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cached some of the battle coordinates
[l2e.git] / src / battle / states / PerformAttacks.cpp
2013-01-30 Daniel Karbachcached some of the battle coordinates
2013-01-02 Daniel Karbachremoved useless comments
2012-12-27 Daniel Karbachswitched geometric scalars from floating to fixed
2012-12-27 Daniel Karbachrenamed namespace geometry -> math
2012-12-09 Daniel KarbachMerge branch 'master' into feature-33-capsules
2012-12-09 Daniel KarbachMerge branch 'master' into feature-33-capsules
2012-12-02 Daniel Karbachadded capsule attack/animation handling
2012-12-02 Daniel Karbachadded capsule mockup (battle)
2012-10-17 Daniel Karbachremoved now superfluous Application parameter to State...
2012-10-17 Daniel Karbachstore an application handle in each state
2012-10-17 Daniel Karbachrenamed app::State's Resize -> OnResize
2012-10-16 Daniel Karbachrenamed state callbacks
2012-08-22 Daniel Karbachswitched some (x,y) and (w,h) pairs to vectors
2012-08-22 Daniel Karbachmerged Point into Vector
2012-08-22 Daniel Karbachrenamed TargetSelections Enemies to Monsters
2012-08-21 Daniel Karbachmoved monster's position to Monster
2012-08-21 Daniel Karbachmoved hero position to Hero
2012-08-21 Daniel Karbachremoved redundant BattleState::MonsterAttackChoiceAt...
2012-08-21 Daniel Karbachremoved redundant BattleState::AttackChoiceAt(int)
2012-08-20 Daniel Karbachput animations in place
2012-08-20 Daniel Karbachadjusted PerformAttacks' usage of animations
2012-08-20 Daniel Karbachreduced title bar time
2012-08-20 Daniel Karbachadded numbers animation for monsters' attacks
2012-08-19 Daniel Karbachadded melee animation of monsters
2012-08-19 Daniel Karbachadded some assertions
2012-08-19 Daniel Karbachrun monsters' attack animation
2012-08-19 Daniel Karbachapply damage indicated by attack selection
2012-08-19 Daniel Karbachmoved attack order to battle state
2012-08-15 Daniel Karbachadded sword attack animation
2012-08-14 Daniel Karbachalternate approach to battle animation
2012-08-14 Daniel Karbachadded Maxim's melee animation
2012-08-13 Daniel Karbachrenamed BattleState's background functions
2012-08-12 Daniel Karbachadded number animation
2012-08-12 Daniel Karbachreworked PerformAttacks
2012-08-12 Daniel Karbachadded complex attack and spell animations
2012-08-11 Daniel Karbachrenamed Animation to SimpleAnimation
2012-08-11 Daniel Karbachadded simple attack animations
2012-08-11 Daniel Karbachadded small hero tags (used in battle animation and...
2012-08-11 Daniel Karbachremoved direct access to battle's monsters vector
2012-08-11 Daniel Karbachmade battle's heroes into an array
2012-08-10 Daniel Karbachadded dummy state that echoes all selected attacks