public:
void Draw(graphics::Viewport &) noexcept;
+ void Show() noexcept { shown = true; }
+ void Hide() noexcept { shown = false; }
+ void Toggle() noexcept { shown = !shown; }
+ bool Shown() const noexcept { return shown; }
+
+ void ZIndex(float z) noexcept { panel.ZIndex(z); }
+
private:
world::Simulation ∼
- Label *live;
std::vector<Label *> records;
std::vector<Label *> holders;
Panel panel;
+ bool shown;
};