]> git.localhorst.tv Git - l2e.git/blobdiff - src/map/MapState.cpp
switched geometric scalars from floating to fixed
[l2e.git] / src / map / MapState.cpp
index 121dfbcdc0e41d0478d37500f906f4235902d6f2..51e99869f618588b2bb09b3b76dfdde1b9cbc687 100644 (file)
@@ -18,6 +18,7 @@ using app::Application;
 using app::Input;
 using battle::BattleState;
 using common::GameConfig;
+using math::Fixed;
 using math::Vector;
 using graphics::ColorFade;
 using menu::PartyMenu;
@@ -90,7 +91,7 @@ void MapState::HandleEvents(const Input &input) {
        }
 }
 
-void MapState::UpdateWorld(float deltaT) {
+void MapState::UpdateWorld(Uint32 deltaT) {
        if (controlled && controlled->TileLock(map->Tileset()->Size())) {
                OnTileLock();
        }
@@ -102,7 +103,7 @@ void MapState::UpdateWorld(float deltaT) {
 void MapState::OnTileLock() {
        if (moveTimer.Running() && !moveTimer.JustHit()) return;
 
-       Vector<int> nowLock(controlled->Position());
+       Vector<int> nowLock(ToInt(controlled->Position()));
        bool event(false);
        if (nowLock != lastLock) {
                event = OnGridLock();
@@ -134,11 +135,11 @@ void MapState::OnTileLock() {
                                        controlled->SetHandsFree();
                                }
                        } else {
-                               controlled->SetSpeed(0.0f);
+                               controlled->SetSpeed(0);
                                StopFollowers(*controlled);
                                if (!moveTimer.Running()) {
                                        int tileSize((controlled->GetOrientation() % 2) ? map->Tileset()->Width() : map->Tileset()->Height());
-                                       moveTimer = PhysicsTimers().StartInterval(tileSize/walkingSpeed);
+                                       moveTimer = PhysicsTimers().StartInterval(tileSize/walkingSpeed.Int());
                                }
                                pushed = 0;
                        }
@@ -147,12 +148,12 @@ void MapState::OnTileLock() {
                        }
                }
        } else {
-               controlled->SetSpeed(0.0f);
+               controlled->SetSpeed(0);
                StopFollowers(*controlled);
                controlled->StopAnimation();
                moveTimer.Clear();
                if (pushed) {
-                       pushed->SetSpeed(0.0f);
+                       pushed->SetSpeed(0);
                        pushed = 0;
                }
        }
@@ -162,10 +163,10 @@ void MapState::OnTileLock() {
 
 bool MapState::CheckBlocking() {
        if (pushed) {
-               pushed->SetSpeed(0.0f);
+               pushed->SetSpeed(0);
                pushed = 0;
        }
-       const Tile *tile(map->TileAt(controlled->Position()));
+       const Tile *tile(map->TileAt(ToInt(controlled->Position())));
        Vector<int> direction;
        switch (nextDirection) {
                case Entity::ORIENTATION_NORTH:
@@ -199,11 +200,11 @@ bool MapState::CheckBlocking() {
                default:
                        return false;
        }
-       Vector<int> nextTilePosition(direction + controlled->Position());
+       Vector<int> nextTilePosition(direction + ToInt(controlled->Position()));
        Vector<int> nextTileCoords(map->TileCoordinates(nextTilePosition));
        for (std::vector<Entity *>::const_iterator i(entities.begin()), end(entities.end()); i != end; ++i) {
                const Entity &e(**i);
-               if (map->TileCoordinates(e.Position()) != nextTileCoords) continue;
+               if (map->TileCoordinates(ToInt(e.Position())) != nextTileCoords) continue;
                if (!e.Blocking()) continue;
                if (!pushing || !e.Pushable()) return true;
                if (CheckBlocking(nextTilePosition, Entity::Orientation(nextDirection))) return true;
@@ -250,7 +251,7 @@ bool MapState::CheckBlocking(const Vector<int> &position, Entity::Orientation di
        Vector<int> nextTileCoords(map->TileCoordinates(directionVector + position));
        for (std::vector<Entity *>::const_iterator i(entities.begin()), end(entities.end()); i != end; ++i) {
                const Entity &e(**i);
-               if (map->TileCoordinates(e.Position()) == nextTileCoords && e.Blocking()) {
+               if (map->TileCoordinates(ToInt(e.Position())) == nextTileCoords && e.Blocking()) {
                        return true;
                }
        }
@@ -278,7 +279,7 @@ void MapState::LockEntities() {
 }
 
 bool MapState::CheckMonster() {
-       Vector<int> coords(map->TileCoordinates(controlled->Position()));
+       Vector<int> coords(map->TileCoordinates(ToInt(controlled->Position())));
        Vector<int> neighbor[4];
        neighbor[0] = Vector<int>(coords.X(), coords.Y() - 1); // N
        neighbor[1] = Vector<int>(coords.X() + 1, coords.Y()); // E
@@ -287,10 +288,10 @@ bool MapState::CheckMonster() {
 
        for (int i(0); i < 4; ++i) {
                for (std::vector<Entity *>::iterator e(entities.begin()), end(entities.end()); e != end; ++e) {
-                       if ((*e)->Hostile() && map->TileCoordinates((*e)->Position()) == neighbor[i]) {
+                       if ((*e)->Hostile() && map->TileCoordinates(ToInt((*e)->Position())) == neighbor[i]) {
                                // TODO: check for turn advantage, see #26
                                // TODO: other transition
-                               BattleState *battleState(new BattleState(game, map->BattleBackgroundAt((*e)->Position()), (*e)->PartyLayout()));
+                               BattleState *battleState(new BattleState(game, map->BattleBackgroundAt(ToInt((*e)->Position())), (*e)->PartyLayout()));
                                for (int i(0); i < 4; ++i) {
                                        if (game->state->party[i]) {
                                                battleState->AddHero(*game->state->party[i]);
@@ -321,7 +322,7 @@ bool MapState::CheckMonster() {
 }
 
 bool MapState::CheckLockTrigger() {
-       Trigger *trigger(map->TriggerAt(Vector<int>(controlled->Position())));
+       Trigger *trigger(map->TriggerAt(ToInt(controlled->Position())));
        if (!trigger || trigger->GetType() != Trigger::TYPE_CONTACT) return false;
        RunTrigger(*trigger);
        return true;
@@ -340,7 +341,7 @@ void MapState::OnMove(bool realMove) {
 }
 
 bool MapState::CheckMoveTrigger() {
-       Trigger *trigger(map->TriggerAt(Vector<int>(controlled->Position())));
+       Trigger *trigger(map->TriggerAt(ToInt(controlled->Position())));
        if (!trigger || int(trigger->GetType()) != nextDirection) return false;
        RunTrigger(*trigger);
        return true;
@@ -357,8 +358,8 @@ void MapState::UpdateFollower(Entity &e) {
        Entity &f(*e.Follower());
        UpdateFollower(f);
 
-       Vector<int> coords(map->TileCoordinates(e.Position()));
-       Vector<int> fCoords(map->TileCoordinates(f.Position()));
+       Vector<int> coords(map->TileCoordinates(ToInt(e.Position())));
+       Vector<int> fCoords(map->TileCoordinates(ToInt(f.Position())));
        Vector<int> direction(coords - fCoords);
 
        if (direction.Y() < 0) {
@@ -378,14 +379,14 @@ void MapState::UpdateFollower(Entity &e) {
                f.SetSpeed(walkingSpeed);
                f.StartAnimation(*this);
        } else {
-               f.SetSpeed(0.0f);
+               f.SetSpeed(0);
                f.StopAnimation();
        }
 }
 
 void MapState::StopFollowers(Entity &e) {
        for (Entity *f(e.Follower()); f; f = f->Follower()) {
-               f->SetSpeed(0.0f);
+               f->SetSpeed(0);
                f->StopAnimation();
        }
 }