#include "fwd.h"
#include "Hero.h"
-#include "../geometry/Vector.h"
+#include "../math/Vector.h"
#include "../graphics/fwd.h"
#include <SDL.h>
public:
const graphics::Sprite *HeroSprite() const;
- geometry::Vector<int> HeroOffset() const;
+ math::Vector<int> HeroOffset() const;
- void Render(SDL_Surface *screen, int width, int height, const geometry::Vector<int> &position, bool active) const;
+ void Render(SDL_Surface *screen, int width, int height, const math::Vector<int> &position, bool active) const;
private:
const BattleState *battle;