private:
void AddNumberAnimations(const TargetSelection &);
- void RenderTitleBar(SDL_Surface *screen, const math::Vector<int> &offset) const;
- void RenderNumbers(SDL_Surface *screen, const math::Vector<int> &offset) const;
- void RenderTargetAnimation(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderTitleBar(SDL_Surface *screen) const;
+ void RenderNumbers(SDL_Surface *screen) const;
+ void RenderTargetAnimation(SDL_Surface *screen) const;
private:
BattleState *battle;
app::Timer<Uint32> targetAnimationTimer;
std::vector<NumberAnimation> numberAnimation;
std::vector<math::Vector<int> > numberPosition;
+ math::Vector<int> framePosition;
+ math::Vector<int> frameSize;
+ math::Vector<int> textPosition;
int cursor;
};