]> git.localhorst.tv Git - l2e.git/blobdiff - src/common/Capsule.cpp
moved upgrade process to battle class
[l2e.git] / src / common / Capsule.cpp
index 083931c5c0a6a2835e933b4134aa0a5c1149879d..de2ea56583fd7ff77a0d5375782d0f1f93f907e1 100644 (file)
@@ -1,8 +1,9 @@
 #include "Capsule.h"
 
-#include "../common/Item.h"
-#include "../common/Spell.h"
-#include "../common/Stats.h"
+#include "Item.h"
+#include "Spell.h"
+#include "Stats.h"
+#include "Upgrade.h"
 #include "../graphics/Animation.h"
 #include "../graphics/Sprite.h"
 #include "../loader/Interpreter.h"
@@ -82,9 +83,11 @@ int Capsule::NextLevel() const {
        }
 }
 
-void Capsule::AddExperience(int exp, vector<Hero::UpgradeInfo> &info) {
+void Capsule::AddExperience(int exp, vector<Upgrade> &info) {
        if (level > numLevels) {
                // don't award any experience if at highest level
+               info.push_back(Upgrade(
+                               name, Upgrade::LEVEL_NEXT, NextLevel()));
                return;
        }
        int remain = exp;
@@ -94,15 +97,19 @@ void Capsule::AddExperience(int exp, vector<Hero::UpgradeInfo> &info) {
                remain -= added;
                ++level;
 
-               info.push_back(Hero::UpgradeInfo(Hero::UPGRADE_LVL, level));
+               info.push_back(Upgrade(name, Upgrade::LEVEL_UP, level));
 
                // TODO: upgrade attributes and push info
 
                if (level > numLevels) {
+                       info.push_back(Upgrade(
+                                       name, Upgrade::LEVEL_NEXT, NextLevel()));
                        return;
                }
        }
        experience += remain;
+       info.push_back(Upgrade(
+                       name, Upgrade::LEVEL_NEXT, NextLevel()));
 }