#include "Set.hpp"
#include "Tile.hpp"
-#include "../graphics/glm.hpp"
#include "../graphics/SimpleVAO.hpp"
+#include "../math/glm.hpp"
#include <cassert>
+#include <memory>
#include <vector>
#include <GL/glew.h>
return tiles[IndexOf(surface, x, y)];
}
+ const TileType &TypeAt(int surface, int x, int y) const;
+
/// Convert coordinates into a tile index.
int IndexOf(int surface, int x, int y) const {
assert(0 <= surface && surface <= 5);
- assert(0 <= x && x <= sidelength);
- assert(0 <= y && y <= sidelength);
+ assert(0 <= x && x < sidelength);
+ assert(0 <= y && y < sidelength);
return surface * TilesPerSurface() + y * SideLength() + x;
}
/// The length of the side of each surface.
return 6 * TilesPerSurface();
}
- glm::dvec3 TileCenter(int surface, int x, int y) const noexcept;
+ double TileToPosition(int t) const noexcept { return double(t) - Radius(); }
+ int PositionToTile(double p) const noexcept { return int(p + Radius()); }
+
+ // tile coordinates of position on surface
+ glm::ivec2 SurfacePosition(int surface, const glm::dvec3 &) const noexcept;
+ // height of point over surface
+ double SurfaceElevation(int surface, const glm::dvec3 &) const noexcept;
+ // center point of tile on surface at elevation
+ glm::dvec3 TileCenter(int surface, int x, int y, double elevation = 0.0) const noexcept;
+
+ static glm::dvec3 SurfaceNormal(int srf) noexcept {
+ glm::dvec3 nrm(0.0);
+ nrm[(srf + 2) % 3] = srf < 3 ? 1.0 : -1.0;
+ return nrm;
+ }
+ static glm::dmat3 SurfaceOrientation(int srf) noexcept {
+ glm::dmat3 mat(0.0);
+ mat[(srf + 0) % 3][0] = 1.0;
+ mat[(srf + 2) % 3][1] = srf < 3 ? 1.0 : -1.0;
+ mat[(srf + 1) % 3][2] = srf < 3 ? 1.0 : -1.0;
+ return mat;
+ }
void BuildVAO(const Set<TileType> &);
void Draw(app::Assets &, graphics::Viewport &) override;
glm::vec3 position;
glm::vec3 tex_coord;
};
- graphics::SimpleVAO<Attributes, unsigned int> vao;
+ std::unique_ptr<graphics::SimpleVAO<Attributes, unsigned int>> vao;
};