]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/states/VictoryState.cpp
put victory strings in battle resources
[l2e.git] / src / battle / states / VictoryState.cpp
index e2cc99fb27cc3e7799d0dde3728958c4a1f45538..59d4495f68c5d4c0c4ef7349b229016235dc83f2 100644 (file)
@@ -3,6 +3,7 @@
 #include "../Battle.h"
 #include "../BattleState.h"
 #include "../Hero.h"
+#include "../Resources.h"
 #include "../../app/Application.h"
 #include "../../app/Input.h"
 #include "../../common/Capsule.h"
@@ -13,6 +14,7 @@
 #include "../../graphics/Font.h"
 #include "../../graphics/Frame.h"
 
+#include <iomanip>
 #include <sstream>
 
 using app::Application;
@@ -22,7 +24,12 @@ using common::Upgrade;
 using graphics::Font;
 using graphics::Frame;
 using math::Vector;
+using std::left;
+using std::right;
+using std::setfill;
+using std::setw;
 using std::string;
+using std::stringstream;
 using std::vector;
 
 namespace battle {
@@ -33,15 +40,19 @@ void VictoryState::OnEnterState(SDL_Surface *screen) {
 }
 
 void VictoryState::LoadResults() {
-       // TODO: localization
+       const Resources &res = parent->Res();
        lines.clear();
 
-       std::stringstream s;
-       s << "Gets " << battle->ExpReward() << " EXP";
+       stringstream s;
+       s << res.victoryGetsText << ' '
+                       << battle->ExpReward() << ' '
+                       << res.victoryExpText << '.';
        lines.push_back(s.str());
 
        s.str("");
-       s << "Gets " << battle->GoldReward() << " gold";
+       s << res.victoryGetsText << ' '
+                       << battle->GoldReward() << ' '
+                       << res.victoryGoldText << '.';
        lines.push_back(s.str());
 
        lines.push_back("");
@@ -49,55 +60,82 @@ void VictoryState::LoadResults() {
        GameState &state = *parent->Game().state;
        vector<Upgrade> upgrade;
        battle->ApplyRewards(state, upgrade);
-       for (std::vector<Upgrade>::const_iterator
+       for (vector<Upgrade>::const_iterator
                        i(upgrade.begin()), end(upgrade.end());
                        i != end; ++i) {
                LoadResult(*i, lines);
        }
 
+       s.str("");
+       s << state.money << ' ' << res.victoryGoldText;
+       string goldStr = s.str();
+
        lines.push_back("");
        s.str("");
-       s << state.money << " gold";
+       s << right << setw(28) << setfill(' ') << goldStr;
        lines.push_back(s.str());
 }
 
 void VictoryState::LoadResult(
                const Upgrade &u,
                vector<string> &lines) {
-       std::stringstream s;
+       const Resources &res = parent->Res();
+       stringstream s;
        switch (u.GetType()) {
                case Upgrade::LEVEL_UP:
-                       s << u.Name() << " levels up.";
+                       s << left << setw(6) << setfill(' ') << u.Name()
+                                       << res.victoryLevelUpText << '.';
                        break;
                case Upgrade::MAX_HEALTH:
-                       s << "Max. HP increases by " << u.Amount();
+                       s << res.victoryMHPText << ' '
+                                       << res.victoryUpgradeText << ' '
+                                       << u.Amount() << '.';
                        break;
                case Upgrade::MAX_MAGIC:
-                       s << "Max. MP increases by " << u.Amount();
+                       s << res.victoryMMPText << ' '
+                                       << res.victoryUpgradeText << ' '
+                                       << u.Amount() << '.';
                        break;
                case Upgrade::ATTACK:
-                       s << "ATP increases by " << u.Amount();
+                       s << res.victoryATPText << ' '
+                                       << res.victoryUpgradeText << ' '
+                                       << u.Amount() << '.';
                        break;
                case Upgrade::DEFENSE:
-                       s << "DFP increases by " << u.Amount();
+                       s << res.victoryDFPText << ' '
+                                       << res.victoryUpgradeText << ' '
+                                       << u.Amount() << '.';
                        break;
                case Upgrade::STRENGTH:
-                       s << "STR increases by " << u.Amount();
+                       s << res.victorySTRText << ' '
+                                       << res.victoryUpgradeText << ' '
+                                       << u.Amount() << '.';
                        break;
                case Upgrade::AGILITY:
-                       s << "AGL increases by " << u.Amount();
+                       s << res.victoryAGLText << ' '
+                                       << res.victoryUpgradeText << ' '
+                                       << u.Amount() << '.';
                        break;
                case Upgrade::INTELLIGENCE:
-                       s << "INT increases by " << u.Amount();
+                       s << res.victoryINTText << ' '
+                                       << res.victoryUpgradeText << ' '
+                                       << u.Amount() << '.';
                        break;
                case Upgrade::GUT:
-                       s << "GUT increases by " << u.Amount();
+                       s << res.victoryGUTText << ' '
+                                       << res.victoryUpgradeText << ' '
+                                       << u.Amount() << '.';
                        break;
                case Upgrade::MAGIC_RESISTANCE:
-                       s << "MGR increases by " << u.Amount();
+                       s << res.victoryMGRText << ' '
+                                       << res.victoryUpgradeText << ' '
+                                       << u.Amount() << '.';
                        break;
                case Upgrade::LEVEL_NEXT:
-                       s << u.Name() << " next level " << u.Amount();
+                       s << setw(7) << setfill(' ')
+                                       << left << u.Name() << ' '
+                                       << res.victoryNextLevelText
+                                       << ' ' << u.Amount();
                        break;
                default:
                        s << "unknown upgrade type " << u.GetType();