namespace battle {
+SelectItem::SelectItem(Battle *battle, SelectAttackType *parent)
+: battle(battle)
+, parent(parent) {
+
+}
+
+
void SelectItem::OnEnterState(SDL_Surface *screen) {
OnResize(screen->w, screen->h);
}
void SelectItem::OnResumeState(SDL_Surface *screen) {
if (battle->ActiveHero().GetAttackChoice().Selection().HasSelected()) {
battle->ActiveHero().GetAttackChoice().SetType(AttackChoice::ITEM);
- battle->ActiveHero().GetAttackChoice().SetItem(battle->ItemMenu().Selected());
+ battle->ActiveHero().GetAttackChoice().SetItem(parent->ItemMenu().Selected());
Ctrl().PopState();
}
}
void SelectItem::OnResize(int width, int height) {
- const Vector<int> offset = battle->ScreenOffset();
+ const Vector<int> offset = parent->ScreenOffset();
- const Resources &res = battle->Res();
+ const Resources &res = parent->Res();
const Frame &frame = *res.selectFrame;
framePosition = offset + frame.BorderSize();
frameSize = Vector<int>(
- battle->Width() - 2 * frame.BorderWidth(),
+ parent->Width() - 2 * frame.BorderWidth(),
res.normalFont->CharHeight() * 13);
headlinePosition = offset + Vector<int>(
void SelectItem::HandleEvents(const Input &input) {
if (input.JustPressed(Input::ACTION_A)) {
- if (battle->ItemMenu().SelectedIsEnabled()) {
+ if (parent->ItemMenu().SelectedIsEnabled()) {
AttackChoice &ac(battle->ActiveHero().GetAttackChoice());
- const Item *item(battle->ItemMenu().Selected());
+ const Item *item(parent->ItemMenu().Selected());
ac.Selection().Reset();
if (item->GetTargetingMode().TargetsAlly()) {
ac.Selection().SelectHeroes();
} else {
ac.Selection().SetMultiple();
}
- Ctrl().PushState(new SelectTarget(battle, parent, &ac.Selection(), battle->Res().itemTargetCursor));
+ Ctrl().PushState(new SelectTarget(battle, parent, &ac.Selection(), parent->Res().itemTargetCursor));
}
}
}
Ctrl().PopState(); // return control to parent
}
if (input.JustPressed(Input::PAD_UP)) {
- battle->ItemMenu().PreviousRow();
+ parent->ItemMenu().PreviousRow();
}
if (input.JustPressed(Input::PAD_RIGHT)) {
- battle->ItemMenu().NextItem();
+ parent->ItemMenu().NextItem();
}
if (input.JustPressed(Input::PAD_DOWN)) {
- battle->ItemMenu().NextRow();
+ parent->ItemMenu().NextRow();
}
if (input.JustPressed(Input::PAD_LEFT)) {
- battle->ItemMenu().PreviousItem();
+ parent->ItemMenu().PreviousItem();
}
}
}
void SelectItem::RenderFrame(SDL_Surface *screen) {
- const Frame &frame = *battle->Res().selectFrame;
+ const Frame &frame = *parent->Res().selectFrame;
frame.Draw(screen, framePosition, frameSize.X(), frameSize.Y());
}
void SelectItem::RenderHeadline(SDL_Surface *screen) {
- const Resources &res = battle->Res();
+ const Resources &res = parent->Res();
res.normalFont->DrawString(res.itemMenuHeadline, screen, headlinePosition);
}
void SelectItem::RenderMenu(SDL_Surface *screen) {
- battle->ItemMenu().Draw(screen, menuPosition);
+ parent->ItemMenu().Draw(screen, menuPosition);
}
}