]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/states/SelectTarget.h
extracted battle logic into a class
[l2e.git] / src / battle / states / SelectTarget.h
index 9bdc470519a7d1ce98e2006f2ffff954547cc2fe..29035c8352b6d7f975067559da0f5228f97fcc3b 100644 (file)
@@ -2,7 +2,7 @@
 #define BATTLE_SELECTTARGET_H_
 
 namespace battle {
-       class BattleState;
+       class Battle;
        class SelectAttackType;
        class TargetSelection;
 }
@@ -21,8 +21,10 @@ class SelectTarget
 : public app::State {
 
 public:
-       SelectTarget(BattleState *battle, SelectAttackType *parent, TargetSelection *selection, const graphics::Sprite *cursorIcon)
-       : battle(battle), parent(parent), selection(selection), cursorIcon(cursorIcon), flipFlop(true) { }
+       SelectTarget(Battle *battle,
+                       SelectAttackType *parent,
+                       TargetSelection *selection,
+                       const graphics::Sprite *cursorIcon);
 
 public:
        virtual void HandleEvents(const app::Input &);
@@ -41,7 +43,7 @@ private:
        void RenderCursors(SDL_Surface *screen);
 
 private:
-       BattleState *battle;
+       Battle *battle;
        SelectAttackType *parent;
        TargetSelection *selection;
        const graphics::Sprite *cursorIcon;