]> git.localhorst.tv Git - blobs.git/blobdiff - src/blobs.cpp
overhaul need system
[blobs.git] / src / blobs.cpp
index 30571ac0430ef12a9d3e970213cb14110a7989c2..85f992304eae8fa8cf120a415cc7fb519f59788a 100644 (file)
+#include "app/Application.hpp"
+#include "app/Assets.hpp"
 #include "app/init.hpp"
+#include "app/MasterState.hpp"
+#include "creature/Creature.hpp"
+#include "math/const.hpp"
+#include "world/Planet.hpp"
+#include "world/Set.hpp"
+#include "world/Simulation.hpp"
+#include "world/Sun.hpp"
+#include "world/TileType.hpp"
 
-#include <exception>
+#include <cstdint>
 #include <iostream>
 
+
 using namespace blobs;
 
+namespace {
+
+struct SwitchPanel {
+       SwitchPanel(world::Planet &p, app::Application &app, app::MasterState &state)
+       : planet(p), app(app), state(state) { }
+
+       void operator ()(creature::Creature &c) {
+               if (planet.Creatures().empty()) {
+                       std::cout << "no more creatures, game over" << std::endl;
+                       while (app.HasState()) {
+                               app.PopState();
+                       }
+               } else {
+                       for (auto a : planet.Creatures()) {
+                               if (a != &c) {
+                                       state.GetCreaturePanel().Show(*a);
+                                       a->OnDeath([&](creature::Creature &b) { (*this)(b); });
+                                       break;
+                               }
+                       }
+               }
+       }
+
+       world::Planet &planet;
+       app::Application &app;
+       app::MasterState &state;
+};
+}
+
 int main(int argc, char *argv[]) {
-       Init init;
+       app::Init init(true, 8);
+       app::Assets assets;
+
+       world::Sun sun;
+       sun.Mass(1.0e14);
+       sun.Radius(20.0);
+       sun.SurfaceTilt(glm::dvec2(PI * 0.25, PI * 0.25));
+       sun.AngularMomentum(1.0e13);
+
+       world::Planet planet(25);
+       planet.SetParent(sun);
+       planet.Mass(1.0e10);
+       planet.GetOrbit().SemiMajorAxis(941.7);
+       planet.SurfaceTilt(glm::dvec2(PI * 0.25, PI * 0.25));
+       planet.AxialTilt(glm::dvec2(PI * 0.127, 0.0));
+       planet.AngularMomentum(6.0e10);
+
+       world::Planet moon(3);
+       moon.SetParent(planet);
+       moon.Mass(1.0e6);
+       moon.GetOrbit().SemiMajorAxis(37.0);
+       moon.Rotation(PI * 0.25);
+       moon.AngularMomentum(1.0e4);
+
+       world::Planet second_planet(9);
+       second_planet.SetParent(sun);
+       second_planet.Mass(1.0e9);
+       second_planet.GetOrbit().SemiMajorAxis(350.0);
+       second_planet.SurfaceTilt(glm::dvec2(PI * 0.125, PI * 0.25));
+       second_planet.AxialTilt(glm::dvec2(PI * 0.95, 0.0));
+       second_planet.AngularMomentum(1.0e8);
+
+       world::Simulation sim(sun, assets);
+       sim.AddSun(sun);
+       sim.AddPlanet(planet);
+       sim.AddPlanet(second_planet);
+       sim.AddPlanet(moon);
+
+       world::GenerateEarthlike(assets.data.tile_types, planet);
+       planet.Atmosphere(assets.data.resources["air"].id);
+       world::GenerateTest(assets.data.tile_types, moon);
+       world::GenerateTest(assets.data.tile_types, second_planet);
+
+       auto blob = new creature::Creature(sim);
+       blob->Name(assets.name.Sequential());
+       Spawn(*blob, planet);
+       // decrease chances of ur-blob dying without splitting
+       blob->GetProperties().Fertility() = 1.0;
+       blob->BuildVAO();
+
+       app::MasterState state(assets, sim);
+       state.GetCamera()
+               .Reference(planet)
+               // sunrise
+               //.FirstPerson(0, glm::vec3(0.0f, 0.0f, 0.1f), glm::vec3(1.0f, -0.75f, 0.1f))
+               // sunset
+               //.FirstPerson(3, glm::vec3(0.0f, 0.0f, 0.1f), glm::vec3(1.0f, -0.75f, 0.1f))
+               // from afar
+               .MapView(0, glm::vec3(0.0f, 0.0f, 30.0f), 0.0f)
+               // from afar, rotating
+               //.Orbital(glm::vec3(-60.0f, 0.0f, 0.0f))
+       ;
+       // system view
+       //state.GetCamera()
+       //      .Reference(sun)
+       //      .Orbital(glm::vec3(-500.0f, 500.0f, 500.0f))
+       //;
+       state.GetCreaturePanel().Show(*blob);
+
+       app::Application app(init.window, init.viewport);
+       SwitchPanel swp(planet, app, state);
+       blob->OnDeath([&](creature::Creature &c) { swp(c); });
+       app.PushState(&state);
+       app.Run();
+
+       return 0;
 }