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2013-02-19 Daniel Karbachadded basic defeat state
2013-02-15 Daniel Karbachfade out after victory
2013-02-13 Daniel Karbachadded fallback for string resources
2013-02-13 Daniel Karbachput victory strings in battle resources
2013-02-13 Daniel Karbachput stat increments in level ladder
2013-02-13 Daniel Karbachmoved upgrade process to battle class
2013-02-13 Daniel Karbachfeed victory messages from upgrade
2013-02-13 Daniel Karbachstop lines in victory state from crossing the frame
2013-02-07 Daniel Karbachanimated victory messages
2013-02-07 Daniel Karbachinclude capsule in victory messages
2013-02-06 Daniel Karbachshow battle results interactively
2013-02-05 Daniel Karbachadded simple victory state
2013-02-05 Daniel Karbachmade monsters' rewards settable by data
2013-02-04 Daniel Karbachfixed formatting of battle::RunState
2013-02-03 Daniel Karbachless pointer chasing in battle::PerformAttacks
2013-02-03 Daniel Karbachextracted battle logic into a class
2013-01-31 Daniel Karbachuse referenced flag of array types
2013-01-30 Daniel Karbachcached some of the battle coordinates
2013-01-02 Daniel Karbachremoved useless comments
2013-01-02 Daniel Karbachremoved lazy fwd headers
2012-12-27 Daniel Karbachswitched geometric scalars from floating to fixed
2012-12-27 Daniel Karbachrenamed namespace geometry -> math
2012-12-09 Daniel KarbachMerge branch 'master' into feature-33-capsules
2012-12-09 Daniel KarbachMerge branch 'master' into feature-33-capsules
2012-12-02 Daniel Karbachextracted common capsule base
2012-12-02 Daniel Karbachadded capsule attack/animation handling
2012-12-02 Daniel Karbachadded capsule mockup (battle)
2012-11-30 Daniel Karbachremoved stupid file headers that eclipse put in
2012-11-30 Daniel KarbachMerge branch 'menus'
2012-11-27 Daniel Karbachimplemented item equipping
2012-11-27 Daniel Karbachconverted equipment from explicit members to array
2012-11-11 Daniel KarbachMerge branch 'master' into menus
2012-11-04 Daniel Karbachfixed clear call in battle state
2012-10-18 Daniel Karbachswitched to static type IDs
2012-10-17 Daniel Karbachremoved now superfluous Application parameter to State...
2012-10-17 Daniel Karbachstore an application handle in each state
2012-10-17 Daniel Karbachwrapped some virtual State methods in non-virtual calls
2012-10-17 Daniel Karbachrenamed app::State's Resize -> OnResize
2012-10-16 Daniel Karbachrenamed state callbacks
2012-10-09 Daniel Karbachclosed the gap between battle and map state (yay)
2012-10-08 Daniel Karbachadded textual type/field descriptions and wiki mode
2012-10-07 Daniel Karbachmoved Hero and Stats to common
2012-09-29 Daniel Karbachadded forwarding headers
2012-09-11 Daniel Karbachfixed type of monster number properties
2012-09-10 Daniel Karbachadded constructors for described types
2012-09-09 Daniel Karbachfixed property names of BattleResources
2012-09-09 Daniel Karbachreordered type description creation to avoid reallocation
2012-09-09 Daniel Karbachfixed some issues to get it to compile again
2012-09-09 Daniel Karbachadded type description of Stats
2012-09-09 Daniel Karbachadded type description of PartyLayout
2012-09-09 Daniel Karbachadded type description of Monster
2012-09-09 Daniel Karbachfixed hero animations reference type
2012-09-09 Daniel Karbachadded type description of Hero
2012-09-05 Daniel Karbachadded type description of battle::Resources
2012-09-03 Daniel KarbachMerge branch 'loader'
2012-09-02 Daniel Karbachrefactored battle resources to better compatibility...
2012-09-01 Daniel Karbachuse correct headline in SelectIkari
2012-08-29 Daniel Karbachinitialized monster animations and enabled -Wall compil...
2012-08-28 Daniel Karbachadded setters for stats
2012-08-26 Daniel Karbachfixed order of initializer list of battle::Stats
2012-08-25 Daniel Karbachmoved TODOs to tracker
2012-08-25 Daniel Karbachremoved invalid TODO from spell selection
2012-08-25 Daniel Karbachremoved pasting fail from ikari selection
2012-08-22 Daniel Karbachswitched some (x,y) and (w,h) pairs to vectors
2012-08-22 Daniel Karbachmerged Point into Vector
2012-08-22 Daniel Karbachextracted damage calculation once more
2012-08-22 Daniel Karbachfixed attack choice reset bug
2012-08-22 Daniel Karbachrenamed TargetSelections Enemies to Monsters
2012-08-22 Daniel Karbachrandomized monsters' attack target selection
2012-08-22 Daniel Karbachremoved invalid TODO :o
2012-08-21 Daniel Karbachadded target selection type detection for weapons
2012-08-21 Daniel Karbachremoved battleState TODOs
2012-08-21 Daniel Karbachmoved monster's position to Monster
2012-08-21 Daniel Karbachmoved hero position to Hero
2012-08-21 Daniel Karbachrenamed BattleState's GetItemMenu -> ItemMenu
2012-08-21 Daniel Karbachremoved redunant getters for spell and ikari menus
2012-08-21 Daniel Karbachremoved redundant BattleState::MonsterAttackChoiceAt...
2012-08-21 Daniel Karbachmoved monsters' attack choices to Monster
2012-08-21 Daniel Karbachremoved redundant BattleState::AttackChoiceAt(int)
2012-08-21 Daniel Karbachremoved redundant BattleState::ActiveHeroAttackChoice()
2012-08-21 Daniel Karbachadded some assertions concerning BattleState::activeHero
2012-08-21 Daniel Karbachfixed a bug in BattleState::PreviousHero()
2012-08-21 Daniel Karbachmoved spell and ikari menu initialization to Hero
2012-08-21 Daniel Karbachmoved some Hero related stuff out of BattleState
2012-08-20 Daniel Karbachput animations in place
2012-08-20 Daniel Karbachchanged number animation prototype to plain animation...
2012-08-20 Daniel Karbachadjusted NumberAnimation to use animation runner
2012-08-20 Daniel Karbachadjusted PerformAttacks' usage of animations
2012-08-20 Daniel Karbachadded animation runners to Hero and Monster
2012-08-20 Daniel Karbachcheck for victory or defeat when looking for the next...
2012-08-20 Daniel Karbachput hero into a variable when applying damage for debug...
2012-08-20 Daniel Karbachreduced title bar time
2012-08-20 Daniel Karbachcollecting exp/gold reward in battle state
2012-08-20 Daniel Karbachremoved some outdated TODOs
2012-08-20 Daniel Karbachadded numbers animation for monsters' attacks
2012-08-19 Daniel Karbachadded melee animation of monsters
2012-08-19 Daniel Karbachadded some assertions
2012-08-19 Daniel Karbachrun monsters' attack animation
2012-08-19 Daniel Karbachadded support for defend action in damage calculation
2012-08-19 Daniel Karbachadded monster's attack animation
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