]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/states/SelectIkari.cpp
cached some of the battle coordinates
[l2e.git] / src / battle / states / SelectIkari.cpp
index 8d2006a4269597802aa287a68cd19341d6082c58..2ab66a95dc002bec89458e297a0d5e7f7872dc00 100644 (file)
@@ -19,7 +19,7 @@ using graphics::Frame;
 namespace battle {
 
 void SelectIkari::OnEnterState(SDL_Surface *screen) {
-
+       OnResize(screen->w, screen->h);
 }
 
 void SelectIkari::OnExitState(SDL_Surface *screen) {
@@ -40,7 +40,23 @@ void SelectIkari::OnPauseState(SDL_Surface *screen) {
 
 
 void SelectIkari::OnResize(int width, int height) {
+       const Vector<int> offset = battle->ScreenOffset();
+
+       const Resources &res = battle->Res();
+       const Frame &frame = *res.selectFrame;
+
+       framePosition = offset + frame.BorderSize();
+       frameSize = Vector<int>(
+                       battle->Width() - 2 * frame.BorderWidth(),
+                       res.normalFont->CharHeight() * 13);
+
+       headlinePosition = offset + Vector<int>(
+                       2 * frame.BorderWidth() + res.normalFont->CharWidth(),
+                       2 * frame.BorderHeight());
 
+       menuPosition = offset + Vector<int>(
+                       2 * frame.BorderWidth() + res.normalFont->CharWidth(),
+                       2 * frame.BorderHeight() + 2 * res.normalFont->CharHeight());
 }
 
 
@@ -93,34 +109,23 @@ void SelectIkari::UpdateWorld(Uint32 deltaT) {
 
 void SelectIkari::Render(SDL_Surface *screen) {
        parent->Render(screen);
-       Vector<int> offset(battle->CalculateScreenOffset(screen));
-       RenderFrame(screen, offset);
-       RenderHeadline(screen, offset);
-       RenderMenu(screen, offset);
+       RenderFrame(screen);
+       RenderHeadline(screen);
+       RenderMenu(screen);
 }
 
-void SelectIkari::RenderFrame(SDL_Surface *screen, const Vector<int> &offset) {
-       const Frame *frame(battle->Res().selectFrame);
-       Vector<int> position(frame->BorderSize());
-       int width(battle->Width() - 2 * frame->BorderWidth());
-       int height(battle->Res().normalFont->CharHeight() * 13);
-       frame->Draw(screen, position + offset, width, height);
+void SelectIkari::RenderFrame(SDL_Surface *screen) {
+       const Frame &frame = *battle->Res().selectFrame;
+       frame.Draw(screen, framePosition, frameSize.X(), frameSize.Y());
 }
 
-void SelectIkari::RenderHeadline(SDL_Surface *screen, const Vector<int> &offset) {
-       const Resources &res(battle->Res());
-       Vector<int> position(
-                       2 * res.selectFrame->BorderWidth() + res.normalFont->CharWidth(),
-                       2 * res.selectFrame->BorderHeight());
-       res.normalFont->DrawString(res.ikariMenuHeadline, screen, position + offset);
+void SelectIkari::RenderHeadline(SDL_Surface *screen) {
+       const Resources &res = battle->Res();
+       res.normalFont->DrawString(res.ikariMenuHeadline, screen, headlinePosition);
 }
 
-void SelectIkari::RenderMenu(SDL_Surface *screen, const Vector<int> &offset) {
-       const Resources &res(battle->Res());
-       Vector<int> position(
-                       2 * res.selectFrame->BorderWidth() + res.normalFont->CharWidth(),
-                       2 * res.selectFrame->BorderHeight() + 2 * res.normalFont->CharHeight());
-       battle->ActiveHero().IkariMenu().Draw(screen, position + offset);
+void SelectIkari::RenderMenu(SDL_Surface *screen) {
+       battle->ActiveHero().IkariMenu().Draw(screen, menuPosition);
 }
 
 }