if (tile.BlocksWest()) {
sdl::VerticalLine(dest, offset, tileset->Height(), color);
}
+ if (tile.IsLadder()) {
+ SDL_Rect rect;
+ rect.x = offset.X() + (tileset->Width() / 2) - 2;
+ rect.y = offset.Y();
+ rect.w = 4;
+ rect.h = tileset->Height();
+ SDL_FillRect(dest, &rect, color);
+ }
}
}