]> git.localhorst.tv Git - blobs.git/blobdiff - src/creature/creature.cpp
split creature when it's "ripe" lol
[blobs.git] / src / creature / creature.cpp
index 0f25da8ab5bed76b10a28a2b821abf396023e61a..0aa2b396324cc477c75b2c4313866f3d738a51c8 100644 (file)
@@ -4,6 +4,7 @@
 #include "Steering.hpp"
 
 #include "Goal.hpp"
+#include "IdleGoal.hpp"
 #include "InhaleNeed.hpp"
 #include "IngestNeed.hpp"
 #include "Need.hpp"
@@ -28,8 +29,12 @@ Creature::Creature(world::Simulation &sim)
 , name()
 , genome()
 , mass(1.0)
+, density(1.0)
 , size(1.0)
+, birth(sim.Time())
 , health(1.0)
+, on_death()
+, removable(false)
 , needs()
 , goals()
 , situation()
@@ -41,12 +46,47 @@ Creature::Creature(world::Simulation &sim)
 Creature::~Creature() {
 }
 
+void Creature::Grow(double amount) noexcept {
+       Mass(std::min(properties.max_mass, mass + amount));
+}
+
 void Creature::Hurt(double dt) noexcept {
        health = std::max(0.0, health - dt);
+       if (health == 0.0) {
+               Die();
+       }
+}
+
+void Creature::Die() noexcept {
+       needs.clear();
+       goals.clear();
+       steering.Halt();
+       if (on_death) {
+               on_death(*this);
+       }
+       Remove();
+}
+
+double Creature::Size() const noexcept {
+       return size;
+}
+
+double Creature::Age() const noexcept {
+       return sim.Time() - birth;
+}
+
+double Creature::Fertility() const noexcept {
+       double age = Age();
+       if (mass < properties.fertile_mass
+               || age < properties.fertile_age
+               || age > properties.infertile_age) {
+               return 0.0;
+       }
+       return properties.fertility / 3600.0;
 }
 
 void Creature::AddGoal(std::unique_ptr<Goal> &&g) {
-       std::cout << "new goal: " << g->Describe() << std::endl;
+       std::cout << "[" << int(sim.Time()) << "s] " << name << " new goal: " << g->Describe() << std::endl;
        g->Enable();
        goals.emplace_back(std::move(g));
 }
@@ -84,14 +124,16 @@ void Creature::Tick(double dt) {
                std::sort(goals.begin(), goals.end(), GoalCompare);
                Goal *new_top = &*goals[0];
                if (new_top != old_top) {
-                       std::cout << "changing goal from " << old_top->Describe()
+                       std::cout << "[" << int(sim.Time()) << "s] " << name
+                               << " changing goal from " << old_top->Describe()
                                << " to " << new_top->Describe() << std::endl;
                }
        }
        goals[0]->Action();
        for (auto goal = goals.begin(); goal != goals.end();) {
                if ((*goal)->Complete()) {
-                       std::cout << "complete goal: " << (*goal)->Describe() << std::endl;
+                       std::cout << "[" << int(sim.Time()) << "s] " << name
+                               << " complete goal: " << (*goal)->Describe() << std::endl;
                        goals.erase(goal);
                } else {
                        ++goal;
@@ -189,13 +231,13 @@ void Creature::BuildVAO() {
        vao.Unbind();
 }
 
-void Creature::Draw(app::Assets &assets, graphics::Viewport &viewport) {
+void Creature::Draw(graphics::Viewport &viewport) {
        vao.Bind();
        vao.DrawTriangles(6 * 6);
 }
 
 
-void Spawn(Creature &c, world::Planet &p, app::Assets &assets) {
+void Spawn(Creature &c, world::Planet &p) {
        p.AddCreature(&c);
        c.GetSituation().SetPlanetSurface(p, 0, p.TileCenter(0, p.SideLength() / 2, p.SideLength() / 2));
 
@@ -205,7 +247,7 @@ void Spawn(Creature &c, world::Planet &p, app::Assets &assets) {
        std::map<int, double> yields;
        for (int y = start; y < end; ++y) {
                for (int x = start; x < end; ++x) {
-                       const world::TileType &t = assets.data.tile_types[p.TileAt(0, x, y).type];
+                       const world::TileType &t = p.TypeAt(0, x, y);
                        for (auto yield : t.resources) {
                                yields[yield.resource] += yield.ubiquity;
                        }
@@ -214,11 +256,11 @@ void Spawn(Creature &c, world::Planet &p, app::Assets &assets) {
        int liquid = -1;
        int solid = -1;
        for (auto e : yields) {
-               if (assets.data.resources[e.first].state == world::Resource::LIQUID) {
+               if (c.GetSimulation().Resources()[e.first].state == world::Resource::LIQUID) {
                        if (liquid < 0 || e.second > yields[liquid]) {
                                liquid = e.first;
                        }
-               } else if (assets.data.resources[e.first].state == world::Resource::SOLID) {
+               } else if (c.GetSimulation().Resources()[e.first].state == world::Resource::SOLID) {
                        if (solid < 0 || e.second > yields[solid]) {
                                solid = e.first;
                        }
@@ -226,12 +268,21 @@ void Spawn(Creature &c, world::Planet &p, app::Assets &assets) {
        }
 
        Genome genome;
+       genome.properties.birth_mass = { 0.5, 0.1 };
+       genome.properties.fertile_mass = { 1.0, 0.1 };
+       genome.properties.max_mass = { 1.2, 0.1 };
+       genome.properties.fertile_age = { 60.0, 5.0 };
+       genome.properties.infertile_age = { 700.0, 30.0 };
+       genome.properties.death_age = { 900.0, 90.0 };
+       genome.properties.fertility = { 0.5, 0.01 };
+
        if (p.HasAtmosphere()) {
                genome.composition.push_back({
                        p.Atmosphere(),    // resource
                        { 0.01, 0.00001 }, // mass
                        { 0.5,  0.001 },   // intake
-                       { 0.1,  0.0005 }   // penalty
+                       { 0.1,  0.0005 },  // penalty
+                       { 0.0,  0.0 },     // growth
                });
        }
        if (liquid > -1) {
@@ -239,55 +290,100 @@ void Spawn(Creature &c, world::Planet &p, app::Assets &assets) {
                        liquid,          // resource
                        { 0.6,  0.01 },  // mass
                        { 0.2,  0.001 }, // intake
-                       { 0.01, 0.002 }  // penalty
+                       { 0.01, 0.002 }, // penalty
+                       { 0.1, 0.0 },   // growth
                });
        }
        if (solid > -1) {
                genome.composition.push_back({
-                       solid,           // resource
-                       { 0.4,   0.01 },  // mass
-                       { 0.1,   0.001 }, // intake
-                       { 0.001, 0.0001 } // penalty
+                       solid,             // resource
+                       { 0.4,   0.01 },   // mass
+                       //{ 0.1,   0.001 },  // intake
+                       { 0.4,   0.001 },  // intake
+                       { 0.001, 0.0001 }, // penalty
+                       { 10.0,  0.002 },   // growth
                });
        }
 
-       genome.Configure(assets, c);
-       c.GetSteering().MaxAcceleration(1.4);
-       c.GetSteering().MaxSpeed(4.4);
+       genome.Configure(c);
 }
 
-void Genome::Configure(app::Assets &assets, Creature &c) const {
+void Genome::Configure(Creature &c) const {
        c.GetGenome() = *this;
+
+       math::GaloisLFSR &random = c.GetSimulation().Assets().random;
+
+       c.GetProperties().birth_mass = properties.birth_mass.FakeNormal(random.SNorm());
+       c.GetProperties().fertile_mass = properties.fertile_mass.FakeNormal(random.SNorm());
+       c.GetProperties().max_mass = properties.max_mass.FakeNormal(random.SNorm());
+       c.GetProperties().fertile_age = properties.fertile_age.FakeNormal(random.SNorm());
+       c.GetProperties().infertile_age = properties.infertile_age.FakeNormal(random.SNorm());
+       c.GetProperties().death_age = properties.death_age.FakeNormal(random.SNorm());
+       c.GetProperties().fertility = properties.fertility.FakeNormal(random.SNorm());
+
        double mass = 0.0;
        double volume = 0.0;
        for (const auto &comp : composition) {
-               double comp_mass = comp.mass.FakeNormal(assets.random.SNorm());
-               double intake = comp.intake.FakeNormal(assets.random.SNorm());
-               double penalty = comp.intake.FakeNormal(assets.random.SNorm());
+               double comp_mass = comp.mass.FakeNormal(random.SNorm());
+               double intake = comp.intake.FakeNormal(random.SNorm());
+               double penalty = comp.penalty.FakeNormal(random.SNorm());
 
                mass += comp_mass;
-               volume += comp_mass / assets.data.resources[comp.resource].density;
+               volume += comp_mass / c.GetSimulation().Resources()[comp.resource].density;
 
                std::unique_ptr<Need> need;
-               if (assets.data.resources[comp.resource].state == world::Resource::SOLID) {
+               if (c.GetSimulation().Resources()[comp.resource].state == world::Resource::SOLID) {
                        need.reset(new IngestNeed(comp.resource, intake, penalty));
                        need->gain = intake * 0.05;
-               } else if (assets.data.resources[comp.resource].state == world::Resource::LIQUID) {
+               } else if (c.GetSimulation().Resources()[comp.resource].state == world::Resource::LIQUID) {
                        need.reset(new IngestNeed(comp.resource, intake, penalty));
                        need->gain = intake * 0.1;
                } else {
                        need.reset(new InhaleNeed(comp.resource, intake, penalty));
                        need->gain = intake * 0.5;
                }
-               need->name = assets.data.resources[comp.resource].label;
+               need->name = c.GetSimulation().Resources()[comp.resource].label;
+               need->growth = comp.growth.FakeNormal(random.SNorm());
                need->inconvenient = 0.5;
                need->critical = 0.95;
                c.AddNeed(std::move(need));
        }
-       c.Mass(mass);
-       c.Size(std::cbrt(volume));
+
+       c.Mass(c.GetProperties().birth_mass);
+       c.Density(mass / volume);
+       c.GetSteering().MaxAcceleration(1.4);
+       c.GetSteering().MaxSpeed(4.4);
+       c.AddGoal(std::unique_ptr<Goal>(new IdleGoal(c)));
+}
+
+
+void Split(Creature &c) {
+       Creature *a = new Creature(c.GetSimulation());
+       const Situation &s = c.GetSituation();
+       // TODO: generate names
+       a->Name("Blobby");
+       // TODO: mutate
+       c.GetGenome().Configure(*a);
+       s.GetPlanet().AddCreature(a);
+       // TODO: duplicate situation somehow
+       a->GetSituation().SetPlanetSurface(
+               s.GetPlanet(), s.Surface(),
+               s.Position() + glm::dvec3(0.0, a->Size() * 0.51, 0.0));
+       a->BuildVAO();
+
+       Creature *b = new Creature(c.GetSimulation());
+       b->Name("Sir Blobalot");
+       c.GetGenome().Configure(*b);
+       s.GetPlanet().AddCreature(b);
+       b->GetSituation().SetPlanetSurface(
+               s.GetPlanet(), s.Surface(),
+               s.Position() + glm::dvec3(0.0, b->Size() * -0.51, 0.0));
+       b->BuildVAO();
+
+       c.Die();
 }
 
+
 Situation::Situation()
 : planet(nullptr)
 , position(0.0)