#include "TileType.hpp"
#include "../app/Assets.hpp"
+#include "../creature/Composition.hpp"
#include "../creature/Creature.hpp"
#include "../graphics/Viewport.hpp"
#include "../math/const.hpp"
return yield;
}
+std::vector<TileType::Yield>::const_iterator TileType::FindBestResource(const creature::Composition &comp) const {
+ auto best = resources.cend();
+ double best_value = 0.0;
+ for (auto yield = resources.cbegin(); yield != resources.cend(); ++yield) {
+ double value = comp.Get(yield->resource);
+ if (value > best_value) {
+ best = yield;
+ best_value = value;
+ }
+ }
+ return best;
+}
+
}
}