constexpr double zoom_scale = -1.0;
constexpr double zoom_base = 1.125;
cam_orient.z = glm::clamp(cam_orient.z + double(e.x) * roll_scale, PI * -0.5, PI * 0.5);
- cam_tgt_dist = std::max(1.0, cam_tgt_dist * std::pow(zoom_base, double(e.y) * zoom_scale));
+ cam_tgt_dist = std::max(cp.GetCreature().Size() * 2.0, cam_tgt_dist * std::pow(zoom_base, double(e.y) * zoom_scale));
}
void MasterState::OnRender(graphics::Viewport &viewport) {
world::GenerateTest(assets.data.tile_types, moon);
world::GenerateTest(assets.data.tile_types, second_planet);
- std::cout << "length of year: " << planet.OrbitalPeriod() << "s" << std::endl;
- std::cout << "length of moon cycle: " << moon.OrbitalPeriod() << "s" << std::endl;
- std::cout << "length of day: " << planet.RotationalPeriod() << "s" << std::endl;
- std::cout << "days per year: " << (planet.OrbitalPeriod() / planet.RotationalPeriod()) << std::endl;
- std::cout << "moon cycle in days: " << (moon.OrbitalPeriod() / planet.RotationalPeriod()) << std::endl;
- std::cout << "moon cycles per year: " << (planet.OrbitalPeriod() / moon.OrbitalPeriod()) << std::endl;
-
auto blob = new creature::Creature(sim);
blob->Name(assets.name.Sequential());
Spawn(*blob, planet);
// decrease chances of ur-blob dying without splitting
- blob->GetProperties().Youth().fertility = 1.0;
- blob->GetProperties().Adult().fertility = 1.0;
+ blob->GetProperties().Fertility() = 1.0;
blob->BuildVAO();
app::MasterState state(assets, sim);
namespace blobs {
namespace creature {
+class IngestGoal;
+
class BlobBackgroundTask
: public Goal {
void Tick(double dt) override;
void Action() override;
+private:
+ void CheckStats();
+ void CheckSplit();
+ void CheckMutate();
+
+private:
+ bool breathing;
+ IngestGoal *drink_subtask;
+ IngestGoal *eat_subtask;
+
};
}
--- /dev/null
+#ifndef BLOBLS_CREATURE_COMPOSITION_HPP_
+#define BLOBLS_CREATURE_COMPOSITION_HPP_
+
+#include <vector>
+
+
+namespace blobs {
+namespace creature {
+
+class Composition {
+
+public:
+ struct Component {
+ int resource;
+ double value;
+ Component(int r, double v)
+ : resource(r), value(v) { }
+ };
+
+public:
+ Composition();
+ ~Composition();
+
+ Composition(const Composition &) = delete;
+ Composition &operator =(const Composition &) = delete;
+
+ Composition(Composition &&) = delete;
+ Composition &operator =(Composition &&) = delete;
+
+public:
+ void Add(int res, double amount);
+ bool Has(int res) const noexcept;
+ double Get(int res) const noexcept;
+
+public:
+ std::vector<Component>::iterator begin() noexcept { return components.begin(); }
+ std::vector<Component>::iterator end() noexcept { return components.end(); }
+ std::vector<Component>::const_iterator begin() const noexcept { return components.begin(); }
+ std::vector<Component>::const_iterator end() const noexcept { return components.end(); }
+ std::vector<Component>::const_iterator cbegin() noexcept { return components.cbegin(); }
+ std::vector<Component>::const_iterator cend() noexcept { return components.cend(); }
+
+private:
+ std::vector<Component> components;
+
+};
+
+}
+}
+
+#endif
#ifndef BLOBS_CREATURE_CREATURE_HPP_
#define BLOBS_CREATURE_CREATURE_HPP_
+#include "Composition.hpp"
#include "Genome.hpp"
#include "Goal.hpp"
#include "Memory.hpp"
-#include "Need.hpp"
#include "Situation.hpp"
#include "Steering.hpp"
#include "../graphics/SimpleVAO.hpp"
public:
using Callback = std::function<void(Creature &)>;
+ struct Stat {
+ // [0,1], zero being good, one bad
+ double value = 0.0;
+ // static gain per second
+ double gain = 0.0;
+ // adjust value by delta
+ void Add(double delta) noexcept {
+ value = glm::clamp(value + delta, 0.0, 1.0);
+ }
+ bool Empty() const noexcept { return value < 0.000001; }
+ bool Good() const noexcept { return value < 0.25; }
+ bool Okay() const noexcept { return value < 0.5; }
+ bool Bad() const noexcept { return !Okay(); }
+ bool Critical() const noexcept { return value > 0.75; }
+ bool Full() const noexcept { return value > 0.999999; }
+ };
+ struct Stats {
+ Stat stat[7];
+ Stat &Damage() noexcept { return stat[0]; }
+ const Stat &Damage() const noexcept { return stat[0]; }
+ Stat &Breath() noexcept { return stat[1]; }
+ const Stat &Breath() const noexcept { return stat[1]; }
+ Stat &Thirst() noexcept { return stat[2]; }
+ const Stat &Thirst() const noexcept { return stat[2]; }
+ Stat &Hunger() noexcept { return stat[3]; }
+ const Stat &Hunger() const noexcept { return stat[3]; }
+ Stat &Exhaustion() noexcept { return stat[4]; }
+ const Stat &Exhaustion() const noexcept { return stat[4]; }
+ Stat &Fatigue() noexcept { return stat[5]; }
+ const Stat &Fatigue() const noexcept { return stat[5]; }
+ Stat &Boredom() noexcept { return stat[6]; }
+ const Stat &Boredom() const noexcept { return stat[6]; }
+ };
+
public:
explicit Creature(world::Simulation &);
~Creature();
Genome::Properties<double> &GetProperties() noexcept { return properties; }
const Genome::Properties<double> &GetProperties() const noexcept { return properties; }
- const Genome::PropertySet<double> &CurProps() const noexcept { return properties.props[cur_prop]; }
- const Genome::PropertySet<double> &NextProps() const noexcept { return properties.props[std::min(5, cur_prop + 1)]; }
+ void AddMass(int res, double amount);
+ const Composition &GetComposition() const noexcept { return composition; }
void BaseColor(const glm::dvec3 &c) noexcept { base_color = c; }
const glm::dvec3 &BaseColor() const noexcept { return base_color; }
- void HighlightColor(const glm::dvec3 &c) noexcept { highlight_color = c; }
- glm::dvec4 HighlightColor() const noexcept;
+ void HighlightColor(const glm::dvec3 &c) noexcept;
+ glm::dvec4 HighlightColor() const noexcept { return highlight_color; }
- void Mass(double m) noexcept { mass = m; size = std::cbrt(mass / density); }
+ void Mass(double m) noexcept { mass = m; }
double Mass() const noexcept { return mass; }
void Ingest(int res, double amount) noexcept;
- void Density(double d) noexcept { density = d; size = std::cbrt(mass / density); }
- double Density() const noexcept { return density; }
+ void Size(double s) noexcept { size = s; }
+ double Size() const noexcept { return size; }
- double Size() const noexcept;
+ double Born() const noexcept { return birth; }
double Age() const noexcept;
- std::string AgeName() const;
- double AgeLerp(double from, double to) const noexcept;
- // chance of giving birth per tick
+ /// age-depended multiplier, peak being the maximum in lifetime [0,1]
+ double AgeFactor(double peak) const noexcept;
+
+ double ExhaustionFactor() const noexcept;
+ double FatigueFactor() const noexcept;
+
+ // stats with effects applied
+ double Strength() const noexcept;
+ double Stamina() const noexcept;
+ double Dexerty() const noexcept;
+ double Intelligence() const noexcept;
+ double Lifetime() const noexcept;
double Fertility() const noexcept;
- // chance of random genetic mutation per tick
double Mutability() const noexcept;
+ double OffspringMass() const noexcept;
+
+ /// chance of giving birth per tick
+ double OffspringChance() const noexcept;
+ /// chance of random genetic mutation per tick
+ double MutateChance() const noexcept;
- void Health(double h) noexcept { health = h; }
- double Health() const noexcept { return health; }
void Hurt(double d) noexcept;
void Die() noexcept;
void OnDeath(Callback cb) noexcept { on_death = cb; }
void Remove() noexcept { removable = true; }
bool Removable() const noexcept { return removable; }
+ Stats &GetStats() noexcept { return stats; }
+ const Stats &GetStats() const noexcept { return stats; }
+
Memory &GetMemory() noexcept { return memory; }
const Memory &GetMemory() const noexcept { return memory; }
void SetBackgroundTask(std::unique_ptr<Goal> &&g) { bg_task = std::move(g); }
Goal &BackgroundTask() { return *bg_task; }
- void AddNeed(std::unique_ptr<Need> &&n) { needs.emplace_back(std::move(n)); }
- const std::vector<std::unique_ptr<Need>> &Needs() const noexcept { return needs; }
-
void AddGoal(std::unique_ptr<Goal> &&);
const std::vector<std::unique_ptr<Goal>> &Goals() const noexcept { return goals; }
void Draw(graphics::Viewport &);
private:
+ void TickState(double dt);
+ void TickStats(double dt);
+ void TickBrain(double dt);
Situation::Derivative Step(const Situation::Derivative &ds, double dt) const noexcept;
private:
Genome genome;
Genome::Properties<double> properties;
- int cur_prop;
+ Composition composition;
glm::dvec3 base_color;
- glm::dvec3 highlight_color;
+ glm::dvec4 highlight_color;
double mass;
- double density;
double size;
double birth;
- double health;
Callback on_death;
bool removable;
+ Stats stats;
Memory memory;
std::unique_ptr<Goal> bg_task;
- std::vector<std::unique_ptr<Need>> needs;
std::vector<std::unique_ptr<Goal>> goals;
Situation situation;
--- /dev/null
+#ifndef BLOBS_CREATURE_EATGOAL_HPP_
+#define BLOBS_CREATURE_EATGOAL_HPP_
+
+#include "Goal.hpp"
+
+
+namespace blobs {
+namespace creature {
+
+class EatGoal
+: public Goal {
+
+public:
+ explicit EatGoal(Creature &);
+ ~EatGoal() override;
+
+public:
+ std::string Describe() const override;
+ void Enable() override;
+ void Tick(double dt) override;
+ void Action() override;
+
+private:
+ bool OnSuitableTile() const;
+
+private:
+ Goal *locate_subtask;
+ bool eating;
+
+};
+
+}
+}
+
+#endif
struct Genome {
- template<class T>
- struct PropertySet {
- /// the age at which to transition to the next phase
- T age;
- /// maximum body mass
- T mass;
- /// fertility factor
- T fertility;
- /// skin highlight pronounciation
- T highlight;
- };
template<class T>
struct Properties {
- PropertySet<T> props[6];
- PropertySet<T> &Birth() noexcept { return props[0]; }
- const PropertySet<T> &Birth() const noexcept { return props[0]; }
- PropertySet<T> &Child() noexcept { return props[1]; }
- const PropertySet<T> &Child() const noexcept { return props[1]; }
- PropertySet<T> &Youth() noexcept { return props[2]; }
- const PropertySet<T> &Youth() const noexcept { return props[2]; }
- PropertySet<T> &Adult() noexcept { return props[3]; }
- const PropertySet<T> &Adult() const noexcept { return props[3]; }
- PropertySet<T> &Elder() noexcept { return props[4]; }
- const PropertySet<T> &Elder() const noexcept { return props[4]; }
- PropertySet<T> &Death() noexcept { return props[5]; }
- const PropertySet<T> &Death() const noexcept { return props[5]; }
-
- /// "typical" properties
/// every one of these should have at least one
/// negative impact to prevent super-beings evolving
+ T props[8];
/// power at the cost of higher solid intake
- T strength;
+ T &Strength() noexcept { return props[0]; }
+ const T &Strength() const noexcept { return props[0]; }
/// more endurance at the cost of higher liquid intake
- T stamina;
+ T &Stamina() noexcept { return props[1]; }
+ const T &Stamina() const noexcept { return props[1]; }
/// more speed at the cost of higher fatigue
- T dexerty;
+ T &Dexerty() noexcept { return props[2]; }
+ const T &Dexerty() const noexcept { return props[2]; }
/// higher mental capacity at the cost of boredom
- T intelligence;
+ T &Intelligence() noexcept { return props[3]; }
+ const T &Intelligence() const noexcept { return props[3]; }
+ /// average lifetime in seconds
+ T &Lifetime() noexcept { return props[4]; }
+ const T &Lifetime() const noexcept { return props[4]; }
+ /// how likely to succeed in reproduction
+ T &Fertility() noexcept { return props[5]; }
+ const T &Fertility() const noexcept { return props[5]; }
/// how likely to mutate
- T mutability;
+ T &Mutability() noexcept { return props[6]; }
+ const T &Mutability() const noexcept { return props[6]; }
+ /// mass of offspring
+ T &OffspringMass() noexcept { return props[7]; }
+ const T &OffspringMass() const noexcept { return props[7]; }
};
Properties<math::Distribution> properties;
-
- struct Composition {
- // which resource
- int resource;
- // how much contained in the body
- // relative value to determine average density
- math::Distribution mass;
- // how much to circulate
- math::Distribution intake;
- // how important for alive-being
- math::Distribution penalty;
- // how much off the mass may stay in the body
- math::Distribution growth;
- };
- std::vector<Composition> composition;
-
math::Distribution base_hue;
math::Distribution base_saturation;
math::Distribution base_lightness;
void Configure(Creature &) const;
- static PropertySet<double> Instantiate(
- const PropertySet<math::Distribution> &p,
- math::GaloisLFSR &rand
- ) noexcept {
- return {
- p.age.FakeNormal(rand.SNorm()),
- p.mass.FakeNormal(rand.SNorm()),
- p.fertility.FakeNormal(rand.SNorm()),
- glm::clamp(p.highlight.FakeNormal(rand.SNorm()), 0.0, 1.0)
- };
- }
-
static Properties<double> Instantiate(
const Properties<math::Distribution> &p,
math::GaloisLFSR &rand
) noexcept {
return {
- Instantiate(p.props[0], rand),
- Instantiate(p.props[1], rand),
- Instantiate(p.props[2], rand),
- Instantiate(p.props[3], rand),
- Instantiate(p.props[4], rand),
- Instantiate(p.props[5], rand),
- p.strength.FakeNormal(rand.SNorm()),
- p.stamina.FakeNormal(rand.SNorm()),
- p.dexerty.FakeNormal(rand.SNorm()),
- p.intelligence.FakeNormal(rand.SNorm()),
- p.mutability.FakeNormal(rand.SNorm())
+ p.props[0].FakeNormal(rand.SNorm()),
+ p.props[1].FakeNormal(rand.SNorm()),
+ p.props[2].FakeNormal(rand.SNorm()),
+ p.props[3].FakeNormal(rand.SNorm()),
+ p.props[4].FakeNormal(rand.SNorm()),
+ p.props[5].FakeNormal(rand.SNorm()),
+ p.props[6].FakeNormal(rand.SNorm()),
+ p.props[7].FakeNormal(rand.SNorm())
};
}
--- /dev/null
+#ifndef BLOBS_CREATURE_INGESTGOAL_HPP_
+#define BLOBS_CREATURE_INGESTGOAL_HPP_
+
+#include "Goal.hpp"
+
+#include "Composition.hpp"
+#include "Creature.hpp"
+
+
+namespace blobs {
+namespace creature {
+
+class LocateResourceGoal;
+
+class IngestGoal
+: public Goal {
+
+public:
+ explicit IngestGoal(Creature &, Creature::Stat &);
+ ~IngestGoal() override;
+
+public:
+ void Accept(int resource, double value);
+
+ std::string Describe() const override;
+ void Enable() override;
+ void Tick(double dt) override;
+ void Action() override;
+
+private:
+ bool OnSuitableTile();
+
+private:
+ Creature::Stat &stat;
+ Composition accept;
+ LocateResourceGoal *locate_subtask;
+ bool ingesting;
+
+ int resource;
+ double yield;
+
+};
+
+}
+}
+
+#endif
+++ /dev/null
-#ifndef BLOBS_CREATURE_INGESTNEED_HPP_
-#define BLOBS_CREATURE_INGESTNEED_HPP_
-
-#include "Need.hpp"
-
-
-namespace blobs {
-namespace creature {
-
-class Goal;
-
-class IngestNeed
-: public Need {
-
-public:
- IngestNeed(int resource, double speed, double damage);
- ~IngestNeed() override;
-
-public:
- void ApplyEffect(Creature &, double dt) override;
-
-private:
- void OnLocateComplete(Goal &);
-
-private:
- Goal *locate_goal;
- int resource;
- double speed;
- double damage;
- bool ingesting;
-
-};
-
-}
-}
-
-#endif
+++ /dev/null
-#ifndef BLOBS_CREATURE_INHALENEED_HPP_
-#define BLOBS_CREATURE_INHALENEED_HPP_
-
-#include "Need.hpp"
-
-
-namespace blobs {
-namespace creature {
-
-class Need;
-
-class InhaleNeed
-: public Need {
-
-public:
- InhaleNeed(int resource, double speed, double damage);
- ~InhaleNeed() override;
-
-public:
- void ApplyEffect(Creature &, double dt) override;
-
-private:
- int resource;
- double speed;
- double damage;
- bool inhaling;
-
-};
-
-}
-}
-
-#endif
#ifndef BLOBS_CREATURE_LOCATERESOURCEGOAL_HPP_
#define BLOBS_CREATURE_LOCATERESOURCEGOAL_HPP_
+#include "Composition.hpp"
#include "../math/glm.hpp"
: public Goal {
public:
- LocateResourceGoal(Creature &, int resource);
+ LocateResourceGoal(Creature &);
~LocateResourceGoal() noexcept override;
public:
+ void Accept(int resource, double attractiveness);
+
std::string Describe() const override;
void Enable() override;
void Tick(double dt) override;
bool OnTargetTile() const noexcept;
private:
- int res;
+ Composition accept;
bool found;
glm::dvec3 target_pos;
int target_srf;
+++ /dev/null
-#ifndef BLOBS_CREATURE_NEED_HPP_
-#define BLOBS_CREATURE_NEED_HPP_
-
-#include <string>
-
-
-namespace blobs {
-namespace creature {
-
-class Creature;
-class Effect;
-
-struct Need {
-
- std::string name;
-
- double value = 0.0;
-
- // how fast value grows per second
- double gain = 0.0;
- // the value at which this need is no longer satisfied
- double inconvenient = 0.0;
- // the value at which this need starts to hurt
- double critical = 0.0;
- // factor of the intake that may stay in the body
- double growth = 0.0;
-
- virtual ~Need() noexcept;
-
- void Tick(double dt) noexcept;
- void Increase(double) noexcept;
- void Decrease(double) noexcept;
-
- bool IsSatisfied() const noexcept { return value < inconvenient; }
- bool IsInconvenient() const noexcept { return value >= inconvenient && value < critical; }
- bool IsCritical() const noexcept { return value >= critical; }
-
- virtual void ApplyEffect(Creature &, double dt) = 0;
-
-};
-
-}
-}
-
-#endif
const State &GetState() const noexcept { return state; }
const glm::dvec3 &Velocity() const noexcept { return state.vel; }
- bool Moving() const noexcept { return glm::length2(state.vel) < 0.00000001; }
+ bool Moving() const noexcept { return glm::length2(state.vel) > 0.0000001; }
void Move(const glm::dvec3 &dp) noexcept;
void Heading(const glm::dvec3 &h) noexcept { state.dir = h; }
void Haste(double h) noexcept { haste = h; }
double Haste() const noexcept { return haste; }
- void MaxAcceleration(double a) noexcept { max_accel = a; }
- double MaxAcceleration() const noexcept { return max_accel; }
+ void MaxForce(double f) noexcept { max_force = f; }
+ double MaxForce() const noexcept { return max_force; }
void MaxSpeed(double s) noexcept { max_speed = s; }
double MaxSpeed() const noexcept { return max_speed; }
void Pass(const glm::dvec3 &) noexcept;
void GoTo(const glm::dvec3 &) noexcept;
- glm::dvec3 Acceleration(const Situation::State &) const noexcept;
+ glm::dvec3 Force(const Situation::State &) const noexcept;
private:
bool SumForce(glm::dvec3 &out, const glm::dvec3 &in, double max) const noexcept;
glm::dvec3 target;
double haste;
- double max_accel;
+ double max_force;
double max_speed;
double min_dist;
double max_look;
+#include "Composition.hpp"
#include "Creature.hpp"
#include "Genome.hpp"
#include "Memory.hpp"
#include "BlobBackgroundTask.hpp"
#include "Goal.hpp"
#include "IdleGoal.hpp"
-#include "InhaleNeed.hpp"
-#include "IngestNeed.hpp"
-#include "Need.hpp"
#include "../app/Assets.hpp"
#include "../math/const.hpp"
#include "../world/Body.hpp"
namespace blobs {
namespace creature {
+Composition::Composition()
+: components() {
+}
+
+Composition::~Composition() {
+}
+
+namespace {
+bool CompositionCompare(const Composition::Component &a, const Composition::Component &b) {
+ return b.value < a.value;
+}
+}
+
+void Composition::Add(int res, double amount) {
+ bool found = false;
+ for (auto &c : components) {
+ if (c.resource == res) {
+ c.value += amount;
+ found = true;
+ break;
+ }
+ }
+ if (!found) {
+ components.emplace_back(res, amount);
+ }
+ std::sort(components.begin(), components.end(), CompositionCompare);
+}
+
+bool Composition::Has(int res) const noexcept {
+ for (auto &c : components) {
+ if (c.resource == res) {
+ return true;
+ }
+ }
+ return false;
+}
+
+double Composition::Get(int res) const noexcept {
+ for (auto &c : components) {
+ if (c.resource == res) {
+ return c.value;
+ }
+ }
+ return 0.0;
+}
+
+
Creature::Creature(world::Simulation &sim)
: sim(sim)
, name()
, genome()
, properties()
-, cur_prop(0)
+, composition()
, base_color(1.0)
-, highlight_color(0.0)
+, highlight_color(0.0, 0.0, 0.0, 1.0)
, mass(1.0)
-, density(1.0)
, size(1.0)
, birth(sim.Time())
-, health(1.0)
, on_death()
, removable(false)
+, stats()
, memory(*this)
, bg_task()
-, needs()
, goals()
, situation()
, steering(*this)
Creature::~Creature() {
}
-glm::dvec4 Creature::HighlightColor() const noexcept {
- return glm::dvec4(highlight_color, AgeLerp(CurProps().highlight, NextProps().highlight));
-}
-
-void Creature::Ingest(int res, double amount) noexcept {
- const Genome::Composition *cmp = nullptr;
- for (const auto &c : genome.composition) {
- if (c.resource == res) {
- cmp = &c;
- break;
+void Creature::AddMass(int res, double amount) {
+ composition.Add(res, amount);
+ double mass = 0.0;
+ double nonsolid = 0.0;
+ double volume = 0.0;
+ for (const auto &c : composition) {
+ mass += c.value;
+ volume += c.value / sim.Assets().data.resources[c.resource].density;
+ if (sim.Assets().data.resources[c.resource].state != world::Resource::SOLID) {
+ nonsolid += c.value;
}
}
- if (cmp) {
- const double max_mass = AgeLerp(CurProps().mass, NextProps().mass);
- Mass(std::min(max_mass, mass + amount));
- } else {
- // foreign material. poisonous?
- }
+ Mass(mass);
+ Size(std::cbrt(volume));
+ highlight_color.a = nonsolid / mass;
}
-void Creature::Hurt(double dt) noexcept {
- health = std::max(0.0, health - dt);
- if (health == 0.0) {
- std::cout << "[" << int(sim.Time()) << "s] "
- << name << " died" << std::endl;
+void Creature::HighlightColor(const glm::dvec3 &c) noexcept {
+ highlight_color = glm::dvec4(c, highlight_color.a);
+}
+
+void Creature::Ingest(int res, double amount) noexcept {
+ // TODO: check foreign materials
+ // 10% stays in body
+ AddMass(res, amount * 0.1);
+}
+
+void Creature::Hurt(double amount) noexcept {
+ stats.Damage().Add(amount);
+ if (stats.Damage().Full()) {
+ std::cout << "[" << int(sim.Time()) << "s] " << name << " ";
+ if (stats.Breath().Full()) {
+ std::cout << "suffocated";
+ } else if (stats.Thirst().Full()) {
+ std::cout << "died of thirst";
+ } else if (stats.Hunger().Full()) {
+ std::cout << "starved to death";
+ } else {
+ std::cout << "succumed to wounds";
+ }
+ std::cout << std::endl;
Die();
}
}
void Creature::Die() noexcept {
- needs.clear();
goals.clear();
steering.Halt();
if (on_death) {
Remove();
}
-double Creature::Size() const noexcept {
- return size;
-}
-
double Creature::Age() const noexcept {
return sim.Time() - birth;
}
-std::string Creature::AgeName() const {
- switch (cur_prop) {
- case 0:
- return "Newborn";
- case 1:
- return "Child";
- case 2:
- return "Youth";
- case 3:
- return "Adult";
- case 4:
- return "Elder";
- case 5:
- return "Dead";
- default:
- return "Unknown";
- }
+double Creature::AgeFactor(double peak) const noexcept {
+ // shifted inverse hermite, y = 1 - (3t² - 2t³) with t = normalized age - peak
+ // goes negative below -0.5 and starts to rise again above 1.0
+ double t = glm::clamp((Age() / properties.Lifetime()) - peak, -0.5, 1.0);
+ return 1.0 - (3.0 * t * t) + (2.0 * t * t * t);
+}
+
+double Creature::ExhaustionFactor() const noexcept {
+ return 1.0 - (glm::smoothstep(0.5, 1.0, stats.Exhaustion().value) * 0.5);
+}
+
+double Creature::FatigueFactor() const noexcept {
+ return 1.0 - (glm::smoothstep(0.5, 1.0, stats.Fatigue().value) * 0.5);
+}
+
+double Creature::Strength() const noexcept {
+ // TODO: replace all age factors with actual growth and decay
+ return properties.Strength() * ExhaustionFactor() * AgeFactor(0.25);
}
-double Creature::AgeLerp(double from, double to) const noexcept {
- return glm::mix(from, to, glm::smoothstep(CurProps().age, NextProps().age, Age()));
+double Creature::Stamina() const noexcept {
+ return properties.Stamina() * ExhaustionFactor() * AgeFactor(0.25);
+}
+
+double Creature::Dexerty() const noexcept {
+ return properties.Dexerty() * ExhaustionFactor() * AgeFactor(0.25);
+}
+
+double Creature::Intelligence() const noexcept {
+ return properties.Intelligence() * FatigueFactor() * AgeFactor(0.25);
+}
+
+double Creature::Lifetime() const noexcept {
+ return properties.Lifetime();
}
double Creature::Fertility() const noexcept {
- return AgeLerp(CurProps().fertility, NextProps().fertility) * (1.0 / 3600.0);
+ return properties.Fertility() * AgeFactor(0.25);
}
double Creature::Mutability() const noexcept {
- return GetProperties().mutability * (1.0 / 3600.0);
+ return properties.Mutability();
+}
+
+double Creature::OffspringMass() const noexcept {
+ return properties.OffspringMass();
+}
+
+double Creature::OffspringChance() const noexcept {
+ return AgeFactor(0.25) * properties.Fertility() * (1.0 / 3600.0);
+}
+
+double Creature::MutateChance() const noexcept {
+ return GetProperties().Mutability() * (1.0 / 3600.0);
}
void Creature::AddGoal(std::unique_ptr<Goal> &&g) {
}
void Creature::Tick(double dt) {
- if (cur_prop < 5 && Age() > NextProps().age) {
- ++cur_prop;
- if (cur_prop == 5) {
- std::cout << "[" << int(sim.Time()) << "s] "
- << name << " died of old age" << std::endl;
- Die();
+ TickState(dt);
+ TickStats(dt);
+ TickBrain(dt);
+}
+
+void Creature::TickState(double dt) {
+ steering.MaxSpeed(Dexerty());
+ steering.MaxForce(Strength());
+ Situation::State state(situation.GetState());
+ Situation::Derivative a(Step(Situation::Derivative(), 0.0));
+ Situation::Derivative b(Step(a, dt * 0.5));
+ Situation::Derivative c(Step(b, dt * 0.5));
+ Situation::Derivative d(Step(c, dt));
+ Situation::Derivative f(
+ (1.0 / 6.0) * (a.vel + 2.0 * (b.vel + c.vel) + d.vel),
+ (1.0 / 6.0) * (a.acc + 2.0 * (b.acc + c.acc) + d.acc)
+ );
+ state.pos += f.vel * dt;
+ state.vel += f.acc * dt;
+ if (length2(state.vel) > 0.000001) {
+ glm::dvec3 nvel(normalize(state.vel));
+ double ang = angle(nvel, state.dir);
+ double turn_rate = PI * 0.5 * dt;
+ if (ang < turn_rate) {
+ state.dir = normalize(state.vel);
+ } else if (std::abs(ang - PI) < 0.001) {
+ state.dir = rotate(state.dir, turn_rate, world::Planet::SurfaceNormal(situation.Surface()));
} else {
- std::cout << "[" << int(sim.Time()) << "s] "
- << name << " grew up to " << AgeName() << std::endl;
+ state.dir = rotate(state.dir, turn_rate, normalize(cross(state.dir, nvel)));
}
}
+ situation.SetState(state);
+ stats.Exhaustion().Add(length(f.acc) * Mass() / Stamina() * dt);
+}
- {
- Situation::State state(situation.GetState());
- Situation::Derivative a(Step(Situation::Derivative(), 0.0));
- Situation::Derivative b(Step(a, dt * 0.5));
- Situation::Derivative c(Step(b, dt * 0.5));
- Situation::Derivative d(Step(c, dt));
- Situation::Derivative f(
- (1.0 / 6.0) * (a.vel + 2.0 * (b.vel + c.vel) + d.vel),
- (1.0 / 6.0) * (a.acc + 2.0 * (b.acc + c.acc) + d.acc)
- );
- state.pos += f.vel * dt;
- state.vel += f.acc * dt;
- if (length2(state.vel) > 0.000001) {
- glm::dvec3 nvel(normalize(state.vel));
- double ang = angle(nvel, state.dir);
- double turn_rate = PI * dt;
- if (ang < turn_rate) {
- state.dir = normalize(state.vel);
- } else if (std::abs(ang - PI) < 0.001) {
- state.dir = rotate(state.dir, turn_rate, world::Planet::SurfaceNormal(situation.Surface()));
- } else {
- state.dir = rotate(state.dir, turn_rate, normalize(cross(state.dir, nvel)));
- }
- }
+Situation::Derivative Creature::Step(const Situation::Derivative &ds, double dt) const noexcept {
+ Situation::State s = situation.GetState();
+ s.pos += ds.vel * dt;
+ s.vel += ds.acc * dt;
+ return {
+ s.vel,
+ steering.Force(s) / Mass()
+ };
+}
- situation.SetState(state);
+void Creature::TickStats(double dt) {
+ for (auto &s : stats.stat) {
+ s.Add(s.gain * dt);
+ }
+ stats.Breath().Add(stats.Breath().gain * stats.Exhaustion().value * dt);
+ // TODO: damage values depending on properties
+ if (stats.Breath().Full()) {
+ constexpr double dps = 1.0 / 4.0;
+ Hurt(dps * dt);
+ }
+ if (stats.Thirst().Full()) {
+ constexpr double dps = 1.0 / 32.0;
+ Hurt(dps * dt);
}
+ if (stats.Hunger().Full()) {
+ constexpr double dps = 1.0 / 128.0;
+ Hurt(dps * dt);
+ }
+}
+void Creature::TickBrain(double dt) {
bg_task->Tick(dt);
bg_task->Action();
memory.Tick(dt);
- for (auto &need : needs) {
- need->Tick(dt);
- }
- for (auto &goal : goals) {
- goal->Tick(dt);
- }
// do background stuff
- for (auto &need : needs) {
- need->ApplyEffect(*this, dt);
- }
if (goals.empty()) {
return;
}
+ for (auto &goal : goals) {
+ goal->Tick(dt);
+ }
// if active goal can be interrupted, check priorities
if (goals.size() > 1 && goals[0]->Interruptible()) {
std::sort(goals.begin(), goals.end(), GoalCompare);
}
}
-Situation::Derivative Creature::Step(const Situation::Derivative &ds, double dt) const noexcept {
- Situation::State s = situation.GetState();
- s.pos += ds.vel * dt;
- s.vel += ds.acc * dt;
- return {
- s.vel,
- steering.Acceleration(s)
- };
-}
-
glm::dmat4 Creature::LocalTransform() noexcept {
const double half_size = size * 0.5;
const glm::dvec3 &pos = situation.Position();
}
Genome genome;
-
- genome.properties.Birth().age = { 0.0, 0.0 };
- genome.properties.Birth().mass = { 0.5, 0.05 };
- genome.properties.Birth().fertility = { 0.0, 0.0 };
- genome.properties.Birth().highlight = { 0.0, 0.0 };
-
- genome.properties.Child().age = { 30.0, 1.0 };
- genome.properties.Child().mass = { 0.7, 0.05 };
- genome.properties.Child().fertility = { 0.0, 0.0 };
- genome.properties.Child().highlight = { 0.2, 0.05 };
-
- genome.properties.Youth().age = { 60.0, 5.0 };
- genome.properties.Youth().mass = { 0.9, 0.1 };
- genome.properties.Youth().fertility = { 0.5, 0.03 };
- genome.properties.Youth().highlight = { 0.9, 0.1 };
-
- genome.properties.Adult().age = { 120.0, 10.0 };
- genome.properties.Adult().mass = { 1.3, 0.1 };
- genome.properties.Adult().fertility = { 0.4, 0.01 };
- genome.properties.Adult().highlight = { 0.7, 0.1 };
-
- genome.properties.Elder().age = { 360.0, 30.0 };
- genome.properties.Elder().mass = { 1.0, 0.05 };
- genome.properties.Elder().fertility = { 0.1, 0.01 };
- genome.properties.Elder().highlight = { 0.6, 0.1 };
-
- genome.properties.Death().age = { 480.0, 60.0 };
- genome.properties.Death().mass = { 0.9, 0.05 };
- genome.properties.Death().fertility = { 0.0, 0.0 };
- genome.properties.Death().highlight = { 0.5, 0.1 };
-
- genome.properties.strength = { 1.0, 0.1 };
- genome.properties.stamina = { 1.0, 0.1 };
- genome.properties.dexerty = { 1.0, 0.1 };
- genome.properties.intelligence = { 1.0, 0.1 };
- genome.properties.mutability = { 1.0, 0.1 };
+ genome.properties.Strength() = { 2.0, 0.1 };
+ genome.properties.Stamina() = { 4.0, 0.1 };
+ genome.properties.Dexerty() = { 2.0, 0.1 };
+ genome.properties.Intelligence() = { 1.0, 0.1 };
+ genome.properties.Lifetime() = { 480.0, 60.0 };
+ genome.properties.Fertility() = { 0.5, 0.03 };
+ genome.properties.Mutability() = { 1.0, 0.1 };
+ genome.properties.OffspringMass() = { 0.3, 0.02 };
glm::dvec3 color_avg(0.0);
double color_divisor = 0.0;
if (p.HasAtmosphere()) {
- genome.composition.push_back({
- p.Atmosphere(), // resource
- { 0.01, 0.00001 }, // mass
- { 0.5, 0.001 }, // intake
- { 0.1, 0.0005 }, // penalty
- { 0.0, 0.0 }, // growth
- });
+ c.AddMass(p.Atmosphere(), 0.01);
color_avg += c.GetSimulation().Resources()[p.Atmosphere()].base_color * 0.1;
color_divisor += 0.1;
}
if (liquid > -1) {
- genome.composition.push_back({
- liquid, // resource
- { 0.6, 0.01 }, // mass
- { 0.2, 0.001 }, // intake
- { 0.01, 0.002 }, // penalty
- { 0.1, 0.0 }, // growth
- });
+ c.AddMass(liquid, 0.3);
color_avg += c.GetSimulation().Resources()[liquid].base_color * 0.5;
color_divisor += 0.5;
}
if (solid > -1) {
- genome.composition.push_back({
- solid, // resource
- { 0.4, 0.01 }, // mass
- { 0.4, 0.001 }, // intake
- { 0.001, 0.0001 }, // penalty
- { 10.0, 0.002 }, // growth
- });
+ c.AddMass(solid, 0.1);
color_avg += c.GetSimulation().Resources()[solid].base_color;
color_divisor += 1.0;
}
c.GetProperties() = Instantiate(properties, random);
- double mass = 0.0;
- double volume = 0.0;
- for (const auto &comp : composition) {
- const world::Resource &resource = c.GetSimulation().Resources()[comp.resource];
- double comp_mass = comp.mass.FakeNormal(random.SNorm());
- double intake = comp.intake.FakeNormal(random.SNorm());
- double penalty = comp.penalty.FakeNormal(random.SNorm());
-
- mass += comp_mass;
- volume += comp_mass / c.GetSimulation().Resources()[comp.resource].density;
-
- std::unique_ptr<Need> need;
- if (resource.state == world::Resource::SOLID) {
- intake *= std::atan(c.GetProperties().strength);
- need.reset(new IngestNeed(comp.resource, intake, penalty));
- need->gain = intake * 0.05;
- } else if (resource.state == world::Resource::LIQUID) {
- intake *= std::atan(c.GetProperties().stamina);
- need.reset(new IngestNeed(comp.resource, intake, penalty));
- need->gain = intake * 0.1;
- } else {
- need.reset(new InhaleNeed(comp.resource, intake, penalty));
- need->gain = intake * 0.5;
- }
- need->name = c.GetSimulation().Resources()[comp.resource].label;
- need->growth = comp.growth.FakeNormal(random.SNorm());
- need->value = 0.4;
- need->inconvenient = 0.5;
- need->critical = 0.95;
- c.AddNeed(std::move(need));
- }
+ // TODO: derive stats from properties
+ c.GetStats().Damage().gain = (-1.0 / 100.0);
+ c.GetStats().Breath().gain = (1.0 / 5.0);
+ c.GetStats().Thirst().gain = (1.0 / 60.0);
+ c.GetStats().Hunger().gain = (1.0 / 200.0);
+ c.GetStats().Exhaustion().gain = (-1.0 / 100.0);
+ c.GetStats().Fatigue().gain = (-1.0 / 100.0);
+ c.GetStats().Boredom().gain = (1.0 / 300.0);
glm::dvec3 base_color(
std::fmod(base_hue.FakeNormal(random.SNorm()) + 1.0, 1.0),
);
c.BaseColor(hsl2rgb(base_color));
c.HighlightColor(hsl2rgb(highlight_color));
-
- c.Mass(c.GetProperties().props[0].mass);
- c.Density(mass / volume);
- c.GetSteering().MaxAcceleration(1.4 * std::atan(c.GetProperties().strength));
- c.GetSteering().MaxSpeed(4.4 * std::atan(c.GetProperties().dexerty));
c.SetBackgroundTask(std::unique_ptr<Goal>(new BlobBackgroundTask(c)));
c.AddGoal(std::unique_ptr<Goal>(new IdleGoal(c)));
}
const Situation &s = c.GetSituation();
a->Name(c.GetSimulation().Assets().name.Sequential());
c.GetGenome().Configure(*a);
+ for (const auto &cmp : c.GetComposition()) {
+ a->AddMass(cmp.resource, cmp.value * 0.5);
+ }
s.GetPlanet().AddCreature(a);
// TODO: duplicate situation somehow
a->GetSituation().SetPlanetSurface(
s.GetPlanet(), s.Surface(),
- s.Position() + glm::dvec3(0.0, a->Size() * 0.51, 0.0));
+ s.Position() + glm::dvec3(0.0, a->Size() + 0.1, 0.0));
a->BuildVAO();
std::cout << "[" << int(c.GetSimulation().Time()) << "s] "
<< a->Name() << " was born" << std::endl;
Creature *b = new Creature(c.GetSimulation());
b->Name(c.GetSimulation().Assets().name.Sequential());
c.GetGenome().Configure(*b);
+ for (const auto &cmp : c.GetComposition()) {
+ b->AddMass(cmp.resource, cmp.value * 0.5);
+ }
s.GetPlanet().AddCreature(b);
b->GetSituation().SetPlanetSurface(
s.GetPlanet(), s.Surface(),
- s.Position() + glm::dvec3(0.0, b->Size() * -0.51, 0.0));
+ s.Position() + glm::dvec3(0.0, b->Size() - 0.1, 0.0));
b->BuildVAO();
std::cout << "[" << int(c.GetSimulation().Time()) << "s] "
<< b->Name() << " was born" << std::endl;
const world::TileType &type = l.planet->TypeAt(l.surface, l.coords.x, l.coords.y);
auto entry = known_types.find(type.id);
if (entry != known_types.end()) {
+ if (c.GetSimulation().Time() - entry->second.last_been > c.GetProperties().Lifetime() * 0.1) {
+ // "it's been ages"
+ if (entry->second.time_spent > c.Age() * 0.25) {
+ // the place is very familiar
+ c.GetStats().Boredom().Add(-0.2);
+ } else {
+ // infrequent stays
+ c.GetStats().Boredom().Add(-0.1);
+ }
+ }
entry->second.last_been = c.GetSimulation().Time();
entry->second.last_loc = l;
entry->second.time_spent += t;
l,
t
});
+ // completely new place, interesting
+ // TODO: scale by personality trait
+ c.GetStats().Boredom().Add(-0.25);
}
}
: c(c)
, target(0.0)
, haste(0.0)
-, max_accel(1.0)
+, max_force(1.0)
, max_speed(1.0)
, min_dist(0.0)
, max_look(0.0)
arriving = true;
}
-glm::dvec3 Steering::Acceleration(const Situation::State &s) const noexcept {
+glm::dvec3 Steering::Force(const Situation::State &s) const noexcept {
double speed = max_speed * glm::clamp(max_speed * haste * haste, 0.25, 1.0);
- double accel = max_speed * glm::clamp(max_accel * haste * haste, 0.5, 1.0);
+ double force = max_speed * glm::clamp(max_force * haste * haste, 0.5, 1.0);
glm::dvec3 result(0.0);
if (separating) {
// TODO: off surface situation
repulse += normalize(diff) * (1.0 - sep / min_dist);
}
}
- SumForce(result, repulse, accel);
+ SumForce(result, repulse, force);
}
if (halting) {
- SumForce(result, s.vel * -accel, accel);
+ SumForce(result, s.vel * -force, force);
}
if (seeking) {
glm::dvec3 diff = target - s.pos;
if (!allzero(diff)) {
- SumForce(result, TargetVelocity(s, (normalize(diff) * speed), accel), accel);
+ SumForce(result, TargetVelocity(s, (normalize(diff) * speed), force), force);
}
}
if (arriving) {
glm::dvec3 diff = target - s.pos;
double dist = length(diff);
if (!allzero(diff) && dist > std::numeric_limits<double>::epsilon()) {
- SumForce(result, TargetVelocity(s, diff * std::min(dist * accel, speed) / dist, accel), accel);
+ SumForce(result, TargetVelocity(s, diff * std::min(dist * force, speed) / dist, force), force);
}
}
return result;
#include "BlobBackgroundTask.hpp"
#include "Goal.hpp"
#include "IdleGoal.hpp"
+#include "IngestGoal.hpp"
#include "LocateResourceGoal.hpp"
#include "Creature.hpp"
#include <cstring>
#include <iostream>
+#include <sstream>
#include <glm/gtx/io.hpp>
namespace creature {
BlobBackgroundTask::BlobBackgroundTask(Creature &c)
-: Goal(c) {
+: Goal(c)
+, breathing(false)
+, drink_subtask(nullptr)
+, eat_subtask(nullptr) {
}
BlobBackgroundTask::~BlobBackgroundTask() {
}
void BlobBackgroundTask::Tick(double dt) {
+ if (breathing) {
+ // TODO: derive breathing ability
+ double amount = GetCreature().GetStats().Breath().gain * -(1.0 + GetCreature().ExhaustionFactor());
+ GetCreature().GetStats().Breath().Add(amount * dt);
+ if (GetCreature().GetStats().Breath().Empty()) {
+ breathing = false;
+ }
+ }
}
void BlobBackgroundTask::Action() {
- // check if eligible to split
- if (GetCreature().Mass() > GetCreature().GetProperties().Birth().mass * 1.8) {
- double fert = GetCreature().Fertility();
- double rand = Assets().random.UNorm();
- if (fert > rand) {
- std::cout << "[" << int(GetCreature().GetSimulation().Time())
- << "s] " << GetCreature().Name() << " split" << std::endl;
- Split(GetCreature());
- return;
+ CheckStats();
+ CheckSplit();
+ CheckMutate();
+}
+
+void BlobBackgroundTask::CheckStats() {
+ Creature::Stats &stats = GetCreature().GetStats();
+
+ if (!breathing && stats.Breath().Bad()) {
+ breathing = true;
+ }
+
+ if (!drink_subtask && stats.Thirst().Bad()) {
+ drink_subtask = new IngestGoal(GetCreature(), stats.Thirst());
+ for (const auto &cmp : GetCreature().GetComposition()) {
+ if (Assets().data.resources[cmp.resource].state == world::Resource::LIQUID) {
+ drink_subtask->Accept(cmp.resource, 1.0);
+ }
+ }
+ drink_subtask->OnComplete([&](Goal &) { drink_subtask = nullptr; });
+ GetCreature().AddGoal(std::unique_ptr<Goal>(drink_subtask));
+ }
+
+ if (!eat_subtask && stats.Hunger().Bad()) {
+ eat_subtask = new IngestGoal(GetCreature(), stats.Hunger());
+ for (const auto &cmp : GetCreature().GetComposition()) {
+ if (Assets().data.resources[cmp.resource].state == world::Resource::SOLID) {
+ eat_subtask->Accept(cmp.resource, 1.0);
+ }
}
+ eat_subtask->OnComplete([&](Goal &) { eat_subtask = nullptr; });
+ GetCreature().AddGoal(std::unique_ptr<Goal>(eat_subtask));
}
+}
+
+void BlobBackgroundTask::CheckSplit() {
+ if (GetCreature().Mass() > GetCreature().OffspringMass() * 2.0
+ && GetCreature().OffspringChance() > Assets().random.UNorm()) {
+ std::cout << "[" << int(GetCreature().GetSimulation().Time())
+ << "s] " << GetCreature().Name() << " split" << std::endl;
+ Split(GetCreature());
+ return;
+ }
+}
+
+void BlobBackgroundTask::CheckMutate() {
// check for random property mutation
- if (GetCreature().Mutability() > Assets().random.UNorm()) {
+ if (GetCreature().MutateChance() > Assets().random.UNorm()) {
double amount = 1.0 + (Assets().random.SNorm() * 0.05);
- auto &props = GetCreature().GetGenome().properties;
- double r = Assets().random.UNorm();
- math::Distribution *d = nullptr;
+ math::Distribution &d = GetCreature().GetGenome().properties.props[(int(Assets().random.UNorm() * 8.0) % 8)];
if (Assets().random.UNorm() < 0.5) {
- auto &set = props.props[(int(Assets().random.UNorm() * 4.0) % 4) + 1];
- if (r < 0.25) {
- d = &set.age;
- } else if (r < 0.5) {
- d = &set.mass;
- } else if (r < 0.75) {
- d = &set.fertility;
- } else {
- d = &set.highlight;
- }
+ d.Mean(d.Mean() * amount);
} else {
- if (r < 0.2) {
- d = &props.strength;
- } else if (r < 0.4) {
- d = &props.stamina;
- } else if (r < 0.6) {
- d = &props.dexerty;
- } else if (r < 0.8) {
- d = &props.intelligence;
- } else {
- d = &props.mutability;
+ d.StandardDeviation(d.StandardDeviation() * amount);
+ }
+ }
+}
+
+namespace {
+
+std::string summarize(const Composition &comp, const app::Assets &assets) {
+ std::stringstream s;
+ bool first = true;
+ for (const auto &c : comp) {
+ if (first) {
+ first = false;
+ } else {
+ s << " or ";
+ }
+ s << assets.data.resources[c.resource].label;
+ }
+ return s.str();
+}
+
+}
+
+IngestGoal::IngestGoal(Creature &c, Creature::Stat &stat)
+: Goal(c)
+, stat(stat)
+, accept()
+, locate_subtask(nullptr)
+, ingesting(false)
+, resource(-1)
+, yield(0.0) {
+ Urgency(stat.value);
+}
+
+IngestGoal::~IngestGoal() {
+}
+
+void IngestGoal::Accept(int resource, double value) {
+ accept.Add(resource, value);
+}
+
+std::string IngestGoal::Describe() const {
+ if (resource == -1) {
+ return "ingest " + summarize(accept, Assets());
+ } else {
+ const world::Resource &r = Assets().data.resources[resource];
+ if (r.state == world::Resource::SOLID) {
+ return "eat " + r.label;
+ } else {
+ return "drink " + r.label;
+ }
+ }
+}
+
+void IngestGoal::Enable() {
+}
+
+void IngestGoal::Tick(double dt) {
+ Urgency(stat.value);
+ if (locate_subtask) {
+ locate_subtask->Urgency(Urgency() + 0.1);
+ }
+ if (ingesting) {
+ if (OnSuitableTile() && !GetSituation().Moving()) {
+ // TODO: determine satisfaction factor
+ GetCreature().Ingest(resource, yield * dt);
+ stat.Add(-1.0 * yield * dt);
+ if (stat.Empty()) {
+ SetComplete();
}
+ } else {
+ // left tile somehow, some idiot probably pushed us off
+ ingesting = false;
+ Interruptible(true);
}
- if (Assets().random.UNorm() < 0.5) {
- d->Mean(d->Mean() * amount);
+ }
+}
+
+void IngestGoal::Action() {
+ if (ingesting) {
+ // all good
+ return;
+ }
+ if (OnSuitableTile()) {
+ if (GetSituation().Moving()) {
+ // break with maximum force
+ GetSteering().Haste(1.0);
+ GetSteering().Halt();
} else {
- d->StandardDeviation(d->StandardDeviation() * amount);
+ // finally
+ Interruptible(false);
+ ingesting = true;
}
+ } else {
+ locate_subtask = new LocateResourceGoal(GetCreature());
+ for (const auto &c : accept) {
+ locate_subtask->Accept(c.resource, c.value);
+ }
+ locate_subtask->Urgency(Urgency() + 0.1);
+ locate_subtask->OnComplete([&](Goal &){ locate_subtask = nullptr; });
+ GetCreature().AddGoal(std::unique_ptr<Goal>(locate_subtask));
+ }
+}
+
+bool IngestGoal::OnSuitableTile() {
+ if (!GetSituation().OnSurface()) {
+ return false;
+ }
+ const world::TileType &t = GetSituation().GetTileType();
+ auto found = t.FindBestResource(accept);
+ if (found != t.resources.end()) {
+ resource = found->resource;
+ yield = found->ubiquity;
+ return true;
+ } else {
+ resource = -1;
+ return false;
}
}
}
-LocateResourceGoal::LocateResourceGoal(Creature &c, int res)
+LocateResourceGoal::LocateResourceGoal(Creature &c)
: Goal(c)
-, res(res)
+, accept()
, found(false)
, target_pos(0.0)
, target_srf(0)
LocateResourceGoal::~LocateResourceGoal() noexcept {
}
+void LocateResourceGoal::Accept(int resource, double value) {
+ accept.Add(resource, value);
+}
+
std::string LocateResourceGoal::Describe() const {
- return "locate " + GetCreature().GetSimulation().Resources()[res].name;
+ return "locate " + summarize(accept, Assets());
}
void LocateResourceGoal::Enable() {
void LocateResourceGoal::LocateResource() {
if (GetSituation().OnSurface()) {
const world::TileType &t = GetSituation().GetTileType();
- auto yield = t.FindResource(res);
+ auto yield = t.FindBestResource(accept);
if (yield != t.resources.cend()) {
// hoooray
GetSteering().Halt();
glm::ivec2 begin(glm::max(glm::ivec2(0), loc - seek_radius));
glm::ivec2 end(glm::min(glm::ivec2(planet.SideLength()), loc + seek_radius + glm::ivec2(1)));
+ // this happens when location is way off the planet
+ // that's a bug in Situation, actually, but I'm working aound that here
+ if (end.x <= begin.x) {
+ end.x = begin.x + 2;
+ }
+ if (end.y <= begin.y) {
+ end.y = begin.y + 2;
+ }
+
double rating[end.y - begin.y][end.x - begin.x];
std::memset(rating, 0, sizeof(double) * (end.y - begin.y) * (end.x - begin.x));
for (int y = begin.y; y < end.y; ++y) {
for (int x = begin.x; x < end.x; ++x) {
const world::TileType &type = planet.TypeAt(srf, x, y);
- auto yield = type.FindResource(res);
+ auto yield = type.FindBestResource(accept);
if (yield != type.resources.cend()) {
// TODO: subtract minimum yield
- rating[y - begin.y][x - begin.x] = yield->ubiquity;
+ rating[y - begin.y][x - begin.x] = yield->ubiquity * accept.Get(yield->resource);
double dist = std::max(0.125, 0.25 * glm::length(planet.TileCenter(srf, x, y) - pos));
rating[y - begin.y][x - begin.x] /= dist;
}
+++ /dev/null
-#include "Need.hpp"
-#include "InhaleNeed.hpp"
-#include "IngestNeed.hpp"
-
-#include "Creature.hpp"
-#include "LocateResourceGoal.hpp"
-#include "../world/Planet.hpp"
-#include "../world/TileType.hpp"
-
-
-namespace blobs {
-namespace creature {
-
-Need::~Need() {
-}
-
-void Need::Tick(double dt) noexcept {
- Increase(gain * dt);
-}
-
-void Need::Increase(double delta) noexcept {
- value = std::min(1.0, value + delta);
-}
-
-void Need::Decrease(double delta) noexcept {
- value = std::max(0.0, value - delta);
-}
-
-
-IngestNeed::IngestNeed(int resource, double speed, double damage)
-: locate_goal(nullptr)
-, resource(resource)
-, speed(speed)
-, damage(damage)
-, ingesting(false) {
-}
-
-IngestNeed::~IngestNeed() {
-}
-
-void IngestNeed::ApplyEffect(Creature &c, double dt) {
- if (!IsSatisfied()) {
- ingesting = true;
- }
- if (ingesting) {
- if (c.GetSituation().OnSurface()) {
- const world::TileType &t = c.GetSituation().GetTileType();
- bool found = false;
- for (auto &yield : t.resources) {
- if (yield.resource == resource) {
- found = true;
- // TODO: check if not busy with something else
- double amount = std::min(yield.ubiquity, speed) * dt;
- c.Ingest(resource, amount * growth * dt);
- Decrease(amount);
- if (value == 0.0) {
- ingesting = false;
- if (locate_goal) {
- // abort
- locate_goal->Complete();
- }
- }
- break;
- }
- }
- if (!found && !locate_goal) {
- locate_goal = new LocateResourceGoal(c, resource);
- locate_goal->OnComplete([&](Goal &g){ OnLocateComplete(g); });
- c.AddGoal(std::unique_ptr<Goal>(locate_goal));
- }
- }
- }
- if (IsCritical()) {
- c.Hurt(damage * dt);
- }
- if (locate_goal) {
- locate_goal->Urgency(value);
- }
-}
-
-void IngestNeed::OnLocateComplete(Goal &g) {
- if (&g == locate_goal) {
- locate_goal = nullptr;
- }
-}
-
-
-InhaleNeed::InhaleNeed(int resource, double speed, double damage)
-: resource(resource)
-, speed(speed)
-, damage(damage)
-, inhaling(false) {
-}
-
-InhaleNeed::~InhaleNeed() {
-}
-
-void InhaleNeed::ApplyEffect(Creature &c, double dt) {
- if (!IsSatisfied()) {
- inhaling = true;
- }
- if (inhaling) {
- if (c.GetSituation().OnPlanet() && c.GetSituation().GetPlanet().Atmosphere() == resource) {
- Decrease(speed * dt);
- if (value == 0.0) {
- inhaling = false;
- }
- } else {
- // TODO: panic
- }
- }
- if (IsCritical()) {
- c.Hurt(damage * dt);
- }
-}
-
-}
-}
creature::Creature *c;
Label *name;
+ Label *born;
Label *age;
Label *mass;
Label *pos;
Label *tile;
Label *goal;
- Panel *needs;
+ Meter *stats[7];
+ Label *props[8];
Panel panel;
- Meter *health_meter;
- std::vector<Meter *> need_meters;
-
};
}
public:
Label *Text(const std::string &);
+ Label *Decimal(double n, int prec = 2);
+ Label *Length(double m);
+ Label *Mass(double kg);
+ Label *Percentage(double n);
+ Label *Time(double s);
Label *Font(const graphics::Font &);
Label *Foreground(const glm::vec4 &);
Label *Background(const glm::vec4 &);
Panel *Direction(Dir);
glm::vec2 Size() override;
- void Relayout();
+ void Layout();
void Draw(app::Assets &, graphics::Viewport &) noexcept override;
private:
#include "Meter.hpp"
#include "../app/Assets.hpp"
#include "../creature/Creature.hpp"
-#include "../creature/Need.hpp"
#include "../graphics/Viewport.hpp"
#include <iomanip>
+#include <iostream>
#include <sstream>
+#include <glm/gtx/io.hpp>
#include <glm/gtx/transform.hpp>
: assets(assets)
, c(nullptr)
, name(new Label(assets.fonts.large))
+, born(new Label(assets.fonts.medium))
, age(new Label(assets.fonts.medium))
, mass(new Label(assets.fonts.medium))
, pos(new Label(assets.fonts.medium))
, tile(new Label(assets.fonts.medium))
, goal(new Label(assets.fonts.medium))
-, needs(new Panel)
-, panel()
-, health_meter(new Meter)
-, need_meters() {
- Label *health_label = new Label(assets.fonts.medium);
- health_label->Text("Health");
- health_meter
- ->Size(glm::vec2(100.0f, assets.fonts.medium.Height() + assets.fonts.medium.Descent()))
- ->Padding(glm::vec2(1.0f))
- ->Border(1.0f)
- ->FillColor(glm::vec4(0.9f, 0.0f, 0.0f, 1.0f))
- ->BorderColor(glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
- Panel *health_panel = new Panel;
- health_panel
- ->Add(health_label)
- ->Add(health_meter)
+, stats{nullptr}
+, props{nullptr}
+, panel() {
+ born->Text("00h 00m 00s");
+ Label *born_label = new Label(assets.fonts.medium);
+ born_label->Text("Born");
+ Panel *born_panel = new Panel;
+ born_panel
+ ->Add(born_label)
+ ->Add(born)
->Spacing(10.0f)
->Direction(Panel::HORIZONTAL);
- age->Text("0000s (Newborn)");
+ age->Text("00h 00m 00s");
Label *age_label = new Label(assets.fonts.medium);
age_label->Text("Age");
Panel *age_panel = new Panel;
->Spacing(10.0f)
->Direction(Panel::HORIZONTAL);
+ Label *stat_label[7];
+ for (int i = 0; i < 7; ++i) {
+ stat_label[i] = new Label(assets.fonts.medium);
+ stats[i] = new Meter;
+ stats[i]
+ ->Size(glm::vec2(100.0f, assets.fonts.medium.Height() + assets.fonts.medium.Descent()))
+ ->Padding(glm::vec2(1.0f))
+ ->Border(1.0f)
+ ->BorderColor(glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
+ }
+ stat_label[0]->Text("Damage");
+ stat_label[1]->Text("Breath");
+ stat_label[2]->Text("Thirst");
+ stat_label[3]->Text("Hunger");
+ stat_label[4]->Text("Exhaustion");
+ stat_label[5]->Text("Fatigue");
+ stat_label[6]->Text("Boredom");
+
+ Panel *stat_label_panel = new Panel;
+ stat_label_panel
+ ->Spacing(2)
+ ->Direction(Panel::VERTICAL);
+ Panel *stat_meter_panel = new Panel;
+ stat_meter_panel
+ ->Spacing(stat_label[0]->Size().y - stats[0]->Size().y + 2)
+ ->Direction(Panel::VERTICAL);
+ for (int i = 0; i < 7; ++i) {
+ stat_label_panel->Add(stat_label[i]);
+ stat_meter_panel->Add(stats[i]);
+ }
+ Panel *stat_panel = new Panel;
+ stat_panel
+ ->Direction(Panel::HORIZONTAL)
+ ->Spacing(10)
+ ->Add(stat_label_panel)
+ ->Add(stat_meter_panel);
+
+ Label *prop_label[8];
+ for (int i = 0; i < 8; ++i) {
+ prop_label[i] = new Label(assets.fonts.medium);
+ props[i] = new Label(assets.fonts.medium);
+ }
+ prop_label[0]->Text("Strength");
+ prop_label[1]->Text("Stamina");
+ prop_label[2]->Text("Dexerty");
+ prop_label[3]->Text("Intelligence");
+ prop_label[4]->Text("Lifetime");
+ prop_label[5]->Text("Fertility");
+ prop_label[6]->Text("Mutability");
+ prop_label[7]->Text("Offspring mass");
+
+ Panel *prop_label_panel = new Panel;
+ prop_label_panel
+ ->Spacing(2)
+ ->Direction(Panel::VERTICAL);
+ Panel *prop_meter_panel = new Panel;
+ prop_meter_panel
+ ->Spacing(2)
+ ->Direction(Panel::VERTICAL);
+ for (int i = 0; i < 8; ++i) {
+ prop_label_panel->Add(prop_label[i]);
+ prop_meter_panel->Add(props[i]);
+ }
+ Panel *prop_panel = new Panel;
+ prop_panel
+ ->Direction(Panel::HORIZONTAL)
+ ->Spacing(10)
+ ->Add(prop_label_panel)
+ ->Add(prop_meter_panel);
+
panel
.Add(name)
->Add(age_panel)
+ ->Add(born_panel)
->Add(mass_panel)
->Add(pos_panel)
->Add(tile_panel)
->Add(goal_panel)
- ->Add(health_panel)
- ->Add(needs)
+ ->Add(stat_panel)
+ ->Add(prop_panel)
->Padding(glm::vec2(10.0f))
->Spacing(10.0f)
->Direction(Panel::VERTICAL)
void CreaturePanel::Show(creature::Creature &cr) {
c = &cr;
name->Text(c->Name());
- CreateNeeds();
-}
-
-void CreaturePanel::CreateNeeds() {
- needs->Clear()->Reserve(c->Needs().size());
- need_meters.clear();
- need_meters.reserve(c->Needs().size());
- for (auto &need : c->Needs()) {
- Label *label = new Label(assets.fonts.medium);
- label->Text(need->name);
- Meter *meter = new Meter;
- meter
- ->Value(1.0f - need->value)
- ->Size(glm::vec2(100.0f, assets.fonts.medium.Height() + assets.fonts.medium.Descent()))
- ->Padding(glm::vec2(1.0f))
- ->Border(1.0f)
- ->FillColor(glm::vec4(0.0f, 0.0f, 0.0f, 1.0f))
- ->BorderColor(glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
- Panel *need_panel = new Panel;
- need_panel
- ->Direction(Panel::HORIZONTAL)
- ->Spacing(10.0f)
- ->Add(label)
- ->Add(meter);
- needs->Add(need_panel);
- need_meters.push_back(meter);
- }
- panel.Relayout();
+ born->Time(c->Born());
}
void CreaturePanel::Hide() noexcept {
void CreaturePanel::Draw(app::Assets &assets, graphics::Viewport &viewport) noexcept {
if (!c) return;
- age->Text(std::to_string(int(c->Age())) + "s (" + c->AgeName() + ")");
- {
- std::stringstream ss;
- ss << std::fixed << std::setprecision(3) << c->Mass() << "kg";
- mass->Text(ss.str());
- }
+ age->Time(c->Age());
+ mass->Mass(c->Mass());
{
const glm::dvec3 &p = c->GetSituation().Position();
std::stringstream ss;
} else {
goal->Text(c->Goals()[0]->Describe());
}
- health_meter->Value(c->Health());
- if (need_meters.size() != c->Needs().size()) {
- CreateNeeds();
- } else {
- auto need = c->Needs().begin();
- auto need_end = c->Needs().end();
- auto meter = need_meters.begin();
- for (; need != need_end; ++need, ++meter) {
- (*meter)->Value(1.0f - (*need)->value);
- if ((*need)->IsSatisfied()) {
- (*meter)->FillColor(glm::vec4(0.0f, 0.7f, 0.0f, 1.0f));
- } else if ((*need)->IsInconvenient()) {
- (*meter)->FillColor(glm::vec4(0.7f, 0.5f, 0.0f, 1.0f));
- } else {
- (*meter)->FillColor(glm::vec4(0.9f, 0.0f, 0.0f, 1.0f));
- }
+ for (int i = 0; i < 7; ++i) {
+ stats[i]->Value(c->GetStats().stat[i].value);
+ if (c->GetStats().stat[i].Okay()) {
+ stats[i]->FillColor(glm::vec4(0.0f, 0.7f, 0.0f, 1.0f));
+ } else if (c->GetStats().stat[i].Critical()) {
+ stats[i]->FillColor(glm::vec4(0.7f, 0.0f, 0.0f, 1.0f));
+ } else {
+ stats[i]->FillColor(glm::vec4(0.9f, 0.4f, 0.0f, 1.0f));
}
}
+ props[0]->Decimal(c->Strength());
+ props[1]->Decimal(c->Stamina());
+ props[2]->Decimal(c->Dexerty());
+ props[3]->Decimal(c->Intelligence());
+ props[4]->Time(c->Lifetime());
+ props[5]->Percentage(c->Fertility());
+ props[6]->Percentage(c->Mutability());
+ props[7]->Mass(c->OffspringMass());
+
const glm::vec2 margin(20.0f);
panel.Position(glm::vec2(viewport.Width() - margin.x - panel.Size().x, margin.y));
#include "../graphics/Font.hpp"
#include "../graphics/Viewport.hpp"
+#include <iomanip>
+#include <sstream>
#include <glm/gtx/transform.hpp>
return this;
}
+Label *Label::Decimal(double n, int prec) {
+ std::stringstream s;
+ s << std::fixed << std::setprecision(prec) << n;
+ return Text(s.str());
+}
+
+Label *Label::Length(double m) {
+ std::stringstream s;
+ s << std::fixed << std::setprecision(3);
+ if (m > 1500.0) {
+ s << (m * 0.001) << "km";
+ } else if (m < 0.1) {
+ s << (m * 1000.0) << "mm";
+ } else {
+ s << m << "m";
+ }
+ return Text(s.str());
+}
+
+Label *Label::Mass(double kg) {
+ std::stringstream s;
+ s << std::fixed << std::setprecision(3);
+ if (kg > 1500.0) {
+ s << (kg * 0.001) << "t";
+ } else if (kg < 0.1) {
+ s << (kg * 1000.0) << "g";
+ } else if (kg < 0.0001) {
+ s << (kg * 1.0e6) << "mg";
+ } else {
+ s << kg << "kg";
+ }
+ return Text(s.str());
+}
+
+Label *Label::Percentage(double n) {
+ std::stringstream s;
+ s << std::fixed << std::setprecision(1) << (n * 100.0) << '%';
+ return Text(s.str());
+}
+
+Label *Label::Time(double s) {
+ int is = int(s);
+ std::stringstream ss;
+ if (is >= 3600) {
+ ss << (is / 3600) << "h ";
+ is %= 3600;
+ }
+ if (is >= 60) {
+ ss << (is / 60) << "m ";
+ is %= 60;
+ }
+ ss << is << 's';
+ return Text(ss.str());
+}
+
Label *Label::Font(const graphics::Font &f) {
if (font != &f) {
dirty = true;
}
void Label::Draw(app::Assets &assets, graphics::Viewport &viewport) noexcept {
+ if (text.empty()) return;
Update();
glm::vec2 size = Size();
}
void Label::Update() {
- if (!dirty) return;
+ if (!dirty || text.empty()) return;
font->Render(text, tex);
dirty = false;
}
Panel *Panel::Direction(Dir d) {
dir = d;
- Relayout();
+ Layout();
return this;
}
return (2.0f * padding) + space + size;
}
-void Panel::Relayout() {
+void Panel::Layout() {
size = glm::vec2(0.0f);
if (dir == HORIZONTAL) {
for (auto &w : widgets) {
}
void Panel::Draw(app::Assets &assets, graphics::Viewport &viewport) noexcept {
+ // TODO: separate draw and layout, it's inefficient and the wrong tree order anyway
+ Layout();
if (bg_color.a > 0.0f) {
assets.shaders.canvas.Activate();
assets.shaders.canvas.ZIndex(ZIndex());
assets.shaders.canvas.FillRect(Position(), Position() + Size());
}
- glm::vec2 cursor = Position();
- cursor.x += padding.x;
- cursor.y += padding.y;
+ glm::vec2 cursor = Position() + padding;
for (auto &w : widgets) {
w->Position(cursor)->ZIndex(ZIndex() + 1.0f);
w->Draw(assets, viewport);
namespace blobs {
+namespace creature {
+ class Composition;
+}
namespace world {
struct TileType {
std::vector<Yield> resources;
std::vector<Yield>::const_iterator FindResource(int) const;
+ std::vector<Yield>::const_iterator FindBestResource(const creature::Composition &) const;
};
#include "TileType.hpp"
#include "../app/Assets.hpp"
+#include "../creature/Composition.hpp"
#include "../creature/Creature.hpp"
#include "../graphics/Viewport.hpp"
#include "../math/const.hpp"
return yield;
}
+std::vector<TileType::Yield>::const_iterator TileType::FindBestResource(const creature::Composition &comp) const {
+ auto best = resources.cend();
+ double best_value = 0.0;
+ for (auto yield = resources.cbegin(); yield != resources.cend(); ++yield) {
+ double value = comp.Get(yield->resource);
+ if (value > best_value) {
+ best = yield;
+ best_value = value;
+ }
+ }
+ return best;
+}
+
}
}