]> git.localhorst.tv Git - l2e.git/blobdiff - src/graphics/Menu.h
renamed namespace geometry -> math
[l2e.git] / src / graphics / Menu.h
index d83b2a5e9b540801b88128b77f4d41002bc36521..91cc3a7cbbe6431a7021a4611c82dd59c54eb255 100644 (file)
@@ -4,7 +4,7 @@
 #include "Font.h"
 #include "fwd.h"
 #include "Sprite.h"
-#include "../geometry/Vector.h"
+#include "../math/Vector.h"
 
 #include <algorithm>
 #include <vector>
@@ -105,7 +105,7 @@ public:
        void Clear() { entries.clear(); }
        void ClearEntry(int at) { entries[at] = Entry(0, T(), false); }
 
-       void Draw(SDL_Surface *dest, const geometry::Vector<int> &position) const;
+       void Draw(SDL_Surface *dest, const math::Vector<int> &position) const;
 
 private:
        int GetRow(int index) const { return index / cols; }
@@ -231,51 +231,51 @@ void Menu<T>::SelectIndex(int index) {
 
 
 template<class T>
-void Menu<T>::Draw(SDL_Surface *dest, const geometry::Vector<int> &position) const {
+void Menu<T>::Draw(SDL_Surface *dest, const math::Vector<int> &position) const {
        int start(topRow * cols);
        int slots(rows * cols);
        int items(entries.size() - start);
        int end(start + (items < slots ? items : slots));
        for (int i(0), count(end - start); i < count; ++i) {
                if (!entries[start + i].title) continue;
-               geometry::Vector<int> iconOffset(
+               math::Vector<int> iconOffset(
                                (i % cols) * (ColWidth() + colGap),
                                (i / cols) * RowHeight());
 
                // This fixes the position of the third column of the inventory and capsule menus.
                if (thirdColumnHack && i % cols == 2) {
-                       iconOffset += geometry::Vector<int>(font->CharWidth() * thirdColumnHack, 0);
+                       iconOffset += math::Vector<int>(font->CharWidth() * thirdColumnHack, 0);
                }
 
                if (entries[start + i].icon) {
                        entries[start + i].icon->Draw(dest, position + iconOffset);
                }
-               geometry::Vector<int> textOffset(iconOffset.X() + iconSpace, iconOffset.Y());
+               math::Vector<int> textOffset(iconOffset.X() + iconSpace, iconOffset.Y());
                const Font *usedFont(entries[start + i].enabled ? font : disabledFont);
                usedFont->DrawString(entries[start + i].title, dest, position + textOffset, charsPerEntry);
 
-               textOffset += geometry::Vector<int>(charsPerEntry * usedFont->CharWidth(), 0);
+               textOffset += math::Vector<int>(charsPerEntry * usedFont->CharWidth(), 0);
 
                if (charsPerAdditionalText) {
-                       textOffset += geometry::Vector<int>(additionalTextGap, 0);
+                       textOffset += math::Vector<int>(additionalTextGap, 0);
                        if (entries[start + i].additionalText) {
                                usedFont->DrawString(entries[start + i].additionalText, dest, position + textOffset, charsPerAdditionalText);
                        }
-                       textOffset += geometry::Vector<int>(charsPerAdditionalText * usedFont->CharWidth(), 0);
+                       textOffset += math::Vector<int>(charsPerAdditionalText * usedFont->CharWidth(), 0);
                }
 
                if (charsPerNumber) {
                        usedFont->DrawChar(delimiter, dest, position + textOffset);
-                       textOffset += geometry::Vector<int>(usedFont->CharWidth(), 0);
+                       textOffset += math::Vector<int>(usedFont->CharWidth(), 0);
                        usedFont->DrawNumber(entries[start + i].number, dest, position + textOffset, charsPerNumber);
                }
        }
-       geometry::Vector<int> cursorOffset(
+       math::Vector<int> cursorOffset(
                        (selected % cols) * (ColWidth() + colGap) - cursor->Width(),
                        ((selected - start) / cols) * RowHeight());
        // This fixes the position of the third column of the inventory and capsule menus.
        if (thirdColumnHack && selected % cols == 2) {
-               cursorOffset += geometry::Vector<int>(font->CharWidth() * thirdColumnHack, 0);
+               cursorOffset += math::Vector<int>(font->CharWidth() * thirdColumnHack, 0);
        }
        switch (state) {
                case STATE_INACTIVE:
@@ -288,9 +288,9 @@ void Menu<T>::Draw(SDL_Surface *dest, const geometry::Vector<int> &position) con
                        break;
                case STATE_DUAL:
                        cursor->Draw(dest, position + cursorOffset
-                                       - geometry::Vector<int>(selectedCursor->Width(), 0));
+                                       - math::Vector<int>(selectedCursor->Width(), 0));
                        if (secondarySelection >= start && secondarySelection <= end) {
-                               geometry::Vector<int> secondaryOffset(
+                               math::Vector<int> secondaryOffset(
                                                (secondarySelection % cols) * (ColWidth() + colGap) - cursor->Width(),
                                                ((secondarySelection - start) / cols) * RowHeight());
                                selectedCursor->Draw(dest, position + secondaryOffset);