and stuff
34 glm::dvec3 base_color = glm::dvec3(1.0);
36 std::map<int, double> compatibility;