battleState->AddHero(*game->state->party[i]);
}
}
- for (battle::Monster *monster((*e)->MonstersBegin()); monster != (*e)->MonstersEnd(); ++monster) {
- battleState->AddMonster(*monster);
+ for (battle::Monster **monster((*e)->MonstersBegin()); monster != (*e)->MonstersEnd(); ++monster) {
+ battleState->AddMonster(**monster);
}
ColorFade *fadeIn(new ColorFade(this, 0, 500, true));