]> git.localhorst.tv Git - l2e.git/blobdiff - src/graphics/Animation.h
added capsule attack/animation handling
[l2e.git] / src / graphics / Animation.h
index 50330957ab9d28412cb1314c70596f86d75ead1f..79bfa852b887f02316afad317a5bfdd912348eb5 100644 (file)
@@ -1,11 +1,15 @@
 #ifndef GRAPHICS_ANIMATION_H_
 #define GRAPHICS_ANIMATION_H_
 
-#include "Sprite.h"
-#include "../app/Application.h"
-#include "../app/State.h"
+namespace app {
+       class Application;
+       class State;
+}
+namespace loader {
+       class TypeDescription;
+}
+
 #include "../app/Timer.h"
-#include "../loader/fwd.h"
 #include "../geometry/Vector.h"
 
 #include <memory>
@@ -13,6 +17,8 @@
 
 namespace graphics {
 
+class Sprite;
+
 class Animation {
 
 public:
@@ -64,27 +70,13 @@ public:
        bool Valid() const { return animation; }
        void Clear() { animation = 0; timer = app::Timer<Uint32>(); }
 
-       void Start(app::State &ctrl) {
-               timer = ctrl.GraphicsTimers().StartInterval(animation->FrameTime());
-       }
-       void Start(app::Application &ctrl) {
-               timer = ctrl.GlobalTimers().StartInterval(animation->FrameTime());
-       }
-       void Stop() {
-               timer = app::Timer<Uint32>();
-       }
-       bool Started() const {
-               return timer.Started();
-       }
-       bool Running() const {
-               return timer.Running() && (animation->Repeat() || timer.Iteration() < animation->NumFrames());
-       }
-       bool Finished() const {
-               return Started() && !Running();
-       }
-       bool JustFinished() const {
-               return timer.JustHit() && timer.Iteration() == animation->NumFrames();
-       }
+       void Start(app::State &ctrl);
+       void Start(app::Application &ctrl);
+       void Stop();
+       bool Started() const;
+       bool Running() const;
+       bool Finished() const;
+       bool JustFinished() const;
 
        const app::Timer<Uint32> &GetTimer() { return timer; }
 
@@ -101,22 +93,12 @@ public:
        void ChangeSprite(const Sprite *s) { sprite = s; }
        const Sprite *GetSprite() const { return sprite ? sprite : animation->GetSprite(); }
 
-       void Draw(SDL_Surface *dest, geometry::Vector<int> position) const {
-               GetSprite()->Draw(dest, position + animation->Offset(Frame()), animation->Col(Frame()) + ColOffset(), animation->Row(Frame()) + RowOffset());
-       }
-       void DrawTopRight(SDL_Surface *dest, geometry::Vector<int> position) const {
-               geometry::Vector<int> offset(-GetSprite()->Width(), 0);
-               Draw(dest, position + offset);
-       }
-       void DrawCenter(SDL_Surface *dest, geometry::Vector<int> position) const {
-               Draw(dest, position - (GetSprite()->Size() / 2));
-       }
-       void DrawCenterBottom(SDL_Surface *dest, geometry::Vector<int> position) const {
-               geometry::Vector<int> offset(-GetSprite()->Width() / 2, -GetSprite()->Height());
-               Draw(dest, position + offset);
-       }
-
-       int Frame() const { return Running() ? ((timer.Iteration() + frameShift) % animation->NumFrames()) : 0; }
+       void Draw(SDL_Surface *dest, geometry::Vector<int> position) const;
+       void DrawTopRight(SDL_Surface *dest, geometry::Vector<int> position) const;
+       void DrawCenter(SDL_Surface *dest, geometry::Vector<int> position) const;
+       void DrawCenterBottom(SDL_Surface *dest, geometry::Vector<int> position) const;
+
+       int Frame() const;
 
 private:
        const Animation *animation;