]> git.localhorst.tv Git - l2e.git/blobdiff - src/common/Capsule.cpp
put stat increments in level ladder
[l2e.git] / src / common / Capsule.cpp
index de2ea56583fd7ff77a0d5375782d0f1f93f907e1..3bfdde7456caa574451a6cf7bd26d5e00ff2ff61 100644 (file)
@@ -1,8 +1,8 @@
 #include "Capsule.h"
 
 #include "Item.h"
+#include "LevelUp.h"
 #include "Spell.h"
-#include "Stats.h"
 #include "Upgrade.h"
 #include "../graphics/Animation.h"
 #include "../graphics/Sprite.h"
@@ -77,7 +77,7 @@ Stats Capsule::GetStats() const {
 int Capsule::NextLevel() const {
        int levelOffset(Level() - 1);
        if (levelOffset < numLevels) {
-               return levelLadder[levelOffset] - Experience();
+               return levelLadder[levelOffset].Experience() - Experience();
        } else {
                return 0;
        }
@@ -92,14 +92,40 @@ void Capsule::AddExperience(int exp, vector<Upgrade> &info) {
        }
        int remain = exp;
        while (remain >= NextLevel()) {
+               const LevelUp &lup = levelLadder[level - 1];
                int added = NextLevel();
                experience += added;
                remain -= added;
                ++level;
+               maxHealth += lup.MaxHealth();
+               stats += lup;
 
                info.push_back(Upgrade(name, Upgrade::LEVEL_UP, level));
 
-               // TODO: upgrade attributes and push info
+               if (lup.MaxHealth() > 0) {
+                       info.push_back(Upgrade(name, Upgrade::MAX_HEALTH, lup.MaxHealth()));
+               }
+               if (lup.Attack() > 0) {
+                       info.push_back(Upgrade(name, Upgrade::ATTACK, lup.Attack()));
+               }
+               if (lup.Defense() > 0) {
+                       info.push_back(Upgrade(name, Upgrade::DEFENSE, lup.Defense()));
+               }
+               if (lup.Strength() > 0) {
+                       info.push_back(Upgrade(name, Upgrade::STRENGTH, lup.Strength()));
+               }
+               if (lup.Agility() > 0) {
+                       info.push_back(Upgrade(name, Upgrade::AGILITY, lup.Agility()));
+               }
+               if (lup.Intelligence() > 0) {
+                       info.push_back(Upgrade(name, Upgrade::INTELLIGENCE, lup.Intelligence()));
+               }
+               if (lup.Gut() > 0) {
+                       info.push_back(Upgrade(name, Upgrade::GUT, lup.Gut()));
+               }
+               if (lup.MagicResistance() > 0) {
+                       info.push_back(Upgrade(name, Upgrade::MAGIC_RESISTANCE, lup.MagicResistance()));
+               }
 
                if (level > numLevels) {
                        info.push_back(Upgrade(
@@ -263,7 +289,7 @@ void Capsule::CreateTypeDescription() {
        td.AddField("level", FieldDescription(((char *)&c.level) - ((char *)&c), Interpreter::NUMBER_ID));
        td.AddField("experience", FieldDescription(((char *)&c.experience) - ((char *)&c), Interpreter::NUMBER_ID));
 
-       td.AddField("ladder", FieldDescription(((char *)&c.levelLadder) - ((char *)&c), Interpreter::NUMBER_ID).SetAggregate());
+       td.AddField("ladder", FieldDescription(((char *)&c.levelLadder) - ((char *)&c), LevelUp::TYPE_ID).SetAggregate());
 
        td.AddField("classes", FieldDescription(((char *)&c.classes) - ((char *)&c), Class::TYPE_ID).SetAggregate());
        td.AddField("class", FieldDescription(((char *)&c.curClass) - ((char *)&c), Interpreter::NUMBER_ID));