]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/states/SelectMoveAction.h
extracted battle logic into a class
[l2e.git] / src / battle / states / SelectMoveAction.h
index eb299ad828eae589c091fb2002439ecbf8f06432..156eec16cbec2e22b5ff3647debda3165bfb733d 100644 (file)
@@ -2,7 +2,10 @@
 #define BATTLE_SELECTMOVEACTION_H_
 
 namespace battle {
+       class Battle;
        class BattleState;
+       class HeroTag;
+       struct Resources;
 }
 
 #include "../../app/State.h"
@@ -14,14 +17,19 @@ class SelectMoveAction
 : public app::State {
 
 public:
-       explicit SelectMoveAction(BattleState *battle)
-       : battle(battle) { }
+       SelectMoveAction(Battle *battle, BattleState *parent);
 
 public:
        virtual void HandleEvents(const app::Input &);
        virtual void UpdateWorld(Uint32 deltaT);
        virtual void Render(SDL_Surface *);
 
+public:
+       const Resources &Res() const;
+       const math::Vector<int> &ScreenOffset() const;
+       const HeroTag &HeroTagAt(int index) const;
+       const math::Vector<int> &HeroTagPositionAt(int index) const;
+
 private:
        virtual void OnEnterState(SDL_Surface *screen);
        virtual void OnExitState(SDL_Surface *screen);
@@ -34,7 +42,8 @@ private:
        void RenderMenu(SDL_Surface *screen);
 
 private:
-       BattleState *battle;
+       Battle *battle;
+       BattleState *parent;
        math::Vector<int> position;
 
 };