const common::Capsule &GetCapsule() const;
void RenderBackground(SDL_Surface *screen) const;
+ void RenderCapsule(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+ void RenderInfo(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+ void RenderWheel(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+ void RenderStats(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+ void RenderStatsLine(SDL_Surface *screen, const geometry::Vector<int> &offset, const char *name, int value) const;
+ void RenderMenu(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
private:
PartyMenu *parent;