using app::Input;
using common::Inventory;
using common::Item;
-using geometry::Vector;
+using math::Vector;
using graphics::Font;
using graphics::Frame;
return parent->Height();
}
-void ScenarioMenu::RenderHeadline(SDL_Surface *screen, const geometry::Vector<int> &offset) const {
+void ScenarioMenu::RenderHeadline(SDL_Surface *screen, const math::Vector<int> &offset) const {
const Font &font(*parent->Res().normalFont);
const Frame &frame(*parent->Res().statusFrame);
const Vector<int> textOffset(2 * font.CharWidth(), font.CharHeight());
font.DrawString(parent->Res().scenarioMenuHeadline, screen, offset + textOffset);
}
-void ScenarioMenu::RenderItems(SDL_Surface *screen, const geometry::Vector<int> &offset) const {
+void ScenarioMenu::RenderItems(SDL_Surface *screen, const math::Vector<int> &offset) const {
const Font &font(*parent->Res().normalFont);
const Frame &frame(*parent->Res().statusFrame);
const Vector<int> menuOffset(3 * font.CharWidth(), font.CharHeight() + font.CharHeight() / 4);