#include "Assets.hpp"
#include "../graphics/Camera.hpp"
#include "../ui/CreaturePanel.hpp"
+#include "../ui/RecordsPanel.hpp"
+#include "../ui/TimePanel.hpp"
namespace blobs {
ui::CreaturePanel &GetCreaturePanel() noexcept { return cp; }
const ui::CreaturePanel &GetCreaturePanel() const noexcept { return cp; }
+ ui::RecordsPanel &GetRecordsPanel() noexcept { return rp; }
+ const ui::RecordsPanel &GetRecordsPanel() const noexcept { return rp; }
+
+ ui::TimePanel &GetTimePanel() noexcept { return tp; }
+ const ui::TimePanel &GetTimePanel() const noexcept { return tp; }
+
private:
void OnResize(int w, int h) override;
bool cam_dragging;
ui::CreaturePanel cp;
+ ui::RecordsPanel rp;
+ ui::TimePanel tp;
int remain;
int thirds;