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[l2e.git] / src / battle / states / RunState.cpp
1 #include "RunState.h"
2
3 #include "../BattleState.h"
4 #include "../../app/Application.h"
5 #include "../../app/Input.h"
6 #include "../../math/Vector.h"
7 #include "../../graphics/Font.h"
8 #include "../../graphics/Frame.h"
9
10 #include <cstring>
11
12 using app::Application;
13 using app::Input;
14 using math::Vector;
15
16 namespace battle {
17
18 void RunState::OnEnterState(SDL_Surface *screen) {
19
20 }
21
22 void RunState::OnExitState(SDL_Surface *screen) {
23
24 }
25
26 void RunState::OnResumeState(SDL_Surface *screen) {
27         timer = GraphicsTimers().StartCountdown(2500);
28 }
29
30 void RunState::OnPauseState(SDL_Surface *screen) {
31
32 }
33
34
35 void RunState::OnResize(int width, int height) {
36
37 }
38
39
40 void RunState::HandleEvents(const Input &input) {
41         if (timer.Finished()) {
42                 battle->SetRunaway();
43                 Ctrl().PopState(); // pop self
44         }
45 }
46
47
48 void RunState::UpdateWorld(Uint32 deltaT) {
49
50 }
51
52 void RunState::Render(SDL_Surface *screen) {
53         Vector<int> offset(battle->CalculateScreenOffset(screen));
54         battle->RenderBackground(screen, offset);
55         battle->RenderMonsters(screen, offset);
56         battle->RenderHeroes(screen, offset);
57         battle->RenderSmallHeroTags(screen, offset);
58         RenderTitleBar(screen, offset);
59 }
60
61 void RunState::RenderTitleBar(SDL_Surface *screen, const Vector<int> &offset) {
62         int height(battle->Res().titleFrame->BorderHeight() * 2 + battle->Res().titleFont->CharHeight());
63         battle->Res().titleFrame->Draw(screen, offset, battle->Width(), height);
64
65         Vector<int> textPosition(
66                         (battle->Width() - (std::strlen(battle->Res().escapeText) * battle->Res().titleFont->CharWidth())) / 2,
67                         battle->Res().titleFrame->BorderHeight());
68         battle->Res().titleFont->DrawString(battle->Res().escapeText, screen, textPosition + offset);
69 }
70
71 }