]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/states/PerformAttacks.h
renamed namespace geometry -> math
[l2e.git] / src / battle / states / PerformAttacks.h
index b8623698f5734715b3818c0fe6d375fa9a1b437c..de20f76cbeaa267ccd5f6a08eb96f0a3094f4dce 100644 (file)
@@ -11,7 +11,7 @@
 #include "../../app/State.h"
 
 #include "../NumberAnimation.h"
-#include "../../geometry/Vector.h"
+#include "../../math/Vector.h"
 #include "../../graphics/Animation.h"
 
 #include <vector>
@@ -49,9 +49,9 @@ private:
 private:
        void AddNumberAnimations(const TargetSelection &);
 
-       void RenderTitleBar(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
-       void RenderNumbers(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
-       void RenderTargetAnimation(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+       void RenderTitleBar(SDL_Surface *screen, const math::Vector<int> &offset) const;
+       void RenderNumbers(SDL_Surface *screen, const math::Vector<int> &offset) const;
+       void RenderTargetAnimation(SDL_Surface *screen, const math::Vector<int> &offset) const;
 
 private:
        BattleState *battle;
@@ -61,7 +61,7 @@ private:
        app::Timer<Uint32> titleBarTimer;
        app::Timer<Uint32> targetAnimationTimer;
        std::vector<NumberAnimation> numberAnimation;
-       std::vector<geometry::Vector<int> > numberPosition;
+       std::vector<math::Vector<int> > numberPosition;
        int cursor;
 
 };