namespace battle {
class BattleState;
}
-namespace math {
- template<class>
- class Vector;
-}
#include "../../app/State.h"
+#include "../../math/Vector.h"
namespace battle {
virtual void OnResize(int width, int height);
private:
- void RenderTitleBar(SDL_Surface *screen, const math::Vector<int> &offset);
+ void RenderTitleBar(SDL_Surface *screen);
private:
BattleState *battle;
app::Timer<Uint32> timer;
+ math::Vector<int> framePosition;
+ math::Vector<int> frameSize;
+ math::Vector<int> textPosition;
};