]> git.localhorst.tv Git - l2e.git/blobdiff - l2e.cbp
new language, new compiler
[l2e.git] / l2e.cbp
diff --git a/l2e.cbp b/l2e.cbp
index 18f6b88828d0bc64223ba20a802b7cf2761efc2d..690a9bf3f0bb5f087692ff0a4a4c70bc00f90ede 100644 (file)
--- a/l2e.cbp
+++ b/l2e.cbp
@@ -61,7 +61,6 @@
                <Unit filename="src\app\State.cpp" />
                <Unit filename="src\app\State.h" />
                <Unit filename="src\app\Timer.h" />
-               <Unit filename="src\app\fwd.h" />
                <Unit filename="src\battle\AttackChoice.cpp" />
                <Unit filename="src\battle\AttackChoice.h" />
                <Unit filename="src\battle\AttackTypeMenu.cpp" />
@@ -88,7 +87,6 @@
                <Unit filename="src\battle\SmallHeroTag.h" />
                <Unit filename="src\battle\TargetSelection.cpp" />
                <Unit filename="src\battle\TargetSelection.h" />
-               <Unit filename="src\battle\fwd.h" />
                <Unit filename="src\battle\states\PerformAttacks.cpp" />
                <Unit filename="src\battle\states\PerformAttacks.h" />
                <Unit filename="src\battle\states\RunState.cpp" />
                <Unit filename="src\common\Stats.h" />
                <Unit filename="src\common\TargetingMode.cpp" />
                <Unit filename="src\common\TargetingMode.h" />
-               <Unit filename="src\common\fwd.h" />
-               <Unit filename="src\geometry\Vector.h" />
-               <Unit filename="src\geometry\fwd.h" />
                <Unit filename="src\graphics\Animation.cpp" />
                <Unit filename="src\graphics\Animation.h" />
                <Unit filename="src\graphics\Camera.cpp" />
                <Unit filename="src\graphics\Camera.h" />
+               <Unit filename="src\graphics\CharSelect.cpp" />
+               <Unit filename="src\graphics\CharSelect.h" />
                <Unit filename="src\graphics\Color.h" />
                <Unit filename="src\graphics\ColorFade.cpp" />
                <Unit filename="src\graphics\ColorFade.h" />
                <Unit filename="src\graphics\SimpleAnimation.h" />
                <Unit filename="src\graphics\Sprite.cpp" />
                <Unit filename="src\graphics\Sprite.h" />
-               <Unit filename="src\graphics\fwd.h" />
+               <Unit filename="src\graphics\Texture.cpp" />
+               <Unit filename="src\graphics\Texture.h" />
                <Unit filename="src\loader\Caster.cpp" />
                <Unit filename="src\loader\Caster.h" />
                <Unit filename="src\loader\Interpreter.cpp" />
                <Unit filename="src\loader\Tokenizer.h" />
                <Unit filename="src\loader\TypeDescription.cpp" />
                <Unit filename="src\loader\TypeDescription.h" />
-               <Unit filename="src\loader\fwd.h" />
                <Unit filename="src\loader\utility.cpp" />
                <Unit filename="src\loader\utility.h" />
                <Unit filename="src\main.cpp" />
                <Unit filename="src\map\TransitionState.h" />
                <Unit filename="src\map\Trigger.cpp" />
                <Unit filename="src\map\Trigger.h" />
-               <Unit filename="src\map\fwd.h" />
+               <Unit filename="src\math\Fixed.h" />
+               <Unit filename="src\math\Vector.h" />
+               <Unit filename="src\math\utility.h" />
                <Unit filename="src\menu\CapsuleChangeMenu.cpp" />
                <Unit filename="src\menu\CapsuleChangeMenu.h" />
                <Unit filename="src\menu\CapsuleFeedMenu.cpp" />
                <Unit filename="src\menu\ConfigMenu.h" />
                <Unit filename="src\menu\EquipMenu.cpp" />
                <Unit filename="src\menu\EquipMenu.h" />
-               <Unit filename="src\menu\fwd.h" />
                <Unit filename="src\menu\HeroStatus.cpp" />
                <Unit filename="src\menu\HeroStatus.h" />
                <Unit filename="src\menu\InventoryMenu.cpp" />