]> git.localhorst.tv Git - blobs.git/blobdiff - src/creature/goal.cpp
remember remember
[blobs.git] / src / creature / goal.cpp
index c3200a6ca028a64ceef5ebb21e313a15e10d641a..2d4347c654578220e61c033307c4484fe0376322 100644 (file)
@@ -412,6 +412,12 @@ void LocateResourceGoal::LocateResource() {
                } else {
                        // go find somewhere else
                        SearchVicinity();
+                       if (!found) {
+                               Remember();
+                               if (!found) {
+                                       RandomWalk();
+                               }
+                       }
                }
        } else {
                // well, what now?
@@ -441,7 +447,7 @@ void LocateResourceGoal::SearchVicinity() {
                                // TODO: subtract minimum yield
                                rating[y + search_radius][x + search_radius] = yield->ubiquity * accept.Get(yield->resource);
                                // penalize distance
-                               double dist = std::max(0.125, 0.25 * glm::length(tpos - pos));
+                               double dist = std::max(0.125, 0.25 * glm::length2(tpos - pos));
                                rating[y + search_radius][x + search_radius] /= dist;
                        }
                }
@@ -477,19 +483,41 @@ void LocateResourceGoal::SearchVicinity() {
                searching = false;
                target_pos = glm::normalize(pos + (double(best_pos.x) * step_x) + (double(best_pos.y) * step_y)) * planet.Radius();
                GetSteering().GoTo(target_pos);
-       } else if (!searching) {
-               found = false;
-               searching = true;
-               target_pos = GetSituation().Position();
-               target_pos += Random().SNorm() * step_x;
-               target_pos += Random().SNorm() * step_y;
-               // bias towards current heading
-               target_pos += GetSituation().Heading() * 1.5;
-               target_pos = glm::normalize(target_pos) * planet.Radius();
+       }
+}
+
+void LocateResourceGoal::Remember() {
+       glm::dvec3 pos(0.0);
+       if (GetCreature().GetMemory().RememberLocation(accept, pos)) {
+               found = true;
+               searching = false;
+               target_pos = pos;
                GetSteering().GoTo(target_pos);
        }
 }
 
+void LocateResourceGoal::RandomWalk() {
+       if (searching) {
+               return;
+       }
+
+       const world::Planet &planet = GetSituation().GetPlanet();
+       const glm::dvec3 &pos = GetSituation().Position();
+       const glm::dvec3 normal(planet.NormalAt(pos));
+       const glm::dvec3 step_x(glm::normalize(glm::cross(normal, glm::dvec3(normal.z, normal.x, normal.y))));
+       const glm::dvec3 step_y(glm::normalize(glm::cross(step_x, normal)));
+
+       found = false;
+       searching = true;
+       target_pos = GetSituation().Position();
+       target_pos += Random().SNorm() * step_x;
+       target_pos += Random().SNorm() * step_y;
+       // bias towards current heading
+       target_pos += GetSituation().Heading() * 1.5;
+       target_pos = glm::normalize(target_pos) * planet.Radius();
+       GetSteering().GoTo(target_pos);
+}
+
 bool LocateResourceGoal::NearTarget() const noexcept {
        const Situation &s = GetSituation();
        return s.OnSurface() && glm::length2(s.Position() - target_pos) < 0.5;