, remain(0)
, thirds(0)
, paused(false) {
+ cp.ZIndex(10.0f);
+ rp.ZIndex(20.0f);
+ tp.ZIndex(30.0f);
}
MasterState::~MasterState() noexcept {
void MasterState::OnKeyDown(const SDL_KeyboardEvent &e) {
if (e.keysym.sym == SDLK_p) {
paused = !paused;
+ } else if (e.keysym.sym == SDLK_F1) {
+ rp.Toggle();
}
}
void MasterState::OnMouseDown(const SDL_MouseButtonEvent &e) {
- if (e.button == SDL_BUTTON_RIGHT && cp.Shown()) {
+ if (e.button == SDL_BUTTON_RIGHT) {
SDL_SetRelativeMouseMode(SDL_TRUE);
cam_dragging = true;
}
constexpr double zoom_scale = -1.0;
constexpr double zoom_base = 1.125;
cam_orient.z = glm::clamp(cam_orient.z + double(e.x) * roll_scale, PI * -0.5, PI * 0.5);
- cam_tgt_dist = std::max(cp.GetCreature().Size() * 2.0, cam_tgt_dist * std::pow(zoom_base, double(e.y) * zoom_scale));
+ if (cp.Shown()) {
+ cam_tgt_dist = std::max(cp.GetCreature().Size() * 2.0, cam_tgt_dist * std::pow(zoom_base, double(e.y) * zoom_scale));
+ } else {
+ cam_tgt_dist = std::max(1.0, cam_tgt_dist * std::pow(zoom_base, double(e.y) * zoom_scale));
+ }
}
void MasterState::OnRender(graphics::Viewport &viewport) {
bool Shown() const noexcept { return c; }
const creature::Creature &GetCreature() const noexcept { return *c; }
+ void ZIndex(float z) noexcept { panel.ZIndex(z); }
+
void Draw(graphics::Viewport &) noexcept;
private:
public:
void Draw(graphics::Viewport &) noexcept;
+ void Show() noexcept { shown = true; }
+ void Hide() noexcept { shown = false; }
+ void Toggle() noexcept { shown = !shown; }
+ bool Shown() const noexcept { return shown; }
+
+ void ZIndex(float z) noexcept { panel.ZIndex(z); }
+
private:
world::Simulation ∼
- Label *live;
std::vector<Label *> records;
std::vector<Label *> holders;
Panel panel;
+ bool shown;
};
void UnsetBody() noexcept { body = nullptr; }
void Draw(graphics::Viewport &) noexcept;
+ void ZIndex(float z) noexcept { panel.ZIndex(z); }
+
private:
world::Simulation ∼
world::Body *body;
+ Label *live;
Label *time;
Label *clock;
Panel panel;
->Padding(glm::vec2(10.0f))
->Spacing(10.0f)
->Direction(Panel::VERTICAL)
- ->Background(glm::vec4(0.7f, 0.7f, 0.7f, 1.0f));
+ ->Background(glm::vec4(1.0f, 1.0f, 1.0f, 0.7f));
}
CreaturePanel::~CreaturePanel() {
RecordsPanel::RecordsPanel(world::Simulation &sim)
: sim(sim)
-, live(new Label(sim.Assets().fonts.medium))
, records()
, holders()
-, panel() {
- Label *live_label = new Label(sim.Assets().fonts.medium);
- live_label->Text("Creatures alive");
-
- Panel *label_panel = new Panel;
- label_panel
- ->Direction(Panel::VERTICAL)
- ->Add(live_label);
+, panel()
+, shown(true) {
+ Label *rank_label = new Label(sim.Assets().fonts.medium);
+ rank_label->Text("Rank");
- Panel *value_panel = new Panel;
- value_panel
- ->Direction(Panel::VERTICAL)
- ->Add(live);
-
- Label *holder_label = new Label(sim.Assets().fonts.medium);
- holder_label->Text("Holder");
- Panel *holder_panel = new Panel;
- holder_panel
+ Panel *rank_panel = new Panel;
+ rank_panel
->Direction(Panel::VERTICAL)
- ->Add(holder_label);
+ ->Add(rank_label);
- records.reserve(sim.Records().size());
- for (const auto &r : sim.Records()) {
- Label *label = new Label(sim.Assets().fonts.medium);
- label->Text(r.name + " record");
- label_panel->Add(label);
- Label *value = new Label(sim.Assets().fonts.medium);
- value->Text("none");
- value_panel->Add(value);
- records.push_back(value);
- Label *holder = new Label(sim.Assets().fonts.medium);
- holder->Text("nobody");
- holder_panel->Add(holder);
- holders.push_back(holder);
+ for (int i = 0; i < world::Record::MAX; ++i) {
+ rank_label = new Label(sim.Assets().fonts.medium);
+ rank_label->Text(std::to_string(i + 1));
+ rank_panel->Add(rank_label);
}
panel
.Direction(Panel::HORIZONTAL)
->Padding(glm::vec2(10.0f))
- ->Spacing(10.0f)
- ->Background(glm::vec4(0.7f, 0.7f, 0.7f, 1.0f))
- ->Add(label_panel)
- ->Add(value_panel)
- ->Add(holder_panel);
+ ->Spacing(45.0f)
+ ->Background(glm::vec4(1.0f, 1.0f, 1.0f, 0.7f))
+ ->Add(rank_panel);
+
+ records.reserve(sim.Records().size() * (world::Record::MAX + 1));
+ holders.reserve(sim.Records().size() * (world::Record::MAX + 1));
+ int ri = 0;
+ for (const auto &r : sim.Records()) {
+ Label *rec_label = new Label(sim.Assets().fonts.medium);
+ rec_label->Text(r.name);
+ Label *by_label = new Label(sim.Assets().fonts.medium);
+ by_label->Text("By");
+ Panel *rec_panel = new Panel;
+ rec_panel
+ ->Direction(Panel::VERTICAL)
+ ->Add(rec_label);
+ Panel *by_panel = new Panel;
+ by_panel
+ ->Direction(Panel::VERTICAL)
+ ->Add(by_label);
+ for (int i = 0; i < world::Record::MAX; ++i) {
+ Label *val_label = new Label(sim.Assets().fonts.medium);
+ rec_panel->Add(val_label);
+ records.push_back(val_label);
+ Label *holder_label = new Label(sim.Assets().fonts.medium);
+ by_panel->Add(holder_label);
+ holders.push_back(holder_label);
+ }
+ Panel *group_panel = new Panel;
+ group_panel
+ ->Direction(Panel::HORIZONTAL)
+ ->Spacing(10.0f)
+ ->Add(rec_panel)
+ ->Add(by_panel);
+ panel.Add(group_panel);
+ ++ri;
+ }
}
RecordsPanel::~RecordsPanel() {
}
void RecordsPanel::Draw(graphics::Viewport &viewport) noexcept {
- live->Text(NumberString(sim.LiveCreatures().size()));
- int i = 0;
+ if (!shown) return;
+
+ int ri = 0;
for (const auto &r : sim.Records()) {
- if (!r) continue;
- records[i]->Text(r.ValueString());
- std::string str(r.holder->Name());
- bool first = true;
- for (auto p : r.holder->Parents()) {
- if (first) {
- first = false;
- str += " of ";
- } else {
- str += " and ";
+ for (int i = 0; i < world::Record::MAX; ++i) {
+ if (!r.rank[i]) {
+ break;
}
- str += p->Name();
+ records[ri * world::Record::MAX + i]->Text(r.ValueString(i));
+ holders[ri * world::Record::MAX + i]->Text(r.rank[i].holder->Name());
}
- holders[i]->Text(str);
- ++i;
+ ++ri;
}
const glm::vec2 margin(20.0f);
TimePanel::TimePanel(world::Simulation &sim)
: sim(sim)
, body(nullptr)
+, live(new Label(sim.Assets().fonts.medium))
, time(new Label(sim.Assets().fonts.medium))
, clock(new Label(sim.Assets().fonts.medium))
, panel() {
+ Label *live_label = new Label(sim.Assets().fonts.medium);
+ live_label->Text("Alive");
Label *time_label = new Label(sim.Assets().fonts.medium);
time_label->Text("Time");
Label *clock_label = new Label(sim.Assets().fonts.medium);
Panel *label_panel = new Panel;
label_panel
->Direction(Panel::VERTICAL)
+ ->Add(live_label)
->Add(time_label)
->Add(clock_label);
Panel *value_panel = new Panel;
value_panel
->Direction(Panel::VERTICAL)
+ ->Add(live)
->Add(time)
->Add(clock);
.Direction(Panel::HORIZONTAL)
->Padding(glm::vec2(10.0f))
->Spacing(10.0f)
- ->Background(glm::vec4(0.7f, 0.7f, 0.7f, 1.0f))
+ ->Background(glm::vec4(1.0f, 1.0f, 1.0f, 0.7f))
->Add(label_panel)
->Add(value_panel);
}
}
void TimePanel::Draw(graphics::Viewport &viewport) noexcept {
+ live->Text(NumberString(sim.LiveCreatures().size()));
time->Text(TimeString(sim.Time()));
if (body) {
clock->Text(TimeString(std::fmod(sim.Time(), body->RotationalPeriod())));
struct Record {
+ static constexpr int MAX = 10;
+
std::string name = "";
- creature::Creature *holder = nullptr;
- double value = 0.0;
- double time = 0.0;
enum Type {
VALUE,
LENGTH,
PERCENTAGE,
TIME,
} type = VALUE;
+ struct Rank {
+ creature::Creature *holder = nullptr;
+ double value = 0.0;
+ double time = 0.0;
+ operator bool() const noexcept { return holder; }
+ } rank[MAX];
+
+ operator bool() const noexcept { return rank[0]; }
+
+ Rank *begin() noexcept { return rank; }
+ const Rank *begin() const noexcept { return rank; }
+ const Rank *cbegin() const noexcept { return rank; }
+
+ Rank *end() noexcept { return rank + 10; }
+ const Rank *end() const noexcept { return rank + 10; }
+ const Rank *cend() const noexcept { return rank + 10; }
- operator bool() const noexcept { return holder; }
+ /// update hiscore table, returns rank of given creature or -1 if not ranked
+ int Update(creature::Creature &, double value, double time) noexcept;
- std::string ValueString() const;
+ std::string ValueString(int i) const;
};
const std::vector<Record> &Records() const noexcept { return records; }
void CheckRecords(creature::Creature &) noexcept;
- void LogRecord(const Record &rold, const Record &rnew);
+ void LogRecord(const Record &);
std::ostream &Log();
namespace blobs {
namespace world {
-std::string Record::ValueString() const {
+int Record::Update(creature::Creature &c, double value, double time) noexcept {
+ int found = -1;
+ for (int i = 0; i < MAX; ++i) {
+ if (value > rank[i].value) {
+ found = i;
+ break;
+ }
+ }
+ if (found < 0) {
+ return -1;
+ }
+ int previous = -1;
+ for (int i = 0; i < MAX; ++i) {
+ if (rank[i].holder == &c) {
+ previous = i;
+ break;
+ }
+ }
+ if (previous < 0) {
+ // move all below down by one
+ std::copy_backward(rank + found, rank + MAX - 1, rank + MAX);
+ } else if (found > previous) {
+ // better than last, but not an improvement
+ // this ensures only one slot occupied per creature
+ return found;
+ } else if (found < previous) {
+ // move all in between down by one
+ std::copy_backward(rank + found, rank + previous, rank + previous + 1);
+ }
+ // insert new
+ rank[found].holder = &c;
+ rank[found].value = value;
+ rank[found].time = time;
+ return found;
+}
+
+std::string Record::ValueString(int i) const {
+ if (i < 0 || i >= MAX || !rank[i].holder) {
+ return "—";
+ }
switch (type) {
default:
case VALUE:
- return ui::DecimalString(value, 2);
+ return ui::DecimalString(rank[i].value, 2);
case LENGTH:
- return ui::LengthString(value);
+ return ui::LengthString(rank[i].value);
case MASS:
- return ui::MassString(value);
+ return ui::MassString(rank[i].value);
case PERCENTAGE:
- return ui::PercentageString(value);
+ return ui::PercentageString(rank[i].value);
case TIME:
- return ui::TimeString(value);
+ return ui::TimeString(rank[i].value);
}
}
}
void Simulation::CheckRecords(creature::Creature &c) noexcept {
- if (c.Age() > records[0].value) {
- Record rold(records[0]);
- records[0].value = c.Age();
- records[0].time = Time();
- records[0].holder = &c;
- if (rold.holder && rold.holder != &c) {
- LogRecord(rold, records[0]);
+ { // age
+ creature::Creature *prev = records[0].rank[0].holder;
+ int rank = records[0].Update(c, c.Age(), time);
+ if (rank == 0 && prev && prev != &c) {
+ LogRecord(records[0]);
}
}
- if (c.Mass() > records[1].value) {
- Record rold(records[1]);
- records[1].value = c.Mass();
- records[1].time = Time();
- records[1].holder = &c;
- if (rold.holder && rold.holder != &c) {
- LogRecord(rold, records[1]);
+ { // mass
+ creature::Creature *prev = records[1].rank[0].holder;
+ int rank = records[1].Update(c, c.Mass(), time);
+ if (rank == 0 && prev && prev != &c) {
+ LogRecord(records[1]);
}
}
- if (c.Size() > records[2].value) {
- Record rold(records[2]);
- records[2].value = c.Size();
- records[2].time = Time();
- records[2].holder = &c;
- if (rold.holder && rold.holder != &c) {
- LogRecord(rold, records[2]);
+ { // size
+ creature::Creature *prev = records[2].rank[0].holder;
+ int rank = records[2].Update(c, c.Size(), time);
+ if (rank == 0 && prev && prev != &c) {
+ LogRecord(records[2]);
}
}
- if (c.Strength() > records[3].value) {
- Record rold(records[3]);
- records[3].value = c.Strength();
- records[3].time = Time();
- records[3].holder = &c;
- if (rold.holder && rold.holder != &c) {
- LogRecord(rold, records[3]);
+ { // strength
+ creature::Creature *prev = records[3].rank[0].holder;
+ int rank = records[3].Update(c, c.Strength(), time);
+ if (rank == 0 && prev && prev != &c) {
+ LogRecord(records[3]);
}
}
- if (c.Stamina() > records[4].value) {
- Record rold(records[4]);
- records[4].value = c.Stamina();
- records[4].time = Time();
- records[4].holder = &c;
- if (rold.holder && rold.holder != &c) {
- LogRecord(rold, records[4]);
+ { // stamina
+ creature::Creature *prev = records[4].rank[0].holder;
+ int rank = records[4].Update(c, c.Stamina(), time);
+ if (rank == 0 && prev && prev != &c) {
+ LogRecord(records[4]);
}
}
- if (c.Dexerty() > records[5].value) {
- Record rold(records[5]);
- records[5].value = c.Dexerty();
- records[5].time = Time();
- records[5].holder = &c;
- if (rold.holder && rold.holder != &c) {
- LogRecord(rold, records[5]);
+ { // dexerty
+ creature::Creature *prev = records[5].rank[0].holder;
+ int rank = records[5].Update(c, c.Dexerty(), time);
+ if (rank == 0 && prev && prev != &c) {
+ LogRecord(records[5]);
}
}
- if (c.Intelligence() > records[6].value) {
- Record rold(records[6]);
- records[6].value = c.Intelligence();
- records[6].time = Time();
- records[6].holder = &c;
- if (rold.holder && rold.holder != &c) {
- LogRecord(rold, records[6]);
+ { // intelligence
+ creature::Creature *prev = records[6].rank[0].holder;
+ int rank = records[6].Update(c, c.Intelligence(), time);
+ if (rank == 0 && prev && prev != &c) {
+ LogRecord(records[6]);
}
}
}
-void Simulation::LogRecord(const Record &rold, const Record &rnew) {
- Log() << "at age " << ui::TimeString(rnew.holder->Age()) << " "
- << rnew.holder->Name() << " broke the " << rnew.name << " record of "
- << rold.ValueString() << " by " << rold.holder->Name()
- << " (established " << ui::TimeString(rold.time) << ")" << std::endl;
+void Simulation::LogRecord(const Record &r) {
+ Log() << "at age " << ui::TimeString(r.rank[0].holder->Age()) << " "
+ << r.rank[0].holder->Name() << " broke the " << r.name << " record of "
+ << r.ValueString(1) << " by " << r.rank[1].holder->Name()
+ << " (established " << ui::TimeString(r.rank[1].time) << ")" << std::endl;
}
std::ostream &Simulation::Log() {