#include "Meter.hpp"
#include "../app/Assets.hpp"
#include "../creature/Creature.hpp"
-#include "../creature/Need.hpp"
#include "../graphics/Viewport.hpp"
#include <iomanip>
+#include <iostream>
#include <sstream>
+#include <glm/gtx/io.hpp>
#include <glm/gtx/transform.hpp>
: assets(assets)
, c(nullptr)
, name(new Label(assets.fonts.large))
+, born(new Label(assets.fonts.medium))
, age(new Label(assets.fonts.medium))
, mass(new Label(assets.fonts.medium))
, pos(new Label(assets.fonts.medium))
, tile(new Label(assets.fonts.medium))
, goal(new Label(assets.fonts.medium))
-, needs(new Panel)
-, panel()
-, health_meter(new Meter)
-, need_meters() {
- Label *health_label = new Label(assets.fonts.medium);
- health_label->Text("Health");
- health_meter
- ->Size(glm::vec2(100.0f, assets.fonts.medium.Height() + assets.fonts.medium.Descent()))
- ->Padding(glm::vec2(1.0f))
- ->Border(1.0f)
- ->FillColor(glm::vec4(0.9f, 0.0f, 0.0f, 1.0f))
- ->BorderColor(glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
- Panel *health_panel = new Panel;
- health_panel
- ->Add(health_label)
- ->Add(health_meter)
+, stats{nullptr}
+, props{nullptr}
+, panel() {
+ born->Text("00h 00m 00s");
+ Label *born_label = new Label(assets.fonts.medium);
+ born_label->Text("Born");
+ Panel *born_panel = new Panel;
+ born_panel
+ ->Add(born_label)
+ ->Add(born)
->Spacing(10.0f)
->Direction(Panel::HORIZONTAL);
- age->Text("0000s (Newborn)");
+ age->Text("00h 00m 00s");
Label *age_label = new Label(assets.fonts.medium);
age_label->Text("Age");
Panel *age_panel = new Panel;
->Spacing(10.0f)
->Direction(Panel::HORIZONTAL);
+ Label *stat_label[7];
+ for (int i = 0; i < 7; ++i) {
+ stat_label[i] = new Label(assets.fonts.medium);
+ stats[i] = new Meter;
+ stats[i]
+ ->Size(glm::vec2(100.0f, assets.fonts.medium.Height() + assets.fonts.medium.Descent()))
+ ->Padding(glm::vec2(1.0f))
+ ->Border(1.0f)
+ ->BorderColor(glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
+ }
+ stat_label[0]->Text("Damage");
+ stat_label[1]->Text("Breath");
+ stat_label[2]->Text("Thirst");
+ stat_label[3]->Text("Hunger");
+ stat_label[4]->Text("Exhaustion");
+ stat_label[5]->Text("Fatigue");
+ stat_label[6]->Text("Boredom");
+
+ Panel *stat_label_panel = new Panel;
+ stat_label_panel
+ ->Spacing(2)
+ ->Direction(Panel::VERTICAL);
+ Panel *stat_meter_panel = new Panel;
+ stat_meter_panel
+ ->Spacing(stat_label[0]->Size().y - stats[0]->Size().y + 2)
+ ->Direction(Panel::VERTICAL);
+ for (int i = 0; i < 7; ++i) {
+ stat_label_panel->Add(stat_label[i]);
+ stat_meter_panel->Add(stats[i]);
+ }
+ Panel *stat_panel = new Panel;
+ stat_panel
+ ->Direction(Panel::HORIZONTAL)
+ ->Spacing(10)
+ ->Add(stat_label_panel)
+ ->Add(stat_meter_panel);
+
+ Label *prop_label[8];
+ for (int i = 0; i < 8; ++i) {
+ prop_label[i] = new Label(assets.fonts.medium);
+ props[i] = new Label(assets.fonts.medium);
+ }
+ prop_label[0]->Text("Strength");
+ prop_label[1]->Text("Stamina");
+ prop_label[2]->Text("Dexerty");
+ prop_label[3]->Text("Intelligence");
+ prop_label[4]->Text("Lifetime");
+ prop_label[5]->Text("Fertility");
+ prop_label[6]->Text("Mutability");
+ prop_label[7]->Text("Offspring mass");
+
+ Panel *prop_label_panel = new Panel;
+ prop_label_panel
+ ->Spacing(2)
+ ->Direction(Panel::VERTICAL);
+ Panel *prop_meter_panel = new Panel;
+ prop_meter_panel
+ ->Spacing(2)
+ ->Direction(Panel::VERTICAL);
+ for (int i = 0; i < 8; ++i) {
+ prop_label_panel->Add(prop_label[i]);
+ prop_meter_panel->Add(props[i]);
+ }
+ Panel *prop_panel = new Panel;
+ prop_panel
+ ->Direction(Panel::HORIZONTAL)
+ ->Spacing(10)
+ ->Add(prop_label_panel)
+ ->Add(prop_meter_panel);
+
panel
.Add(name)
->Add(age_panel)
+ ->Add(born_panel)
->Add(mass_panel)
->Add(pos_panel)
->Add(tile_panel)
->Add(goal_panel)
- ->Add(health_panel)
- ->Add(needs)
+ ->Add(stat_panel)
+ ->Add(prop_panel)
->Padding(glm::vec2(10.0f))
->Spacing(10.0f)
->Direction(Panel::VERTICAL)
void CreaturePanel::Show(creature::Creature &cr) {
c = &cr;
name->Text(c->Name());
- CreateNeeds();
-}
-
-void CreaturePanel::CreateNeeds() {
- needs->Clear()->Reserve(c->Needs().size());
- need_meters.clear();
- need_meters.reserve(c->Needs().size());
- for (auto &need : c->Needs()) {
- Label *label = new Label(assets.fonts.medium);
- label->Text(need->name);
- Meter *meter = new Meter;
- meter
- ->Value(1.0f - need->value)
- ->Size(glm::vec2(100.0f, assets.fonts.medium.Height() + assets.fonts.medium.Descent()))
- ->Padding(glm::vec2(1.0f))
- ->Border(1.0f)
- ->FillColor(glm::vec4(0.0f, 0.0f, 0.0f, 1.0f))
- ->BorderColor(glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
- Panel *need_panel = new Panel;
- need_panel
- ->Direction(Panel::HORIZONTAL)
- ->Spacing(10.0f)
- ->Add(label)
- ->Add(meter);
- needs->Add(need_panel);
- need_meters.push_back(meter);
- }
- panel.Relayout();
+ born->Time(c->Born());
}
void CreaturePanel::Hide() noexcept {
void CreaturePanel::Draw(app::Assets &assets, graphics::Viewport &viewport) noexcept {
if (!c) return;
- age->Text(std::to_string(int(c->Age())) + "s (" + c->AgeName() + ")");
- {
- std::stringstream ss;
- ss << std::fixed << std::setprecision(3) << c->Mass() << "kg";
- mass->Text(ss.str());
- }
+ age->Time(c->Age());
+ mass->Mass(c->Mass());
{
const glm::dvec3 &p = c->GetSituation().Position();
std::stringstream ss;
} else {
goal->Text(c->Goals()[0]->Describe());
}
- health_meter->Value(c->Health());
- if (need_meters.size() != c->Needs().size()) {
- CreateNeeds();
- } else {
- auto need = c->Needs().begin();
- auto need_end = c->Needs().end();
- auto meter = need_meters.begin();
- for (; need != need_end; ++need, ++meter) {
- (*meter)->Value(1.0f - (*need)->value);
- if ((*need)->IsSatisfied()) {
- (*meter)->FillColor(glm::vec4(0.0f, 0.7f, 0.0f, 1.0f));
- } else if ((*need)->IsInconvenient()) {
- (*meter)->FillColor(glm::vec4(0.7f, 0.5f, 0.0f, 1.0f));
- } else {
- (*meter)->FillColor(glm::vec4(0.9f, 0.0f, 0.0f, 1.0f));
- }
+ for (int i = 0; i < 7; ++i) {
+ stats[i]->Value(c->GetStats().stat[i].value);
+ if (c->GetStats().stat[i].Okay()) {
+ stats[i]->FillColor(glm::vec4(0.0f, 0.7f, 0.0f, 1.0f));
+ } else if (c->GetStats().stat[i].Critical()) {
+ stats[i]->FillColor(glm::vec4(0.7f, 0.0f, 0.0f, 1.0f));
+ } else {
+ stats[i]->FillColor(glm::vec4(0.9f, 0.4f, 0.0f, 1.0f));
}
}
+ props[0]->Decimal(c->Strength());
+ props[1]->Decimal(c->Stamina());
+ props[2]->Decimal(c->Dexerty());
+ props[3]->Decimal(c->Intelligence());
+ props[4]->Time(c->Lifetime());
+ props[5]->Percentage(c->Fertility());
+ props[6]->Percentage(c->Mutability());
+ props[7]->Mass(c->OffspringMass());
+
const glm::vec2 margin(20.0f);
panel.Position(glm::vec2(viewport.Width() - margin.x - panel.Size().x, margin.y));