class Battle;
class BattleState;
}
+namespace common {
+ class Upgrade;
+}
#include "../../app/State.h"
#include "../../common/Hero.h"
private:
void LoadResults();
- void LoadResults(
- const char *,
- const std::vector<common::Hero::UpgradeInfo> &,
+ void LoadResult(
+ const common::Upgrade &,
std::vector<std::string> &);
void RenderFrame(SDL_Surface *screen);
void RenderLines(SDL_Surface *screen);