]> git.localhorst.tv Git - l2e.git/blobdiff - src/graphics/Frame.cpp
consistent naming of graphics drawing functions
[l2e.git] / src / graphics / Frame.cpp
index f9d88253a440bd1e0b9f7d8b4756c4554e1332ff..4ba8f4a57a6471ef93ef78968537e92a18a09076 100644 (file)
@@ -35,7 +35,7 @@ void Frame::Draw(SDL_Surface *dest, const Vector<int> &position, int width, int
 
        // top border
        Texture(surface, Vector<int>(RepeatWidth(), BorderHeight()), Vector<int>(offset.X() + BorderWidth(), offset.Y()))
-       .Render(dest, Vector<int>(position.X() + BorderWidth(), position.Y()), Vector<int>(position.X() + width - BorderWidth(), position.Y() + BorderHeight()));
+       .Draw(dest, Vector<int>(position.X() + BorderWidth(), position.Y()), Vector<int>(position.X() + width - BorderWidth(), position.Y() + BorderHeight()));
 
        // top-right corner
        srcRect.x = offset.X() + RepeatWidth() + BorderWidth();
@@ -45,15 +45,15 @@ void Frame::Draw(SDL_Surface *dest, const Vector<int> &position, int width, int
 
        // left border
        Texture(surface, Vector<int>(BorderWidth(), RepeatHeight()), Vector<int>(offset.X(), offset.Y() + BorderHeight()))
-       .Render(dest, Vector<int>(position.X(), position.Y() + BorderHeight()), Vector<int>(position.X() + BorderWidth(), position.Y() + height - BorderHeight()));
+       .Draw(dest, Vector<int>(position.X(), position.Y() + BorderHeight()), Vector<int>(position.X() + BorderWidth(), position.Y() + height - BorderHeight()));
 
        // center fill
        Texture(surface, RepeatSize(), Vector<int>(offset.X() + BorderWidth(), offset.Y() + BorderHeight()))
-       .Render(dest, position + BorderSize(), position + Vector<int>(width, height) - BorderSize());
+       .Draw(dest, position + BorderSize(), position + Vector<int>(width, height) - BorderSize());
 
        // right border
        Texture(surface, Vector<int>(BorderWidth(), RepeatHeight()), Vector<int>(offset.X() + BorderWidth() + RepeatWidth(), offset.Y() + BorderHeight()))
-       .Render(dest, Vector<int>(position.X() + width - BorderWidth(), position.Y() + BorderHeight()), Vector<int>(position.X() + width, position.Y() + height - BorderHeight()));
+       .Draw(dest, Vector<int>(position.X() + width - BorderWidth(), position.Y() + BorderHeight()), Vector<int>(position.X() + width, position.Y() + height - BorderHeight()));
 
        // bottom-left corner
        srcRect.x = offset.X();
@@ -66,7 +66,7 @@ void Frame::Draw(SDL_Surface *dest, const Vector<int> &position, int width, int
 
        // bottom border
        Texture(surface, Vector<int>(RepeatWidth(), BorderHeight()), Vector<int>(offset.X() + BorderWidth(), offset.Y() + BorderHeight() + RepeatHeight()))
-       .Render(dest, Vector<int>(position.X() + BorderWidth(), position.Y() + height - BorderHeight()), Vector<int>(position.X() + width - BorderWidth(), position.Y() + height));
+       .Draw(dest, Vector<int>(position.X() + BorderWidth(), position.Y() + height - BorderHeight()), Vector<int>(position.X() + width - BorderWidth(), position.Y() + height));
 
        // bottom-right corner
        srcRect.x = offset.X() + BorderWidth() + RepeatWidth();