}
#include "../../app/State.h"
+#include "../../common/Hero.h"
#include "../../math/Vector.h"
#include <string>
private:
void LoadResults();
+ void LoadResults(
+ const char *,
+ const std::vector<common::Hero::UpgradeInfo> &,
+ std::vector<std::string> &);
void RenderFrame(SDL_Surface *screen);
void RenderLines(SDL_Surface *screen);