, cam(sim.Root())
, cam_dist(5.0)
, cam_tgt_dist(5.0)
-, cam_orient(PI * 0.125, 0.0, 0.0)
+, cam_orient(PI * 0.375, PI * 0.25, 0.0)
, cam_dragging(false)
, cp(assets)
, remain(0)
constexpr double zoom_scale = -1.0;
constexpr double zoom_base = 1.125;
cam_orient.z = glm::clamp(cam_orient.z + double(e.x) * roll_scale, PI * -0.5, PI * 0.5);
- cam_tgt_dist = std::max(1.0, cam_tgt_dist * std::pow(zoom_base, double(e.y) * zoom_scale));
+ cam_tgt_dist = std::max(cp.GetCreature().Size() * 2.0, cam_tgt_dist * std::pow(zoom_base, double(e.y) * zoom_scale));
}
void MasterState::OnRender(graphics::Viewport &viewport) {