]> git.localhorst.tv Git - l2e.git/blobdiff - src/menu/StatusMenu.h
renamed namespace geometry -> math
[l2e.git] / src / menu / StatusMenu.h
index 08d2e0b1dbc958ee874031fef5c6857eff9b6d85..eaf10177a7c396317e3b695617ed78aa19f2ae65 100644 (file)
@@ -4,7 +4,7 @@
 #include "fwd.h"
 #include "../app/State.h"
 #include "../common/fwd.h"
-#include "../geometry/Vector.h"
+#include "../math/Vector.h"
 #include "../graphics/Menu.h"
 
 namespace menu {
@@ -37,17 +37,17 @@ private:
 
        const common::Hero &GetHero() const;
 
-       void RenderStatus(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
-       void RenderStats(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
-       void RenderStatsLine(const char *label, int number, SDL_Surface *screen, const geometry::Vector<int> &position) const;
-       void RenderEquipment(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
-       void RenderEquipmentLine(const common::Item *, SDL_Surface *screen, const geometry::Vector<int> &position) const;
+       void RenderStatus(SDL_Surface *screen, const math::Vector<int> &offset) const;
+       void RenderStats(SDL_Surface *screen, const math::Vector<int> &offset) const;
+       void RenderStatsLine(const char *label, int number, SDL_Surface *screen, const math::Vector<int> &position) const;
+       void RenderEquipment(SDL_Surface *screen, const math::Vector<int> &offset) const;
+       void RenderEquipmentLine(const common::Item *, SDL_Surface *screen, const math::Vector<int> &position) const;
        /// @param offset the top right corner!
-       void RenderExperience(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+       void RenderExperience(SDL_Surface *screen, const math::Vector<int> &offset) const;
        /// @param offset the top right corner!
-       void RenderNextLevel(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
-       void RenderIkari(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
-       void RenderMenu(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+       void RenderNextLevel(SDL_Surface *screen, const math::Vector<int> &offset) const;
+       void RenderIkari(SDL_Surface *screen, const math::Vector<int> &offset) const;
+       void RenderMenu(SDL_Surface *screen, const math::Vector<int> &offset) const;
 
 private:
        PartyMenu *parent;