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1 /*
2  * main.cpp
3  *
4  *  Created on: Aug 1, 2012
5  *      Author: holy
6  */
7
8 #include "app/Application.h"
9 #include "app/Arguments.h"
10 #include "app/Input.h"
11 #include "battle/BattleState.h"
12 #include "battle/Hero.h"
13 #include "battle/Monster.h"
14 #include "battle/PartyLayout.h"
15 #include "battle/Resources.h"
16 #include "common/GameConfig.h"
17 #include "common/GameState.h"
18 #include "common/Hero.h"
19 #include "common/Ikari.h"
20 #include "common/Inventory.h"
21 #include "common/Item.h"
22 #include "common/Script.h"
23 #include "common/Spell.h"
24 #include "common/Stats.h"
25 #include "geometry/Vector.h"
26 #include "graphics/ComplexAnimation.h"
27 #include "graphics/Font.h"
28 #include "graphics/Frame.h"
29 #include "graphics/Gauge.h"
30 #include "graphics/Menu.h"
31 #include "graphics/SimpleAnimation.h"
32 #include "graphics/Sprite.h"
33 #include "graphics/Texture.h"
34 #include "loader/Caster.h"
35 #include "loader/Interpreter.h"
36 #include "loader/ParsedSource.h"
37 #include "loader/Parser.h"
38 #include "loader/TypeDescription.h"
39 #include "map/Area.h"
40 #include "map/Entity.h"
41 #include "map/Map.h"
42 #include "map/MapState.h"
43 #include "map/Tile.h"
44 #include "map/Trigger.h"
45 #include "menu/Resources.h"
46 #include "sdl/InitImage.h"
47 #include "sdl/InitScreen.h"
48 #include "sdl/InitSDL.h"
49
50 #include <cstdlib>
51 #include <cstring>
52 #include <ctime>
53 #include <exception>
54 #include <iostream>
55 #include <string>
56 #include <SDL.h>
57 #include <SDL_image.h>
58
59 using app::Application;
60 using app::Arguments;
61 using app::Input;
62 using battle::BattleState;
63 using battle::Monster;
64 using battle::PartyLayout;
65 using common::GameConfig;
66 using common::GameState;
67 using common::Hero;
68 using common::Spell;
69 using geometry::Vector;
70 using graphics::Texture;
71 using loader::Caster;
72 using loader::Interpreter;
73 using loader::ParsedSource;
74 using loader::Parser;
75 using loader::TypeDescription;
76 using map::Entity;
77 using map::MapState;
78 using sdl::InitImage;
79 using sdl::InitScreen;
80 using sdl::InitSDL;
81
82 using std::cerr;
83 using std::cout;
84 using std::endl;
85 using std::exception;
86 using std::string;
87 using std::vector;
88
89 int main(int argc, char **argv) {
90         const int width = 512;
91         const int height = 448;
92
93         const float walkSpeed = 128.0f;
94
95         bool battle(false);
96
97 //      std::srand(std::time(0));
98
99         try {
100                 InitSDL sdl;
101                 InitImage image(IMG_INIT_PNG);
102
103                 Interpreter::CreateTypeDescriptions();
104
105                 battle::Resources::CreateTypeDescription();
106                 battle::Monster::CreateTypeDescription();
107                 battle::PartyLayout::CreateTypeDescription();
108
109                 common::Hero::CreateTypeDescription();
110                 common::Ikari::CreateTypeDescription();
111                 common::Item::CreateTypeDescription();
112                 common::Stats::CreateTypeDescription();
113                 common::Spell::CreateTypeDescription();
114                 common::TargetingMode::CreateTypeDescription();
115
116                 graphics::Animation::CreateTypeDescription();
117                 graphics::ComplexAnimation::CreateTypeDescription();
118                 graphics::Font::CreateTypeDescription();
119                 graphics::Frame::CreateTypeDescription();
120                 graphics::Gauge::CreateTypeDescription();
121                 graphics::MenuProperties::CreateTypeDescription();
122                 graphics::SimpleAnimation::CreateTypeDescription();
123                 graphics::Sprite::CreateTypeDescription();
124
125                 map::Area::CreateTypeDescription();
126                 map::Entity::CreateTypeDescription();
127                 map::Map::CreateTypeDescription();
128                 map::Tile::CreateTypeDescription();
129                 map::Trigger::CreateTypeDescription();
130
131                 Arguments args;
132                 args.Read(argc, argv);
133
134                 ParsedSource source;
135
136                 for (vector<char *>::const_iterator i(args.Infiles().begin()), end(args.Infiles().end()); i != end; ++i) {
137                         Parser(*i, source).Parse();
138                 }
139
140                 switch (args.GetRunLevel()) {
141                         case Arguments::WRITE:
142                         {
143                                 int length(std::strlen(args.OutfilePath()));
144                                 switch (args.OutfilePath()[length - 1]) {
145                                         case 'h': {
146                                                 std::ofstream outstream(args.OutfilePath());
147                                                 source.WriteHeader(outstream);
148                                                 break;
149                                         }
150                                         default: {
151                                                 throw std::runtime_error(string("don't know how to write file ") + args.OutfilePath());
152                                         }
153                                 }
154                                 return 0;
155                         }
156                         case Arguments::DUMP: {
157                                 std::cout << source << std::endl;
158                                 return 0;
159                         }
160                         case Arguments::SOURCE_WIKI: {
161                                 TypeDescription::WriteSourceWiki(std::cout);
162                                 return 0;
163                         }
164                         case Arguments::BATTLE:
165                                 battle = true;
166                                 break;
167                         case Arguments::PLAY:
168                         case Arguments::MAP:
169                                 break;
170                 }
171
172                 Interpreter intp(source);
173                 intp.ReadSource();
174
175                 if (intp.PostponedDefinitions().size() > 0) {
176                         for (vector<Interpreter::PostponedDefinition>::const_iterator i(intp.PostponedDefinitions().begin()), end(intp.PostponedDefinitions().end()); i != end; ++i) {
177                                 std::cerr << "missing definition of " << TypeDescription::Get(i->linkedType).TypeName() << " " << i->identifier << std::endl;
178                         }
179                         return 3;
180                 }
181
182                 Caster caster(intp);
183
184                 GameState gameState;
185
186                 gameState.heroes[0] = *caster.GetHero("maxim");
187                 gameState.heroes[1] = *caster.GetHero("selan");
188                 gameState.heroes[2] = *caster.GetHero("guy");
189                 gameState.heroes[3] = *caster.GetHero("dekar");
190
191                 gameState.party[0] = &gameState.heroes[0];
192                 gameState.party[1] = &gameState.heroes[1];
193                 gameState.party[2] = &gameState.heroes[2];
194                 gameState.party[3] = &gameState.heroes[3];
195                 gameState.partySize = 4;
196
197                 GameConfig gameConfig;
198                 gameConfig.state = &gameState;
199                 gameConfig.heroesLayout = caster.GetPartyLayout("heroesLayout");
200                 gameConfig.battleResources = caster.GetBattleResources("battleResources");
201
202                 // temporary test data
203                 SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
204                 PartyLayout monstersLayout(*caster.GetPartyLayout("monstersLayout"));
205
206                 Monster monster(*caster.GetMonster("lizard"));
207
208                 gameState.heroes[0].AddSpell(caster.GetSpell("resetSpell"));
209                 Spell *strongSpell(caster.GetSpell("strongSpell"));
210                 gameState.heroes[0].AddSpell(strongSpell);
211                 gameState.heroes[1].AddSpell(strongSpell);
212                 Spell *strongerSpell(caster.GetSpell("strongerSpell"));
213                 gameState.heroes[0].AddSpell(strongerSpell);
214                 gameState.heroes[1].AddSpell(strongerSpell);
215                 Spell *championSpell(caster.GetSpell("championSpell"));
216                 gameState.heroes[0].AddSpell(championSpell);
217                 gameState.heroes[1].AddSpell(championSpell);
218                 Spell *rallySpell(caster.GetSpell("rallySpell"));
219                 gameState.heroes[0].AddSpell(rallySpell);
220                 gameState.heroes[1].AddSpell(rallySpell);
221                 gameState.heroes[1].AddSpell(caster.GetSpell("escapeSpell"));
222                 Spell *valorSpell(caster.GetSpell("valorSpell"));
223                 gameState.heroes[0].AddSpell(valorSpell);
224                 gameState.heroes[1].AddSpell(valorSpell);
225
226                 gameState.inventory.Add(caster.GetItem("zirconPlateItem"));
227                 gameState.inventory.Add(caster.GetItem("antidoteItem"), 9);
228                 gameState.inventory.Add(caster.GetItem("powerRingItem"));
229                 gameState.inventory.Add(caster.GetItem("magicJarItem"), 4);
230                 gameState.inventory.Add(caster.GetItem("sProRingItem"));
231                 gameState.inventory.Add(caster.GetItem("hiPotionItem"), 4);
232                 gameState.inventory.Add(caster.GetItem("powerRingItem"));
233                 gameState.inventory.Add(caster.GetItem("powerPotionItem"), 4);
234                 gameState.inventory.Add(caster.GetItem("zircoSwordItem"));
235                 gameState.inventory.Add(caster.GetItem("escapeItem"), 2);
236                 gameState.inventory.Add(caster.GetItem("zircoHelmetItem"));
237                 gameState.inventory.Add(caster.GetItem("sleepBallItem"), 1);
238                 gameState.inventory.Add(caster.GetItem("zirconPlateItem"));
239
240                 gameState.heroes[0].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoSwordItem"));
241                 gameState.heroes[0].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconArmorItem"));
242                 gameState.heroes[0].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("holyShieldItem"));
243                 gameState.heroes[0].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("legendHelmItem"));
244                 gameState.heroes[0].SetEquipment(Hero::EQUIP_RING, caster.GetItem("sProRingItem"));
245                 gameState.heroes[0].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("evilJewelItem"));
246
247 //              gameState.heroes[1].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoWhipItem"));
248                 gameState.heroes[1].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconPlateItem"));
249                 gameState.heroes[1].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("zircoGlovesItem"));
250                 gameState.heroes[1].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("holyCapItem"));
251                 gameState.heroes[1].SetEquipment(Hero::EQUIP_RING, caster.GetItem("ghostRingItem"));
252                 gameState.heroes[1].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("eagleRockItem"));
253
254 //              gameState.heroes[2].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoAxItem"));
255                 gameState.heroes[2].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconArmorItem"));
256                 gameState.heroes[2].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("megaShieldItem"));
257                 gameState.heroes[2].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("zircoHelmetItem"));
258                 gameState.heroes[2].SetEquipment(Hero::EQUIP_RING, caster.GetItem("powerRingItem"));
259                 gameState.heroes[2].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("evilJewelItem"));
260
261                 // NOTE: this is actually Artea equipment
262 //              gameState.heroes[3].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("lizardBlowItem"));
263                 gameState.heroes[3].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("holyRobeItem"));
264                 gameState.heroes[3].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("zircoGlovesItem"));
265                 gameState.heroes[3].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("holyCapItem"));
266                 gameState.heroes[3].SetEquipment(Hero::EQUIP_RING, caster.GetItem("rocketRingItem"));
267                 gameState.heroes[3].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("krakenRockItem"));
268
269                 gameState.heroes[0].MapEntity().Position() = Vector<float>(64, 128);
270
271                 gameState.heroes[1].MapEntity().Position() = Vector<float>(64, 128);
272                 gameState.heroes[1].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
273                 gameState.heroes[0].MapEntity().AddFollower(&gameState.heroes[1].MapEntity());
274
275                 gameState.heroes[2].MapEntity().Position() = Vector<float>(64, 128);
276                 gameState.heroes[2].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
277                 gameState.heroes[1].MapEntity().AddFollower(&gameState.heroes[2].MapEntity());
278
279                 gameState.heroes[3].MapEntity().Position() = Vector<float>(64, 128);
280                 gameState.heroes[3].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
281                 gameState.heroes[2].MapEntity().AddFollower(&gameState.heroes[3].MapEntity());
282
283                 menu::Resources menuResources;
284                 gameConfig.menuResources = &menuResources;
285
286                 Texture menubg;
287                 menubg.SetSurface(IMG_Load("test-data/menubg.png"));
288                 menubg.SetSize(Vector<int>(64, 64));
289                 menuResources.menubg = &menubg;
290
291                 menuResources.statusFont = gameConfig.battleResources->normalFont;
292
293                 graphics::Sprite statusLabels(IMG_Load("test-data/status-labels.png"), 32, 16);
294                 menuResources.statusLabels = &statusLabels;
295
296                 graphics::Frame statusFrame(IMG_Load("test-data/status-frame.png"), 32, 32, 32, 32);
297                 menuResources.statusFrame = &statusFrame;
298
299                 graphics::Sprite menuFontSprite(IMG_Load("test-data/menu-font.png"), 16, 16);
300                 graphics::Font menuFont(&menuFontSprite, 0, -2);
301                 graphics::Sprite menuInactiveFontSprite(IMG_Load("test-data/menu-font-inactive.png"), 16, 16);
302                 graphics::Font menuInactiveFont(&menuInactiveFontSprite, 0, -2);
303
304                 menuResources.normalFont = &menuFont;
305                 menuResources.inactiveFont = &menuInactiveFont;
306
307                 graphics::Sprite menuCursor(IMG_Load("test-data/menu-cursor.png"), 32, 16);
308                 menuResources.menuCursor = &menuCursor;
309                 graphics::Sprite menuActiveCursor(IMG_Load("test-data/menu-cursor-active.png"), 32, 18);
310                 menuResources.menuActiveCursor = &menuActiveCursor;
311
312                 graphics::MenuProperties mainMenuProperties;
313                 mainMenuProperties.cols = 2;
314                 mainMenuProperties.rows = 4;
315                 mainMenuProperties.charsPerEntry = 8;
316                 mainMenuProperties.rowGap = 8;
317                 mainMenuProperties.colGap = 32;
318                 mainMenuProperties.cursor = &menuCursor;
319                 mainMenuProperties.font = &menuFont;
320                 mainMenuProperties.wrapX = true;
321                 mainMenuProperties.wrapY = true;
322                 menuResources.mainMenuProperties = &mainMenuProperties;
323
324                 menuResources.mainMenuItemText = "ITEM";
325                 menuResources.mainMenuSpellText = "SPELL";
326                 menuResources.mainMenuCapsuleText = "CAPSULE";
327                 menuResources.mainMenuEquipmentText = "EQUIP";
328                 menuResources.mainMenuStatusText = "STATUS";
329                 menuResources.mainMenuChangeText = "CHANGE";
330                 menuResources.mainMenuConfigText = "CONFIG";
331                 menuResources.mainMenuScenarioText = "SCENARIO";
332
333                 menuResources.mainMenuTimeText = "TIME";
334                 menuResources.mainMenuGoldText = "GOLD";
335
336                 graphics::Sprite heroCursor(IMG_Load("test-data/hero-cursor.png"), 64, 16);
337                 menuResources.heroCursor = &heroCursor;
338                 menuResources.heroCursorBlinkTime = 532;
339
340                 menuResources.noEquipmentText = "No equip";
341
342                 graphics::Sprite shoulderNav(IMG_Load("test-data/shoulder-nav.png"), 160, 16);
343                 menuResources.shoulderNav = &shoulderNav;
344
345                 menuResources.atpLabel = "ATP";
346                 menuResources.dfpLabel = "DFP";
347                 menuResources.strLabel = "STR";
348                 menuResources.aglLabel = "AGL";
349                 menuResources.intLabel = "INT";
350                 menuResources.gutLabel = "GUT";
351                 menuResources.mgrLabel = "MGR";
352
353                 menuResources.ipLabel = "IP";
354                 menuResources.experienceLabel = "NOW EXP";
355                 menuResources.nextLevelLabel = "NEXT LEVEL";
356
357                 graphics::MenuProperties statusMenuProperties;
358                 statusMenuProperties.cols = 2;
359                 statusMenuProperties.rows = 1;
360                 statusMenuProperties.charsPerEntry = 6;
361                 statusMenuProperties.rowGap = 0;
362                 statusMenuProperties.colGap = 16;
363                 statusMenuProperties.cursor = &menuCursor;
364                 statusMenuProperties.font = &menuFont;
365                 statusMenuProperties.wrapX = true;
366                 menuResources.statusMenuProperties = &statusMenuProperties;
367
368                 menuResources.nextLabel = "NEXT";
369                 menuResources.returnLabel = "RETURN";
370
371                 graphics::MenuProperties itemMenuProperties;
372                 itemMenuProperties.cols = 3;
373                 itemMenuProperties.rows = 1;
374                 itemMenuProperties.charsPerEntry = 5;
375                 itemMenuProperties.rowGap = 8;
376                 itemMenuProperties.colGap = 16;
377                 itemMenuProperties.cursor = &menuCursor;
378                 itemMenuProperties.selectedCursor = &menuActiveCursor;
379                 itemMenuProperties.font = &menuFont;
380                 itemMenuProperties.wrapX = true;
381                 itemMenuProperties.wrapY = true;
382                 menuResources.itemMenuProperties = &itemMenuProperties;
383                 menuResources.itemMenuUseText = "USE";
384                 menuResources.itemMenuSortText = "SORT";
385                 menuResources.itemMenuDropText = "DROP";
386
387                 graphics::MenuProperties inventoryMenuProperties;
388                 inventoryMenuProperties.cols = 1;
389                 inventoryMenuProperties.rows = 6;
390                 inventoryMenuProperties.charsPerEntry = 13;
391                 inventoryMenuProperties.rowGap = 8;
392                 inventoryMenuProperties.cursor = &menuCursor;
393                 inventoryMenuProperties.selectedCursor = &menuActiveCursor;
394                 inventoryMenuProperties.font = &menuFont;
395                 inventoryMenuProperties.disabledFont = &menuInactiveFont;
396                 inventoryMenuProperties.iconSpace = 16;
397                 inventoryMenuProperties.charsPerNumber = 2;
398                 inventoryMenuProperties.delimiter = ':';
399                 menuResources.inventoryMenuProperties = &inventoryMenuProperties;
400
401                 graphics::MenuProperties spellMenuProperties;
402                 spellMenuProperties.cols = 2;
403                 spellMenuProperties.rows = 6;
404                 spellMenuProperties.charsPerEntry = 8;
405                 spellMenuProperties.rowGap = 8;
406                 spellMenuProperties.colGap = 48;
407                 spellMenuProperties.cursor = &menuCursor;
408                 spellMenuProperties.selectedCursor = &menuActiveCursor;
409                 spellMenuProperties.font = &menuFont;
410                 spellMenuProperties.disabledFont = &menuInactiveFont;
411                 spellMenuProperties.iconSpace = 0;
412                 spellMenuProperties.charsPerNumber = 2;
413                 spellMenuProperties.delimiter = ':';
414                 menuResources.spellMenuProperties = &spellMenuProperties;
415
416                 graphics::MenuProperties equipmentActionMenuProperties;
417                 equipmentActionMenuProperties.cols = 1;
418                 equipmentActionMenuProperties.rows = 5;
419                 equipmentActionMenuProperties.charsPerEntry = 10;
420                 equipmentActionMenuProperties.rowGap = 8;
421                 equipmentActionMenuProperties.cursor = &menuCursor;
422                 equipmentActionMenuProperties.selectedCursor = &menuActiveCursor;
423                 equipmentActionMenuProperties.font = &menuFont;
424                 equipmentActionMenuProperties.iconSpace = 0;
425                 menuResources.equipmentActionMenuProperties = &equipmentActionMenuProperties;
426
427                 graphics::MenuProperties equipmentMenuProperties;
428                 equipmentMenuProperties.cols = 1;
429                 equipmentMenuProperties.rows = 6;
430                 equipmentMenuProperties.charsPerEntry = 12;
431                 equipmentMenuProperties.rowGap = 16;
432                 equipmentMenuProperties.cursor = &menuCursor;
433                 equipmentMenuProperties.selectedCursor = &menuActiveCursor;
434                 equipmentMenuProperties.font = menuResources.statusFont;
435                 equipmentMenuProperties.iconSpace = 16;
436                 equipmentMenuProperties.wrapY = true;
437                 menuResources.equipmentMenuProperties = &equipmentMenuProperties;
438
439                 menuResources.equipMenuEquipLabel = "EQUIP";
440                 menuResources.equipMenuStrongestLabel = "STRONGEST";
441                 menuResources.equipMenuRemoveLabel = "REMOVE";
442                 menuResources.equipMenuRemoveAllLabel = "REMOVE ALL";
443                 menuResources.equipMenuDropLabel = "DROP";
444
445                 graphics::MenuProperties configMenuProperties;
446                 configMenuProperties.cols = 1;
447                 configMenuProperties.rows = 4;
448                 configMenuProperties.charsPerEntry = 8;
449                 configMenuProperties.rowGap = 32;
450                 configMenuProperties.cursor = &menuCursor;
451                 configMenuProperties.font = &menuFont;
452                 configMenuProperties.wrapY = true;
453                 menuResources.configMenuProperties = &configMenuProperties;
454
455                 menuResources.configMessageSpeedLabel = "MESSAGE\n   SPEED";
456                 menuResources.configMessageSpeedFast = "FAST";
457                 menuResources.configMessageSpeedNormal = "NORMAL";
458                 menuResources.configMessageSpeedSlow = "SLOW";
459                 menuResources.configBattleCursorLabel = "BATTLE\n  CURSOR";
460                 menuResources.configStatusCursorLabel = "STATUS\n  CURSOR";
461                 menuResources.configCursorClear = "CLEAR";
462                 menuResources.configCursorMemory = "MEMORY";
463                 menuResources.configMusicLabel = "MUSIC";
464                 menuResources.configMusicStereo = "STEREO";
465                 menuResources.configMusicMono = "MONO";
466
467                 graphics::MenuProperties scenarioMenuProperties;
468                 scenarioMenuProperties.cols = 1;
469                 scenarioMenuProperties.rows = 6;
470                 scenarioMenuProperties.charsPerEntry = 14;
471                 scenarioMenuProperties.rowGap = 8;
472                 scenarioMenuProperties.cursor = &menuCursor;
473                 scenarioMenuProperties.font = &menuFont;
474                 menuResources.scenarioMenuProperties = &scenarioMenuProperties;
475                 menuResources.scenarioMenuHeadline = "SCENARIO ITEM";
476
477                 InitScreen screen(width, height);
478
479                 app::State *state(0);
480
481                 if (battle) {
482                         BattleState *battleState(new BattleState(&gameConfig, bg, &monstersLayout));
483                         battleState->AddMonster(monster);
484                         battleState->AddMonster(monster);
485                         battleState->AddMonster(monster);
486                         battleState->AddMonster(monster);
487                         battleState->AddHero(gameState.heroes[0]);
488                         battleState->AddHero(gameState.heroes[1]);
489                         battleState->AddHero(gameState.heroes[2]);
490                         battleState->AddHero(gameState.heroes[3]);
491                         state = battleState;
492                 } else {
493                         MapState *mapState(new MapState(&gameConfig, caster.GetMap("map1")));
494
495                         mapState->ControlEntity(&gameState.heroes[0].MapEntity());
496                         mapState->SetWalkingSpeed(walkSpeed);
497
498                         state = mapState;
499                 }
500
501                 Application app(screen, state);
502                 app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
503                 app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
504                 app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN);
505                 app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT);
506                 app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A);
507                 app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B);
508                 app.Buttons().MapKey(SDLK_UP, Input::ACTION_X);
509                 app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y);
510                 app.Buttons().MapKey(SDLK_RETURN, Input::START);
511                 app.Buttons().MapKey(SDLK_SPACE, Input::SELECT);
512                 app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT);
513                 app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT);
514                 app.Buttons().MapKey(SDLK_1, Input::DEBUG_1);
515                 app.Buttons().MapKey(SDLK_2, Input::DEBUG_2);
516                 app.Buttons().MapKey(SDLK_3, Input::DEBUG_3);
517                 app.Buttons().MapKey(SDLK_4, Input::DEBUG_4);
518                 app.Run();
519
520                 return 0;
521         } catch (Parser::Error &e) {
522                 cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl;
523                 return 2;
524         } catch (exception &e) {
525                 cerr << "exception in main(): " << e.what() << endl;
526                 return 1;
527         }
528 }