: name("")
, alignment("")
+, alignmentSprite(0)
+
, maxHealth(0)
, level(1)
, classes(0)
, numClasses(0)
-, curClass(0)
+, curClass(-1)
, maxClass(0) {
}
}
}
+void Capsule::UpgradeClass() {
+ ++maxClass;
+ ++curClass;
+}
+
Sprite *Capsule::BattleSprite() {
return GetClass().battleSprite;
td.AddField("name", FieldDescription(((char *)&c.name) - ((char *)&c), Interpreter::STRING_ID).SetReferenced());
td.AddField("alignment", FieldDescription(((char *)&c.alignment) - ((char *)&c), Interpreter::STRING_ID).SetReferenced());
+ td.AddField("alignmentCursor", FieldDescription(((char *)&c.alignmentCursor) - ((char *)&c), Interpreter::VECTOR_ID));
+ td.AddField("alignmentSprite", FieldDescription(((char *)&c.alignmentSprite) - ((char *)&c), Sprite::TYPE_ID).SetReferenced());
+
td.AddField("maxHealth", FieldDescription(((char *)&c.maxHealth) - ((char *)&c), Interpreter::NUMBER_ID));
td.AddField("stats", FieldDescription(((char *)&c.stats) - ((char *)&c), Stats::TYPE_ID));