void MapState::OnEnterState(SDL_Surface *screen) {
- camera.Resize(screen->w, screen->h);
+ OnResize(screen->w, screen->h);
tileAnimation = GraphicsTimers().StartInterval(512);
LoadMap(map);
}
}
void MapState::OnResumeState(SDL_Surface *screen) {
- camera.Resize(screen->w, screen->h);
+ OnResize(screen->w, screen->h);
}
void MapState::OnPauseState(SDL_Surface *screen) {