#define BATTLE_NUMBERANIMATION_H_
#include "../app/fwd.h"
-#include "../geometry/Vector.h"
+#include "../math/Vector.h"
#include "../graphics/Animation.h"
namespace battle {
int Width() const;
int Height() const;
- void Draw(SDL_Surface *dest, const geometry::Vector<int> &position) const;
+ void Draw(SDL_Surface *dest, const math::Vector<int> &position) const;
private:
int number;