]> git.localhorst.tv Git - l2e.git/blobdiff - src/common/Hero.cpp
moved upgrade process to battle class
[l2e.git] / src / common / Hero.cpp
index 4e7b5b91068f08e8db5137fb8f97656afae79bd8..beeab8305844b8a9b2cccb95a98a66d73c8153ee 100644 (file)
@@ -2,6 +2,7 @@
 
 #include "Item.h"
 #include "Spell.h"
+#include "Upgrade.h"
 #include "../graphics/Animation.h"
 #include "../graphics/Sprite.h"
 #include "../loader/Interpreter.h"
@@ -70,9 +71,11 @@ int Hero::NextLevel() const {
        }
 }
 
-void Hero::AddExperience(int exp, vector<UpgradeInfo> &info) {
+void Hero::AddExperience(int exp, vector<Upgrade> &info) {
        if (level > numLevels) {
                // don't award any experience if at highest level
+               info.push_back(Upgrade(
+                               name, Upgrade::LEVEL_NEXT, NextLevel()));
                return;
        }
        int remain = exp;
@@ -82,15 +85,19 @@ void Hero::AddExperience(int exp, vector<UpgradeInfo> &info) {
                remain -= added;
                ++level;
 
-               info.push_back(UpgradeInfo(UPGRADE_LVL, level));
+               info.push_back(Upgrade(name, Upgrade::LEVEL_UP, level));
 
                // TODO: upgrade attributes and push info
 
                if (level > numLevels) {
+                       info.push_back(Upgrade(
+                                       name, Upgrade::LEVEL_NEXT, NextLevel()));
                        return;
                }
        }
        experience += remain;
+       info.push_back(Upgrade(
+                       name, Upgrade::LEVEL_NEXT, NextLevel()));
 }