]> git.localhorst.tv Git - blobs.git/blobdiff - src/creature/goal.cpp
overhaul need system
[blobs.git] / src / creature / goal.cpp
index 8f8a3fa88f2911d2c6e0be6506cd43974df11d7e..31983dee92fe6d0650381bd6b1fa90a2edfadd75 100644 (file)
@@ -1,5 +1,7 @@
+#include "BlobBackgroundTask.hpp"
 #include "Goal.hpp"
 #include "IdleGoal.hpp"
+#include "IngestGoal.hpp"
 #include "LocateResourceGoal.hpp"
 
 #include "Creature.hpp"
 #include "../world/Simulation.hpp"
 #include "../world/TileType.hpp"
 
+#include <cstring>
 #include <iostream>
+#include <sstream>
 #include <glm/gtx/io.hpp>
 
 
 namespace blobs {
 namespace creature {
 
+BlobBackgroundTask::BlobBackgroundTask(Creature &c)
+: Goal(c)
+, breathing(false)
+, drink_subtask(nullptr)
+, eat_subtask(nullptr) {
+}
+
+BlobBackgroundTask::~BlobBackgroundTask() {
+}
+
+std::string BlobBackgroundTask::Describe() const {
+       return "being a blob";
+}
+
+void BlobBackgroundTask::Tick(double dt) {
+       if (breathing) {
+               // TODO: derive breathing ability
+               double amount = GetCreature().GetStats().Breath().gain * -(1.0 + GetCreature().ExhaustionFactor());
+               GetCreature().GetStats().Breath().Add(amount * dt);
+               if (GetCreature().GetStats().Breath().Empty()) {
+                       breathing = false;
+               }
+       }
+}
+
+void BlobBackgroundTask::Action() {
+       CheckStats();
+       CheckSplit();
+       CheckMutate();
+}
+
+void BlobBackgroundTask::CheckStats() {
+       Creature::Stats &stats = GetCreature().GetStats();
+
+       if (!breathing && stats.Breath().Bad()) {
+               breathing = true;
+       }
+
+       if (!drink_subtask && stats.Thirst().Bad()) {
+               drink_subtask = new IngestGoal(GetCreature(), stats.Thirst());
+               for (const auto &cmp : GetCreature().GetComposition()) {
+                       if (Assets().data.resources[cmp.resource].state == world::Resource::LIQUID) {
+                               drink_subtask->Accept(cmp.resource, 1.0);
+                       }
+               }
+               drink_subtask->OnComplete([&](Goal &) { drink_subtask = nullptr; });
+               GetCreature().AddGoal(std::unique_ptr<Goal>(drink_subtask));
+       }
+
+       if (!eat_subtask && stats.Hunger().Bad()) {
+               eat_subtask = new IngestGoal(GetCreature(), stats.Hunger());
+               for (const auto &cmp : GetCreature().GetComposition()) {
+                       if (Assets().data.resources[cmp.resource].state == world::Resource::SOLID) {
+                               eat_subtask->Accept(cmp.resource, 1.0);
+                       }
+               }
+               eat_subtask->OnComplete([&](Goal &) { eat_subtask = nullptr; });
+               GetCreature().AddGoal(std::unique_ptr<Goal>(eat_subtask));
+       }
+}
+
+void BlobBackgroundTask::CheckSplit() {
+       if (GetCreature().Mass() > GetCreature().OffspringMass() * 2.0
+               && GetCreature().OffspringChance() > Assets().random.UNorm()) {
+               std::cout << "[" << int(GetCreature().GetSimulation().Time())
+                       << "s] " << GetCreature().Name() << " split" << std::endl;
+               Split(GetCreature());
+               return;
+       }
+}
+
+void BlobBackgroundTask::CheckMutate() {
+       // check for random property mutation
+       if (GetCreature().MutateChance() > Assets().random.UNorm()) {
+               double amount = 1.0 + (Assets().random.SNorm() * 0.05);
+               math::Distribution &d = GetCreature().GetGenome().properties.props[(int(Assets().random.UNorm() * 8.0) % 8)];
+               if (Assets().random.UNorm() < 0.5) {
+                       d.Mean(d.Mean() * amount);
+               } else {
+                       d.StandardDeviation(d.StandardDeviation() * amount);
+               }
+       }
+}
+
+namespace {
+
+std::string summarize(const Composition &comp, const app::Assets &assets) {
+       std::stringstream s;
+       bool first = true;
+       for (const auto &c : comp) {
+               if (first) {
+                       first = false;
+               } else {
+                       s << " or ";
+               }
+               s << assets.data.resources[c.resource].label;
+       }
+       return s.str();
+}
+
+}
+
+IngestGoal::IngestGoal(Creature &c, Creature::Stat &stat)
+: Goal(c)
+, stat(stat)
+, accept()
+, locate_subtask(nullptr)
+, ingesting(false)
+, resource(-1)
+, yield(0.0) {
+       Urgency(stat.value);
+}
+
+IngestGoal::~IngestGoal() {
+}
+
+void IngestGoal::Accept(int resource, double value) {
+       accept.Add(resource, value);
+}
+
+std::string IngestGoal::Describe() const {
+       if (resource == -1) {
+               return "ingest " + summarize(accept, Assets());
+       } else {
+               const world::Resource &r = Assets().data.resources[resource];
+               if (r.state == world::Resource::SOLID) {
+                       return "eat " + r.label;
+               } else {
+                       return "drink " + r.label;
+               }
+       }
+}
+
+void IngestGoal::Enable() {
+}
+
+void IngestGoal::Tick(double dt) {
+       Urgency(stat.value);
+       if (locate_subtask) {
+               locate_subtask->Urgency(Urgency() + 0.1);
+       }
+       if (ingesting) {
+               if (OnSuitableTile() && !GetSituation().Moving()) {
+                       // TODO: determine satisfaction factor
+                       GetCreature().Ingest(resource, yield * dt);
+                       stat.Add(-1.0 * yield * dt);
+                       if (stat.Empty()) {
+                               SetComplete();
+                       }
+               } else {
+                       // left tile somehow, some idiot probably pushed us off
+                       ingesting = false;
+                       Interruptible(true);
+               }
+       }
+}
+
+void IngestGoal::Action() {
+       if (ingesting) {
+               // all good
+               return;
+       }
+       if (OnSuitableTile()) {
+               if (GetSituation().Moving()) {
+                       // break with maximum force
+                       GetSteering().Haste(1.0);
+                       GetSteering().Halt();
+               } else {
+                       // finally
+                       Interruptible(false);
+                       ingesting = true;
+               }
+       } else {
+               locate_subtask = new LocateResourceGoal(GetCreature());
+               for (const auto &c : accept) {
+                       locate_subtask->Accept(c.resource, c.value);
+               }
+               locate_subtask->Urgency(Urgency() + 0.1);
+               locate_subtask->OnComplete([&](Goal &){ locate_subtask = nullptr; });
+               GetCreature().AddGoal(std::unique_ptr<Goal>(locate_subtask));
+       }
+}
+
+bool IngestGoal::OnSuitableTile() {
+       if (!GetSituation().OnSurface()) {
+               return false;
+       }
+       const world::TileType &t = GetSituation().GetTileType();
+       auto found = t.FindBestResource(accept);
+       if (found != t.resources.end()) {
+               resource = found->resource;
+               yield = found->ubiquity;
+               return true;
+       } else {
+               resource = -1;
+               return false;
+       }
+}
+
+
 Goal::Goal(Creature &c)
 : c(c)
 , on_complete()
@@ -88,68 +292,69 @@ void IdleGoal::Tick(double dt) {
 }
 
 void IdleGoal::Action() {
-       double fert = GetCreature().Fertility();
-       double rand = Assets().random.UNorm();
-       if (fert > rand) {
-               std::cout << "[" << int(GetCreature().GetSimulation().Time())
-                       << "s] splitting " << GetCreature().Name()
-                       << " because " << fert << " > " << rand << std::endl;
-               Split(GetCreature());
-       }
 }
 
 
-LocateResourceGoal::LocateResourceGoal(Creature &c, int res)
+LocateResourceGoal::LocateResourceGoal(Creature &c)
 : Goal(c)
-, res(res)
+, accept()
 , found(false)
 , target_pos(0.0)
 , target_srf(0)
 , target_tile(0)
-, searching(false) {
+, searching(false)
+, reevaluate(0.0) {
 }
 
 LocateResourceGoal::~LocateResourceGoal() noexcept {
 }
 
+void LocateResourceGoal::Accept(int resource, double value) {
+       accept.Add(resource, value);
+}
+
 std::string LocateResourceGoal::Describe() const {
-       return "locate " + GetCreature().GetSimulation().Resources()[res].name;
+       return "locate " + summarize(accept, Assets());
 }
 
 void LocateResourceGoal::Enable() {
-       LocateResource();
+
 }
 
 void LocateResourceGoal::Tick(double dt) {
+       reevaluate -= dt;
 }
 
 void LocateResourceGoal::Action() {
-       if (!found) {
+       if (reevaluate < 0.0) {
+               LocateResource();
+               reevaluate = 3.0;
+       } else if (!found) {
                if (!searching) {
                        LocateResource();
                } else {
                        double dist = glm::length2(GetSituation().Position() - target_pos);
                        if (dist < 0.0001) {
-                               GetSteering().Halt();
-                               searching = false;
+                               LocateResource();
                        } else {
                                GetSteering().GoTo(target_pos);
                        }
                }
        } else if (OnTargetTile()) {
                GetSteering().Halt();
-               if (!GetCreature().Moving()) {
+               if (!GetSituation().Moving()) {
                        SetComplete();
                }
        } else {
                GetSteering().GoTo(target_pos);
        }
+       GetSteering().Haste(Urgency());
 }
 
 void LocateResourceGoal::LocateResource() {
        if (GetSituation().OnSurface()) {
                const world::TileType &t = GetSituation().GetTileType();
-               auto yield = t.FindResource(res);
+               auto yield = t.FindBestResource(accept);
                if (yield != t.resources.cend()) {
                        // hoooray
                        GetSteering().Halt();
@@ -175,31 +380,57 @@ void LocateResourceGoal::SearchVicinity() {
        glm::ivec2 loc = planet.SurfacePosition(srf, pos);
        glm::ivec2 seek_radius(2);
        glm::ivec2 begin(glm::max(glm::ivec2(0), loc - seek_radius));
-       glm::ivec2 end(glm::min(glm::ivec2(planet.SideLength() - 1), loc + seek_radius));
+       glm::ivec2 end(glm::min(glm::ivec2(planet.SideLength()), loc + seek_radius + glm::ivec2(1)));
+
+       // this happens when location is way off the planet
+       // that's a bug in Situation, actually, but I'm working aound that here
+       if (end.x <= begin.x) {
+               end.x = begin.x + 2;
+       }
+       if (end.y <= begin.y) {
+               end.y = begin.y + 2;
+       }
 
-       const world::TileType::Yield *best = nullptr;
-       glm::ivec2 best_pos;
-       double best_distance;
+       double rating[end.y - begin.y][end.x - begin.x];
+       std::memset(rating, 0, sizeof(double) * (end.y - begin.y) * (end.x - begin.x));
 
-       for (int y = begin.y; y <= end.y; ++y) {
-               for (int x = begin.x; x <= end.x; ++x) {
+       // find close and rich field
+       for (int y = begin.y; y < end.y; ++y) {
+               for (int x = begin.x; x < end.x; ++x) {
                        const world::TileType &type = planet.TypeAt(srf, x, y);
-                       auto yield = type.FindResource(res);
+                       auto yield = type.FindBestResource(accept);
                        if (yield != type.resources.cend()) {
-                               double dist = glm::length2(planet.TileCenter(srf, x, y) - pos);
-                               if (!best) {
-                                       best = &*yield;
-                                       best_pos = glm::ivec2(x, y);
-                                       best_distance = dist;
-                               } else if (yield->ubiquity - (dist * 0.125) > best->ubiquity - (best_distance * 0.125)) {
-                                       best = &*yield;
-                                       best_pos = glm::ivec2(x, y);
-                                       best_distance = dist;
-                               }
+                               // TODO: subtract minimum yield
+                               rating[y - begin.y][x - begin.x] = yield->ubiquity * accept.Get(yield->resource);
+                               double dist = std::max(0.125, 0.25 * glm::length(planet.TileCenter(srf, x, y) - pos));
+                               rating[y - begin.y][x - begin.x] /= dist;
+                       }
+               }
+       }
+
+       // demote crowded tiles
+       for (auto &c : planet.Creatures()) {
+               if (&*c == &GetCreature()) continue;
+               if (c->GetSituation().Surface() != srf) continue;
+               glm::ivec2 coords(c->GetSituation().SurfacePosition());
+               if (coords.x < begin.x || coords.x >= end.x) continue;
+               if (coords.y < begin.y || coords.y >= end.y) continue;
+               rating[coords.y - begin.y][coords.x - begin.x] *= 0.9;
+       }
+
+       glm::ivec2 best_pos(0);
+       double best_rating = -1.0;
+
+       for (int y = begin.y; y < end.y; ++y) {
+               for (int x = begin.x; x < end.x; ++x) {
+                       if (rating[y - begin.y][x - begin.x] > best_rating) {
+                               best_pos = glm::ivec2(x, y);
+                               best_rating = rating[y - begin.y][x - begin.x];
                        }
                }
        }
-       if (best) {
+
+       if (best_rating) {
                found = true;
                searching = false;
                target_pos = planet.TileCenter(srf, best_pos.x, best_pos.y);
@@ -212,6 +443,9 @@ void LocateResourceGoal::SearchVicinity() {
                target_pos = GetSituation().Position();
                target_pos[(srf + 0) % 3] += Assets().random.SNorm();
                target_pos[(srf + 1) % 3] += Assets().random.SNorm();
+               // bias towards current direction
+               target_pos += glm::normalize(GetSituation().Velocity()) * 0.5;
+               target_pos = clamp(target_pos, -planet.Radius(), planet.Radius());
                GetSteering().GoTo(target_pos);
        }
 }