#ifndef MAP_ENTITY_H_
#define MAP_ENTITY_H_
-#include "../battle/fwd.h"
-#include "../battle/Monster.h"
+namespace app {
+ class Application;
+ class State;
+}
+namespace battle {
+ class Monster;
+ class PartyLayout;
+}
+
#include "../math/Fixed.h"
#include "../math/Vector.h"
-#include "../graphics/fwd.h"
#include "../graphics/Animation.h"
#include <functional>