#include "fwd.h"
#include "../app/State.h"
#include "../common/fwd.h"
-#include "../geometry/Vector.h"
+#include "../math/Vector.h"
#include "../graphics/Menu.h"
namespace menu {
virtual void Render(SDL_Surface *);
void RenderBackground(SDL_Surface *screen) const;
- void RenderCapsule(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
- void RenderInfo(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
- void RenderWheel(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
- void RenderStats(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
- void RenderStatsLine(SDL_Surface *screen, const geometry::Vector<int> &offset, const char *name, int value) const;
- void RenderMenu(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+ void RenderCapsule(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderInfo(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderWheel(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderStats(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderStatsLine(SDL_Surface *screen, const math::Vector<int> &offset, const char *name, int value) const;
+ void RenderMenu(SDL_Surface *screen, const math::Vector<int> &offset) const;
public:
common::GameConfig &Game();