]> git.localhorst.tv Git - blobs.git/blobdiff - src/ui/ui.cpp
overhaul need system
[blobs.git] / src / ui / ui.cpp
index f7a102eaf73e1b3b85cc2d4b7704ccb8f0163336..91ae1062fe4a176157ff5d7ee0e5d0505dd72710 100644 (file)
 #include "CreaturePanel.hpp"
 
+#include "Label.hpp"
+#include "Meter.hpp"
 #include "../app/Assets.hpp"
 #include "../creature/Creature.hpp"
 #include "../graphics/Viewport.hpp"
 
-#include <glm/gtx/transform.hpp>
-
+#include <iomanip>
 #include <iostream>
+#include <sstream>
 #include <glm/gtx/io.hpp>
+#include <glm/gtx/transform.hpp>
 
 
 namespace blobs {
 namespace ui {
 
 CreaturePanel::CreaturePanel(const app::Assets &assets)
-: c(nullptr)
-, name(assets.fonts.large) {
-       name.Origin(Gravity::NORTH_EAST);
+: assets(assets)
+, c(nullptr)
+, name(new Label(assets.fonts.large))
+, born(new Label(assets.fonts.medium))
+, age(new Label(assets.fonts.medium))
+, mass(new Label(assets.fonts.medium))
+, pos(new Label(assets.fonts.medium))
+, tile(new Label(assets.fonts.medium))
+, goal(new Label(assets.fonts.medium))
+, stats{nullptr}
+, props{nullptr}
+, panel() {
+       born->Text("00h 00m 00s");
+       Label *born_label = new Label(assets.fonts.medium);
+       born_label->Text("Born");
+       Panel *born_panel = new Panel;
+       born_panel
+               ->Add(born_label)
+               ->Add(born)
+               ->Spacing(10.0f)
+               ->Direction(Panel::HORIZONTAL);
+
+       age->Text("00h 00m 00s");
+       Label *age_label = new Label(assets.fonts.medium);
+       age_label->Text("Age");
+       Panel *age_panel = new Panel;
+       age_panel
+               ->Add(age_label)
+               ->Add(age)
+               ->Spacing(10.0f)
+               ->Direction(Panel::HORIZONTAL);
+
+       mass->Text("00.000kg");
+       Label *mass_label = new Label(assets.fonts.medium);
+       mass_label->Text("Mass");
+       Panel *mass_panel = new Panel;
+       mass_panel
+               ->Add(mass_label)
+               ->Add(mass)
+               ->Spacing(10.0f)
+               ->Direction(Panel::HORIZONTAL);
+
+       pos->Text("<00.0, 00.0, 00.0>");
+       Label *pos_label = new Label(assets.fonts.medium);
+       pos_label->Text("Pos");
+       Panel *pos_panel = new Panel;
+       pos_panel
+               ->Add(pos_label)
+               ->Add(pos)
+               ->Spacing(10.0f)
+               ->Direction(Panel::HORIZONTAL);
+
+       tile->Text("<00, 00> (mountains)");
+       Label *tile_label = new Label(assets.fonts.medium);
+       tile_label->Text("Tile");
+       Panel *tile_panel = new Panel;
+       tile_panel
+               ->Add(tile_label)
+               ->Add(tile)
+               ->Spacing(10.0f)
+               ->Direction(Panel::HORIZONTAL);
+
+       goal->Text("long goal description");
+       Label *goal_label = new Label(assets.fonts.medium);
+       goal_label->Text("Goal");
+       Panel *goal_panel = new Panel;
+       goal_panel
+               ->Add(goal_label)
+               ->Add(goal)
+               ->Spacing(10.0f)
+               ->Direction(Panel::HORIZONTAL);
+
+       Label *stat_label[7];
+       for (int i = 0; i < 7; ++i) {
+               stat_label[i] = new Label(assets.fonts.medium);
+               stats[i] = new Meter;
+               stats[i]
+                       ->Size(glm::vec2(100.0f, assets.fonts.medium.Height() + assets.fonts.medium.Descent()))
+                       ->Padding(glm::vec2(1.0f))
+                       ->Border(1.0f)
+                       ->BorderColor(glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
+       }
+       stat_label[0]->Text("Damage");
+       stat_label[1]->Text("Breath");
+       stat_label[2]->Text("Thirst");
+       stat_label[3]->Text("Hunger");
+       stat_label[4]->Text("Exhaustion");
+       stat_label[5]->Text("Fatigue");
+       stat_label[6]->Text("Boredom");
+
+       Panel *stat_label_panel = new Panel;
+       stat_label_panel
+               ->Spacing(2)
+               ->Direction(Panel::VERTICAL);
+       Panel *stat_meter_panel = new Panel;
+       stat_meter_panel
+               ->Spacing(stat_label[0]->Size().y - stats[0]->Size().y + 2)
+               ->Direction(Panel::VERTICAL);
+       for (int i = 0; i < 7; ++i) {
+               stat_label_panel->Add(stat_label[i]);
+               stat_meter_panel->Add(stats[i]);
+       }
+       Panel *stat_panel = new Panel;
+       stat_panel
+               ->Direction(Panel::HORIZONTAL)
+               ->Spacing(10)
+               ->Add(stat_label_panel)
+               ->Add(stat_meter_panel);
+
+       Label *prop_label[8];
+       for (int i = 0; i < 8; ++i) {
+               prop_label[i] = new Label(assets.fonts.medium);
+               props[i] = new Label(assets.fonts.medium);
+       }
+       prop_label[0]->Text("Strength");
+       prop_label[1]->Text("Stamina");
+       prop_label[2]->Text("Dexerty");
+       prop_label[3]->Text("Intelligence");
+       prop_label[4]->Text("Lifetime");
+       prop_label[5]->Text("Fertility");
+       prop_label[6]->Text("Mutability");
+       prop_label[7]->Text("Offspring mass");
+
+       Panel *prop_label_panel = new Panel;
+       prop_label_panel
+               ->Spacing(2)
+               ->Direction(Panel::VERTICAL);
+       Panel *prop_meter_panel = new Panel;
+       prop_meter_panel
+               ->Spacing(2)
+               ->Direction(Panel::VERTICAL);
+       for (int i = 0; i < 8; ++i) {
+               prop_label_panel->Add(prop_label[i]);
+               prop_meter_panel->Add(props[i]);
+       }
+       Panel *prop_panel = new Panel;
+       prop_panel
+               ->Direction(Panel::HORIZONTAL)
+               ->Spacing(10)
+               ->Add(prop_label_panel)
+               ->Add(prop_meter_panel);
+
+       panel
+               .Add(name)
+               ->Add(age_panel)
+               ->Add(born_panel)
+               ->Add(mass_panel)
+               ->Add(pos_panel)
+               ->Add(tile_panel)
+               ->Add(goal_panel)
+               ->Add(stat_panel)
+               ->Add(prop_panel)
+               ->Padding(glm::vec2(10.0f))
+               ->Spacing(10.0f)
+               ->Direction(Panel::VERTICAL)
+               ->Background(glm::vec4(0.7f, 0.7f, 0.7f, 1.0f));
 }
 
 CreaturePanel::~CreaturePanel() {
@@ -25,7 +181,8 @@ CreaturePanel::~CreaturePanel() {
 
 void CreaturePanel::Show(creature::Creature &cr) {
        c = &cr;
-       name.Text(c->Name());
+       name->Text(c->Name());
+       born->Time(c->Born());
 }
 
 void CreaturePanel::Hide() noexcept {
@@ -35,91 +192,53 @@ void CreaturePanel::Hide() noexcept {
 void CreaturePanel::Draw(app::Assets &assets, graphics::Viewport &viewport) noexcept {
        if (!c) return;
 
-       const glm::vec2 margin(20.0f);
-       const glm::vec2 padding(10.0f);
-
-       const glm::vec2 size(name.Size() + 2.0f * padding);
-       const glm::vec2 half_size = size * 0.5f;
-
-       const glm::vec3 top_right(viewport.Width() - margin.x, margin.y, 0.0f);
-       name.Position(top_right - glm::vec3(padding.x, -padding.y, 1.0f));
-
-       assets.shaders.plain_color.Activate();
-       assets.shaders.plain_color.SetM(
-               glm::translate(glm::vec3(top_right.x - half_size.x, top_right.y + half_size.y, 0.0f))
-               * glm::scale(glm::vec3(half_size.x, half_size.y, 1.0f)));
-       assets.shaders.plain_color.SetColor(glm::vec3(0.7f, 0.7f, 0.7f));
-       assets.shaders.plain_color.DrawRect();
-
-       name.Draw(assets, viewport);
-}
-
-
-Label::Label(const graphics::Font &f)
-: font(&f)
-, text()
-, tex()
-, fg_color(0.0f, 0.0f, 0.0f, 1.0f)
-, bg_color(0.0f, 0.0f, 0.0f, 0.0f)
-, pos(0.0f, 0.0f, 0.0f)
-, origin(Gravity::CENTER)
-, dirty(true) {
-}
-
-Label::~Label() {
-}
-
-Label &Label::Text(const std::string &t) {
-       if (text != t) {
-               dirty = true;
+       age->Time(c->Age());
+       mass->Mass(c->Mass());
+       {
+               const glm::dvec3 &p = c->GetSituation().Position();
+               std::stringstream ss;
+               ss << std::fixed << std::setprecision(1)
+                       << "<" << p.x << ", " << p.y << ", " << p.z << ">";
+               pos->Text(ss.str());
        }
-       text = t;
-       return *this;
-}
-
-Label &Label::Font(const graphics::Font &f) {
-       if (font != &f) {
-               dirty = true;
+       {
+               glm::ivec2 t = c->GetSituation().SurfacePosition();
+               std::stringstream ss;
+               ss << std::fixed << std::setprecision(1)
+                       << "<" << t.x << ", " << t.y
+                       << "> (" << c->GetSituation().GetTileType().label << ")";
+               tile->Text(ss.str());
+       }
+       if (c->Goals().empty()) {
+               goal->Text("none");
+       } else {
+               goal->Text(c->Goals()[0]->Describe());
        }
-       font = &f;
-       return *this;
-}
-
-Label &Label::Foreground(const glm::vec4 &c) {
-       fg_color = c;
-       return *this;
-}
-
-Label &Label::Background(const glm::vec4 &c) {
-       bg_color = c;
-       return *this;
-}
-
-glm::vec2 Label::Size() {
-       Update();
-       return tex.Size();
-}
 
-void Label::Draw(app::Assets &assets, graphics::Viewport &viewport) noexcept {
-       Update();
-       glm::vec2 size = Size();
-       glm::vec3 position = align(origin, size, pos);
+       for (int i = 0; i < 7; ++i) {
+               stats[i]->Value(c->GetStats().stat[i].value);
+               if (c->GetStats().stat[i].Okay()) {
+                       stats[i]->FillColor(glm::vec4(0.0f, 0.7f, 0.0f, 1.0f));
+               } else if (c->GetStats().stat[i].Critical()) {
+                       stats[i]->FillColor(glm::vec4(0.7f, 0.0f, 0.0f, 1.0f));
+               } else {
+                       stats[i]->FillColor(glm::vec4(0.9f, 0.4f, 0.0f, 1.0f));
+               }
+       }
 
-       std::cout << "pos: " << pos << ", size: " << size << ", position: " << position << std::endl;
+       props[0]->Decimal(c->Strength());
+       props[1]->Decimal(c->Stamina());
+       props[2]->Decimal(c->Dexerty());
+       props[3]->Decimal(c->Intelligence());
+       props[4]->Time(c->Lifetime());
+       props[5]->Percentage(c->Fertility());
+       props[6]->Percentage(c->Mutability());
+       props[7]->Mass(c->OffspringMass());
 
-       assets.shaders.alpha_sprite.Activate();
-       assets.shaders.alpha_sprite.SetM(glm::translate(position)
-               * glm::scale(glm::vec3(size.x * 0.5f, size.y * 0.5f, 1.0f)));
-       assets.shaders.alpha_sprite.SetTexture(tex);
-       assets.shaders.alpha_sprite.SetFgColor(fg_color);
-       assets.shaders.alpha_sprite.SetBgColor(bg_color);
-       assets.shaders.alpha_sprite.DrawRect();
-}
+       const glm::vec2 margin(20.0f);
 
-void Label::Update() {
-       if (!dirty) return;
-       font->Render(text, tex);
-       dirty = false;
+       panel.Position(glm::vec2(viewport.Width() - margin.x - panel.Size().x, margin.y));
+       panel.Draw(assets, viewport);
 }
 
 }